- show more friendly message when out of synch detected.

This commit is contained in:
Mark Vejvoda 2010-12-28 02:57:36 +00:00
parent 33aa51b5b5
commit ba995d1131
1 changed files with 5 additions and 3 deletions

View File

@ -143,7 +143,7 @@ CommandResult Commander::tryGiveCommand(const Unit* unit, const CommandType *com
}
CommandResult Commander::tryGiveCommand(const Selection *selection, CommandClass commandClass, const Vec2i &pos, const Unit *targetUnit, bool tryQueue) const{
if(!selection->isEmpty()){
Vec2i refPos, currPos;
CommandResultContainer results;
@ -503,7 +503,8 @@ Command* Commander::buildCommand(const NetworkCommand* networkCommand) const {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s\n",szBuf);
std::string worldLog = world->DumpWorldToLog();
std::string sError = "worldLog = " + worldLog + " " + string(szBuf);
//std::string sError = "worldLog = " + worldLog + " " + string(szBuf);
std::string sError = "Error [#1]: Game is out of sync, please check log files for details.";
throw runtime_error(sError);
}
@ -522,7 +523,8 @@ Command* Commander::buildCommand(const NetworkCommand* networkCommand) const {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s\n",szBuf);
std::string worldLog = world->DumpWorldToLog();
std::string sError = "worldLog = " + worldLog + " " + string(szBuf);
//std::string sError = "worldLog = " + worldLog + " " + string(szBuf);
std::string sError = "Error [#2]: Game is out of sync, please check log files for details.";
throw runtime_error(sError);
}