- try to add special texture compression types from GL_EXT_texture_sRGB

This commit is contained in:
Mark Vejvoda 2010-10-29 19:29:26 +00:00
parent 5888003aa6
commit ba8704c5bd

View File

@ -340,9 +340,9 @@ GLint toCompressionFormatGl(GLint format) {
//else if(std::find(supportedCompressionFormats.begin(),supportedCompressionFormats.end(),GL_COMPRESSED_SRGB_S3TC_DXT1_EXT) != supportedCompressionFormats.end()) {
// return GL_COMPRESSED_SRGB_S3TC_DXT1_EXT;
//}
else if(std::find(supportedCompressionFormats.begin(),supportedCompressionFormats.end(),GL_COMPRESSED_RGBA_FXT1_3DFX) != supportedCompressionFormats.end()) {
return GL_COMPRESSED_RGBA_FXT1_3DFX;
}
//else if(std::find(supportedCompressionFormats.begin(),supportedCompressionFormats.end(),GL_COMPRESSED_RGBA_FXT1_3DFX) != supportedCompressionFormats.end()) {
// return GL_COMPRESSED_RGBA_FXT1_3DFX;
//}
case GL_ALPHA:
case GL_ALPHA8: