- bugfixes to avoid segfault when user has no sound card or openal cannot init
- more fallback handling for non power of two textures
This commit is contained in:
parent
93767d8ed8
commit
ae47b47bc8
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@ -51,8 +51,13 @@ void checkGlExtension(const char *extensionName);
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void inline _assertGl(const char *file, int line, GLenum *forceErrorNumber = NULL) {
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void inline _assertGl(const char *file, int line, GLenum *forceErrorNumber = NULL) {
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GLenum error = (forceErrorNumber != NULL ? *forceErrorNumber : glGetError());
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GLenum error = (forceErrorNumber != NULL ? *forceErrorNumber : glGetError());
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if(error != GL_NO_ERROR) {
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if(error != GL_NO_ERROR) {
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const char *errorString= reinterpret_cast<const char*>(gluErrorString(error));
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//if(error != GL_INVALID_ENUM) {
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throw runtime_error("OpenGL error #" + intToStr(error) + " : " + string(errorString) + " at file: " + string(file) + ", line " + intToStr(line));
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const char *errorString= reinterpret_cast<const char*>(gluErrorString(error));
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char szBuf[4096]="";
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sprintf(szBuf,"OpenGL error #%d [0x%X] : [%s] at file: [%s], line: %d",error,error,errorString,file,line);
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//throw runtime_error("OpenGL error #" + intToStr(error) + " : " + string(errorString) + " at file: " + string(file) + ", line " + intToStr(line));
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throw runtime_error(szBuf);
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//}
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}
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}
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}
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}
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@ -17,7 +17,7 @@
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#include <algorithm>
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#include <algorithm>
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#include "util.h"
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#include "util.h"
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#ifdef WIN32
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#ifdef WIN32
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#include "glext.h"
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#include "glext.h"
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#endif
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#endif
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#include "leak_dumper.h"
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#include "leak_dumper.h"
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@ -32,7 +32,24 @@ using namespace std;
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#define GL_RENDERBUFFER_EXT 0x8D41
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#define GL_RENDERBUFFER_EXT 0x8D41
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#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
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#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
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#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
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#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
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typedef void (APIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint* framebuffers);
typedef void (APIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer);
typedef void (APIENTRY * PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer);
typedef GLenum (APIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target);
typedef void (APIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint* framebuffers);
typedef void (APIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint* renderbuffers);
typedef void (APIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef void (APIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (APIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (APIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
typedef void (APIENTRY * PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint* renderbuffers);
typedef void (APIENTRY * PFNGLGENERATEMIPMAPEXTPROC) (GLenum target);
typedef void (APIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
typedef void (APIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
typedef GLboolean (APIENTRY * PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer);
typedef GLboolean (APIENTRY * PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer);
typedef void (APIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
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typedef void (APIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint* framebuffers);
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typedef void (APIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer);
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typedef void (APIENTRY * PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer);
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typedef GLenum (APIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target);
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typedef void (APIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint* framebuffers);
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typedef void (APIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint* renderbuffers);
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typedef void (APIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
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typedef void (APIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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typedef void (APIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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typedef void (APIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
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typedef void (APIENTRY * PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint* renderbuffers);
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typedef void (APIENTRY * PFNGLGENERATEMIPMAPEXTPROC) (GLenum target);
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typedef void (APIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
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typedef void (APIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
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typedef GLboolean (APIENTRY * PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer);
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typedef GLboolean (APIENTRY * PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer);
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typedef void (APIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
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PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT = NULL;
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PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT = NULL;
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PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT = NULL;
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PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT = NULL;
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@ -67,31 +84,31 @@ static void setupGLExtensionMethods() {
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//glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)SDL_GL_GetProcAddress("glDeleteFramebuffersEXT");
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//glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)SDL_GL_GetProcAddress("glDeleteFramebuffersEXT");
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//glCheckFramebufferStatusEXT= (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)SDL_GL_GetProcAddress("glCheckFramebufferStatusEXT");
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//glCheckFramebufferStatusEXT= (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)SDL_GL_GetProcAddress("glCheckFramebufferStatusEXT");
