- initially adding steamworks sdk config files for linux builds
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README.md
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README.md
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**This is the game engine source code repository.**
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MegaGlest (http://megaglest.org) is a libre software cross
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platform real-time strategy game.
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[![logo](http://megaglest.org/uploads/megaglest2011/logo/logo.png)]
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(http://megaglest.org/)
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MegaGlest is an entertaining free (freeware and free software)
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and open source cross-platform 3D real-time strategy (RTS) game,
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where you control the armies of one of seven different factions:
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Tech, Magic, Egypt, Indians, Norsemen, Persian or Romans. The
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game is played in one of 17 naturally looking settings, which,
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like the unit models, are crafted with great attention to
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detail. A lot of additional game data can be downloaded from
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within the game at no cost.
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[**MegaGlest Downloads**](http://megaglest.org/download.html)
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[![gif](http://megaglest.org/uploads/images/screenshots/game_screens.gif)]
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(http://megaglest.org/screenshots.html)
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[![intro](http://megaglest.org/uploads/images/trailer3.png)]
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(http://downloads.megaglest.org/videos/megaglest_game_trailer_lq.webm)
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If you want to compile MegaGlest yourself, you should read the following:
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[Development Tutorial](https://docs.megaglest.org/MG/Development)
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[Git Workflow](https://github.com/MegaGlest/megaglest-source/wiki/Git-How-To)
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Return to the main (upstream) repository [**here**](https://github.com/MegaGlest/megaglest-source)
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#!/usr/bin/env bash
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STEAMROOT="$(cd "${0%/*}" && echo $PWD)"
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STEAMCMD=`basename "$0" .sh`
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./builder_linux/steamcmd.sh +login megaglest_team $1 +run_app_build_http ../scripts/megaglest_build_linux_578870.vdf +quit
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"DepotBuildConfig"
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{
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// Set your assigned depot ID here
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"DepotID" "578873"
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"ContentRoot" "/home/softcoder/Code/steamworks_sdk/sdk/tools/ContentBuilder/content/base_content"
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// include all files recursivley
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"FileMapping"
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{
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// This can be a full path, or a path relative to ContentRoot
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"LocalPath" "*"
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// This is a path relative to the install folder of your game
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"DepotPath" "."
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// If LocalPath contains wildcards, setting this means that all
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// matching files within subdirectories of LocalPath will also
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// be included.
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"recursive" "1"
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}
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// but exclude all symbol files
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// This can be a full path, or a path relative to ContentRoot
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"FileExclusion" "*.pdb"
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}
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"DepotBuildConfig"
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{
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// Set your assigned depot ID here
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"DepotID" "578871"
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"ContentRoot" "/home/softcoder/Code/steamworks_sdk/sdk/tools/ContentBuilder/content/linux_x64"
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// include all files recursivley
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"FileMapping"
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{
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// This can be a full path, or a path relative to ContentRoot
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"LocalPath" "*"
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// This is a path relative to the install folder of your game
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"DepotPath" "."
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// If LocalPath contains wildcards, setting this means that all
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// matching files within subdirectories of LocalPath will also
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// be included.
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"recursive" "1"
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}
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// but exclude all symbol files
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// This can be a full path, or a path relative to ContentRoot
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"FileExclusion" "*.pdb"
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}
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"appbuild"
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{
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"appid" "578870"
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"desc" "MegaGlest" // description for this build
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"buildoutput" "..\output\" // build output folder for .log, .csm & .csd files, relative to location of this file
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"contentroot" "..\content\" // root content folder, relative to location of this file
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"setlive" "" // branch to set live after successful build, non if empty
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"preview" "0" // to enable preview builds
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"local" "" // set to flie path of local content server
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"depots"
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{
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"578873" "base_content_build_578873.vdf"
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"578871" "linux_x64_build_578871.vdf"
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}
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}
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