no need for sound initialisation in non audio menus

This commit is contained in:
titiger 2016-01-07 01:33:48 +01:00
parent d1d5780ffd
commit b36c6cd75c
2 changed files with 0 additions and 24 deletions

View File

@ -944,18 +944,6 @@ void MenuStateOptionsGraphics::saveConfig(){
LuaScript::setDisableSandbox(true);
}
SoundRenderer &soundRenderer= SoundRenderer::getInstance();
soundRenderer.stopAllSounds();
program->stopSoundSystem();
soundRenderer.init(program->getWindow());
soundRenderer.loadConfig();
soundRenderer.setMusicVolume(CoreData::getInstance().getMenuMusic());
program->startSoundSystem();
if(CoreData::getInstance().hasMainMenuVideoFilename() == false) {
soundRenderer.playMusic(CoreData::getInstance().getMenuMusic());
}
Renderer::getInstance().loadConfig();
console.addLine(lang.getString("SettingsSaved"));
}

View File

@ -523,18 +523,6 @@ void MenuStateOptionsNetwork::saveConfig(){
config.save();
SoundRenderer &soundRenderer= SoundRenderer::getInstance();
soundRenderer.stopAllSounds();
program->stopSoundSystem();
soundRenderer.init(program->getWindow());
soundRenderer.loadConfig();
soundRenderer.setMusicVolume(CoreData::getInstance().getMenuMusic());
program->startSoundSystem();
if(CoreData::getInstance().hasMainMenuVideoFilename() == false) {
soundRenderer.playMusic(CoreData::getInstance().getMenuMusic());
}
Renderer::getInstance().loadConfig();
console.addLine(lang.getString("SettingsSaved"));
}