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if(isGlExtensionSupported("GL_EXT_framebuffer_object")) {
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if(isGlExtensionSupported("GL_EXT_framebuffer_object")) {
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//glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)wglGetProcAddress("glIsRenderbufferEXT");
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//glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)wglGetProcAddress("glIsRenderbufferEXT");
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glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)wglGetProcAddress("glBindRenderbufferEXT");
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glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)wglGetProcAddress("glBindRenderbufferEXT");
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glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)wglGetProcAddress("glDeleteRenderbuffersEXT");
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glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)wglGetProcAddress("glDeleteRenderbuffersEXT");
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glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)wglGetProcAddress("glGenRenderbuffersEXT");
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glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)wglGetProcAddress("glGenRenderbuffersEXT");
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glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)wglGetProcAddress("glRenderbufferStorageEXT");
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glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)wglGetProcAddress("glRenderbufferStorageEXT");
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//glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)wglGetProcAddress("glGetRenderbufferParameterivEXT");
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//glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)wglGetProcAddress("glGetRenderbufferParameterivEXT");
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//glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)wglGetProcAddress("glIsFramebufferEXT");
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//glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)wglGetProcAddress("glIsFramebufferEXT");
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glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)wglGetProcAddress("glBindFramebufferEXT");
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glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)wglGetProcAddress("glBindFramebufferEXT");
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glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)wglGetProcAddress("glDeleteFramebuffersEXT");
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glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)wglGetProcAddress("glDeleteFramebuffersEXT");
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glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)wglGetProcAddress("glGenFramebuffersEXT");
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glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)wglGetProcAddress("glGenFramebuffersEXT");
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glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)wglGetProcAddress("glCheckFramebufferStatusEXT");
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glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)wglGetProcAddress("glCheckFramebufferStatusEXT");
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//glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)wglGetProcAddress("glFramebufferTexture1DEXT");
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//glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)wglGetProcAddress("glFramebufferTexture1DEXT");
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glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)wglGetProcAddress("glFramebufferTexture2DEXT");
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glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)wglGetProcAddress("glFramebufferTexture2DEXT");
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//glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)wglGetProcAddress("glFramebufferTexture3DEXT");
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//glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)wglGetProcAddress("glFramebufferTexture3DEXT");
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glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)wglGetProcAddress("glFramebufferRenderbufferEXT");
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glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)wglGetProcAddress("glFramebufferRenderbufferEXT");
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//glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)wglGetProcAddress("glGetFramebufferAttachmentParameterivEXT");
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//glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)wglGetProcAddress("glGetFramebufferAttachmentParameterivEXT");
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//glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)wglGetProcAddress("glGenerateMipmapEXT");
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//glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)wglGetProcAddress("glGenerateMipmapEXT");
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if(!glBindRenderbufferEXT || !glDeleteRenderbuffersEXT || !glGenRenderbuffersEXT ||
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if(!glBindRenderbufferEXT || !glDeleteRenderbuffersEXT || !glGenRenderbuffersEXT ||
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!glRenderbufferStorageEXT || !glBindFramebufferEXT || !glDeleteFramebuffersEXT ||
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!glRenderbufferStorageEXT || !glBindFramebufferEXT || !glDeleteFramebuffersEXT ||
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!glGenFramebuffersEXT || !glCheckFramebufferStatusEXT || !glFramebufferTexture2DEXT ||
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!glGenFramebuffersEXT || !glCheckFramebufferStatusEXT || !glFramebufferTexture2DEXT ||
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!glFramebufferRenderbufferEXT) {
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!glFramebufferRenderbufferEXT) {
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glGenFramebuffersEXT = NULL;
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glGenFramebuffersEXT = NULL;
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}
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}
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}
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}
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}
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}
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@ -808,10 +825,14 @@ void Texture2DGl::init(Filter filter, int maxAnisotropy) {
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glGenTextures(1, &handle);
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glGenTextures(1, &handle);
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glBindTexture(GL_TEXTURE_2D, handle);
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glBindTexture(GL_TEXTURE_2D, handle);
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assertGl();
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//wrap params
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//wrap params
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap);
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assertGl();
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//maxAnisotropy
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//maxAnisotropy
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if(isGlExtensionSupported("GL_EXT_texture_filter_anisotropic")) {
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if(isGlExtensionSupported("GL_EXT_texture_filter_anisotropic")) {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, maxAnisotropy);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, maxAnisotropy);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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assertGl();
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if ( !(count_bits_set(pixmap.getW()) == 1 && count_bits_set(pixmap.getH()) == 1) &&
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if ( !(count_bits_set(pixmap.getW()) == 1 && count_bits_set(pixmap.getH()) == 1) &&
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TextureGl::enableATIHacks == true) {
