From ad945068428e6126481828a8afde2d2a52399dce Mon Sep 17 00:00:00 2001 From: Titus Tscharntke Date: Wed, 9 Mar 2011 01:46:00 +0000 Subject: [PATCH] gonanas patch! Thank a lot! For me it works, please test ! ( hopefully really no more flickering now ) --- source/glest_game/graphics/renderer.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/glest_game/graphics/renderer.cpp b/source/glest_game/graphics/renderer.cpp index f24dee67..a2ba7fff 100644 --- a/source/glest_game/graphics/renderer.cpp +++ b/source/glest_game/graphics/renderer.cpp @@ -128,7 +128,7 @@ const float Renderer::magicCircleRadius= 1.f; const float Renderer::perspFov= 60.f; const float Renderer::perspNearPlane= 1.f; //const float Renderer::perspFarPlane= 50.f; -const float Renderer::perspFarPlane= 1000.f; +const float Renderer::perspFarPlane= 1000000.f; const float Renderer::ambFactor= 0.7f; const Vec4f Renderer::fowColor= Vec4f(0.0f, 0.0f, 0.0f, 1.0f); @@ -4279,7 +4279,7 @@ void Renderer::init3dListMenu(const MainMenu *mm) { glEnable(GL_CULL_FACE); glMatrixMode(GL_PROJECTION); glLoadIdentity(); - gluPerspective(perspFov, metrics.getAspectRatio(), perspNearPlane, 1000); + gluPerspective(perspFov, metrics.getAspectRatio(), perspNearPlane, 1000000); //texture state glEnable(GL_TEXTURE_2D);