- initially adding steamworks sdk config files for linux builds

This commit is contained in:
SoftCoder 2017-01-19 17:38:45 -08:00
parent 6e9b463453
commit ad131cbba1
5 changed files with 72 additions and 33 deletions

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**This is the game engine source code repository.**
MegaGlest (http://megaglest.org) is a libre software cross
platform real-time strategy game.
[![logo](http://megaglest.org/uploads/megaglest2011/logo/logo.png)]
(http://megaglest.org/)
MegaGlest is an entertaining free (freeware and free software)
and open source cross-platform 3D real-time strategy (RTS) game,
where you control the armies of one of seven different factions:
Tech, Magic, Egypt, Indians, Norsemen, Persian or Romans. The
game is played in one of 17 naturally looking settings, which,
like the unit models, are crafted with great attention to
detail. A lot of additional game data can be downloaded from
within the game at no cost.
[**MegaGlest Downloads**](http://megaglest.org/download.html)
[![gif](http://megaglest.org/uploads/images/screenshots/game_screens.gif)]
(http://megaglest.org/screenshots.html)
[![intro](http://megaglest.org/uploads/images/trailer3.png)]
(http://downloads.megaglest.org/videos/megaglest_game_trailer_lq.webm)
If you want to compile MegaGlest yourself, you should read the following:
[Development Tutorial](https://docs.megaglest.org/MG/Development)
[Git Workflow](https://github.com/MegaGlest/megaglest-source/wiki/Git-How-To)
Return to the main (upstream) repository [**here**](https://github.com/MegaGlest/megaglest-source)

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#!/usr/bin/env bash
STEAMROOT="$(cd "${0%/*}" && echo $PWD)"
STEAMCMD=`basename "$0" .sh`
./builder_linux/steamcmd.sh +login megaglest_team $1 +run_app_build_http ../scripts/megaglest_build_linux_578870.vdf +quit

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"DepotBuildConfig"
{
// Set your assigned depot ID here
"DepotID" "578873"
"ContentRoot" "/home/softcoder/Code/steamworks_sdk/sdk/tools/ContentBuilder/content/base_content"
// include all files recursivley
"FileMapping"
{
// This can be a full path, or a path relative to ContentRoot
"LocalPath" "*"
// This is a path relative to the install folder of your game
"DepotPath" "."
// If LocalPath contains wildcards, setting this means that all
// matching files within subdirectories of LocalPath will also
// be included.
"recursive" "1"
}
// but exclude all symbol files
// This can be a full path, or a path relative to ContentRoot
"FileExclusion" "*.pdb"
}

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"DepotBuildConfig"
{
// Set your assigned depot ID here
"DepotID" "578871"
"ContentRoot" "/home/softcoder/Code/steamworks_sdk/sdk/tools/ContentBuilder/content/linux_x64"
// include all files recursivley
"FileMapping"
{
// This can be a full path, or a path relative to ContentRoot
"LocalPath" "*"
// This is a path relative to the install folder of your game
"DepotPath" "."
// If LocalPath contains wildcards, setting this means that all
// matching files within subdirectories of LocalPath will also
// be included.
"recursive" "1"
}
// but exclude all symbol files
// This can be a full path, or a path relative to ContentRoot
"FileExclusion" "*.pdb"
}

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"appbuild"
{
"appid" "578870"
"desc" "MegaGlest" // description for this build
"buildoutput" "..\output\" // build output folder for .log, .csm & .csd files, relative to location of this file
"contentroot" "..\content\" // root content folder, relative to location of this file
"setlive" "" // branch to set live after successful build, non if empty
"preview" "0" // to enable preview builds
"local" "" // set to flie path of local content server
"depots"
{
"578873" "base_content_build_578873.vdf"
"578871" "linux_x64_build_578871.vdf"
}
}