scrollbars with mouse wheel :D
currently in custom game menu only
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b3267394d5
commit
ae003836c3
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@ -332,6 +332,9 @@ void GraphicComponent::init(int x, int y, int w, int h) {
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reloadFonts();
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enabled= true;
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}
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bool GraphicComponent::eventMouseWheel(int x, int y,int zDelta){
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return false;
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}
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bool GraphicComponent::mouseMove(int x, int y) {
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if(this->getVisible() == false) {
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@ -913,14 +916,24 @@ void GraphicComboBox::togglePopupVisibility(){
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}
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}
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bool GraphicComboBox::mouseMove(int x, int y){
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if(this->getVisible() == false) {
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bool GraphicComboBox::eventMouseWheel(int x, int y, int zDelta) {
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if (popupShowing == true) {
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int newVisibleStart = scrollBar.getVisibleStart() - zDelta/60;
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if (newVisibleStart < 0)
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newVisibleStart = 0;
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if (newVisibleStart > scrollBar.getLength() - scrollBar.getVisibleSize())
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newVisibleStart = scrollBar.getLength() - scrollBar.getVisibleSize();
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scrollBar.setVisibleStart(newVisibleStart);
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layoutButtons();
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mouseMoveOverButtons(x,y);
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return true;
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} else
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return false;
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}
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}
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bool GraphicComboBox::mouseMoveOverButtons(int x, int y){
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bool result=false;
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bool scrollbarResult=scrollBar.mouseMove(x,y);
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bool buttonResult=dropDownButton.mouseMove(x, y);
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result=scrollbarResult||buttonResult;
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if (popupShowing) {
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bool foundMouseOver=false;
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for (int i = scrollBar.getVisibleStart(); i <= scrollBar.getVisibleEnd(); ++i) {
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@ -935,7 +948,16 @@ bool GraphicComboBox::mouseMove(int x, int y){
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}
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}
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}
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return result;
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return result;
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}
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bool GraphicComboBox::mouseMove(int x, int y){
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if(this->getVisible() == false) {
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return false;
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}
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bool scrollbarResult=scrollBar.mouseMove(x,y);
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bool buttonResult=dropDownButton.mouseMove(x, y);
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return scrollbarResult||buttonResult||mouseMoveOverButtons(x,y);;
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}
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bool GraphicComboBox::mouseClick(int x, int y) {
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@ -127,6 +127,7 @@ public:
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virtual void reloadFonts();
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static void reloadFontsForRegisterGraphicComponents(std::string containerName);
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virtual bool eventMouseWheel(int x, int y,int zDelta);
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virtual bool mouseMove(int x, int y);
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virtual bool mouseClick(int x, int y);
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@ -411,6 +412,7 @@ public:
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virtual void setX(int x);
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virtual void setY(int y);
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virtual bool eventMouseWheel(int x, int y,int zDelta);
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virtual bool mouseMove(int x, int y);
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virtual bool mouseClick(int x, int y);
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virtual bool mouseDown(int x, int y);
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@ -436,6 +438,7 @@ public:
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}
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private:
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bool mouseMoveOverButtons(int x, int y);
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void setPreselectedItemIndex(int index) {
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this->preselectedItemIndex = index;
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}
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@ -217,6 +217,10 @@ void MainMenu::mouseMove(int x, int y, const MouseState *ms){
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state->mouseMove(x, y, ms);
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}
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void MainMenu::eventMouseWheel(int x, int y,int zDelta){
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state->eventMouseWheel(x, y, zDelta);
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}
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//returns if exiting
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void MainMenu::mouseDownLeft(int x, int y){
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if(GraphicComponent::getFade()<0.2f) return;
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@ -72,6 +72,7 @@ public:
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virtual void update();
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virtual void init();
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virtual void mouseMove(int x, int y, const MouseState *mouseState);
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virtual void eventMouseWheel(int x, int y,int zDelta);
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virtual void mouseDownLeft(int x, int y);
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virtual void mouseDownRight(int x, int y);
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virtual void mouseUpLeft(int x, int y);
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@ -120,6 +121,7 @@ public:
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virtual void mouseClick(int x, int y, MouseButton mouseButton)=0;
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virtual void mouseUp(int x, int y, const MouseButton mouseButton){};
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virtual void mouseMove(int x, int y, const MouseState *mouseState)=0;
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virtual void eventMouseWheel(int x, int y, int zDelta){};
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virtual void render()=0;
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virtual void update(){};
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@ -2105,6 +2105,15 @@ void MenuStateCustomGame::PlayNow(bool saveGame) {
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}
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}
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void MenuStateCustomGame::eventMouseWheel(int x, int y,int zDelta) {
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if(isMasterserverMode() == true) {
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return;
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}
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comboBoxMap.eventMouseWheel(x,y,zDelta);
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comboBoxLoadSetup.eventMouseWheel(x,y,zDelta);
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}
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void MenuStateCustomGame::mouseMove(int x, int y, const MouseState *ms) {
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if(isMasterserverMode() == true) {
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return;
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@ -243,6 +243,7 @@ public:
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void mouseClick(int x, int y, MouseButton mouseButton);
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void mouseMove(int x, int y, const MouseState *mouseState);
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void eventMouseWheel(int x, int y,int zDelta);
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void render();
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void update();
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