- added another special variable (application path) that can be used for variable substituion in ini file values
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@ -210,6 +210,7 @@ MainWindow::MainWindow( std::pair<string,vector<string> > unitToLoad,
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wxSize(Renderer::windowW, Renderer::windowH)), model(NULL), glCanvas(NULL), renderer(NULL), initTextureManager(true), timer(NULL)
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{
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this->appPath = appPath;
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Properties::setApplicationPath(extractDirectoryPathFromFile(appPath));
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Config &config = Config::getInstance();
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//getGlPlatformExtensions();
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@ -1508,6 +1508,8 @@ int glestMain(int argc, char** argv) {
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return -1;
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}
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Properties::setApplicationPath(extractDirectoryPathFromFile(argv[0]));
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ServerSocket::setMaxPlayerCount(GameConstants::maxPlayers);
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SystemFlags::VERBOSE_MODE_ENABLED = false;
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if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VERBOSE_MODE]) == true) {
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@ -43,9 +43,13 @@ private:
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PropertyVector propertyVector;
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PropertyMap propertyMap;
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string path;
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static string applicationPath;
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bool applyTagsToValue(string &value);
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public:
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static void setApplicationPath(string value) { applicationPath=value; }
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static string getApplicationPath() { return applicationPath; }
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void clear();
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void load(const string &path);
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void save(const string &path);
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@ -25,6 +25,8 @@ using namespace Shared::PlatformCommon;
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namespace Shared{ namespace Util{
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string Properties::applicationPath = "";
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// =====================================================
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// class Properties
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// =====================================================
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@ -101,6 +103,9 @@ bool Properties::applyTagsToValue(string &value) {
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replaceAll(value, "$USERNAME", (username != NULL ? username : ""));
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replaceAll(value, "%%USERNAME%%", (username != NULL ? username : ""));
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replaceAll(value, "$APPLICATIONPATH", Properties::applicationPath);
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replaceAll(value, "%%APPLICATIONPATH%%", Properties::applicationPath);
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return (originalValue != value);
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}
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