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TextureGl::enableATIHacks == true) {
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// && (!GLEW_ARB_texture_non_power_of_two || (globalRendering->atiHacks && nearest)) ) {
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// && (!GLEW_ARB_texture_non_power_of_two || (globalRendering->atiHacks && nearest)) ) {
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@ -932,6 +955,20 @@ void Texture2DGl::init(Filter filter, int maxAnisotropy) {
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}
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}
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}
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}
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}
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}
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else if(error != GL_NO_ERROR) {
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glTexImage2D(GL_TEXTURE_2D, 0, glInternalFormat, pot(pixmap.getW()),
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pot(pixmap.getH()), 0, glFormat, GL_UNSIGNED_BYTE, NULL);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, pixmap.getW(), pixmap.getH(),
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glFormat, GL_UNSIGNED_BYTE, pixels);
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GLint error3= glGetError();
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if(error3 == GL_NO_ERROR) {
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error = GL_NO_ERROR;
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}
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}
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//
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//
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//throw runtime_error("TEST!");
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//throw runtime_error("TEST!");
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@ -347,10 +347,17 @@ SoundPlayerOpenAL::~SoundPlayerOpenAL() {
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void SoundPlayerOpenAL::printOpenALInfo()
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void SoundPlayerOpenAL::printOpenALInfo()
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{
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{
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printf("OpenAL Vendor: %s\n",alGetString(AL_VENDOR));
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printf("OpenAL Version: %s\n",alGetString(AL_VERSION));
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printf("OpenAL Renderer: %s\n",alGetString(AL_RENDERER));
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printf("OpenAL Extensions: %s\n",alGetString(AL_RENDERER));
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/*
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std::cout << "OpenAL Vendor: " << alGetString(AL_VENDOR) << "\n"
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std::cout << "OpenAL Vendor: " << alGetString(AL_VENDOR) << "\n"
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<< "OpenAL Version: " << alGetString(AL_VERSION) << "\n"
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<< "OpenAL Version: " << alGetString(AL_VERSION) << "\n"
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<< "OpenAL Renderer: " << alGetString(AL_RENDERER) << "\n"
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<< "OpenAL Renderer: " << alGetString(AL_RENDERER) << "\n"
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<< "OpenAl Extensions: " << alGetString(AL_RENDERER) << "\n";
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<< "OpenAl Extensions: " << alGetString(AL_RENDERER) << "\n";
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*/
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}
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}
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bool SoundPlayerOpenAL::init(const SoundPlayerParams* params) {
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bool SoundPlayerOpenAL::init(const SoundPlayerParams* params) {
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@ -370,7 +377,7 @@ bool SoundPlayerOpenAL::init(const SoundPlayerParams* params) {
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char *deviceName = getenv("MEGAGLEST_SOUND_DEVICE");
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char *deviceName = getenv("MEGAGLEST_SOUND_DEVICE");
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device = alcOpenDevice(deviceName);
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device = alcOpenDevice(deviceName);
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if(device == 0) {
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if(device == 0) {
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printOpenALInfo();
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//printOpenALInfo();
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throw std::runtime_error("Couldn't open audio device.");
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throw std::runtime_error("Couldn't open audio device.");
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}
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}
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@ -611,20 +618,25 @@ StreamSoundSource* SoundPlayerOpenAL::findStreamSoundSource() {
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void SoundPlayerOpenAL::checkAlcError(string message) {
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void SoundPlayerOpenAL::checkAlcError(string message) {
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int err = alcGetError(device);
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int err = alcGetError(device);
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if(err != ALC_NO_ERROR) {
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if(err != ALC_NO_ERROR) {
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std::stringstream msg;
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char szBuf[4096]="";
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msg << message.c_str() << alcGetString(device, err);
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sprintf(szBuf,"%s [%s]",message.c_str(),alcGetString(device, err));
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printf("openalc error [%s]\n",message.c_str());
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throw std::runtime_error(msg.str());
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//std::stringstream msg;
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//msg << message.c_str() << alcGetString(device, err);
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printf("openalc error [%s]\n",szBuf);
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throw std::runtime_error(szBuf);
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}
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}
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}
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}
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void SoundPlayerOpenAL::checkAlError(string message) {
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void SoundPlayerOpenAL::checkAlError(string message) {
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int err = alGetError();
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int err = alGetError();
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if(err != AL_NO_ERROR) {
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if(err != AL_NO_ERROR) {
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std::stringstream msg;
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char szBuf[4096]="";
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msg << message.c_str() << alGetString(err);
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sprintf(szBuf,"%s [%s]",message.c_str(),alGetString(err));
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printf("openal error [%s]\n",message.c_str());
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//std::stringstream msg;
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throw std::runtime_error(msg.str());
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//msg << message.c_str() << alGetString(err);
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printf("openal error [%s]\n",szBuf);
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throw std::runtime_error(szBuf);
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}
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}
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}
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}
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