- cleaned up some constants in prep for allowing override of more things in the AI

This commit is contained in:
Mark Vejvoda 2012-03-30 21:56:15 +00:00
parent fa31fed5bd
commit bb44cfdb7b
2 changed files with 26 additions and 16 deletions

View File

@ -870,18 +870,24 @@ void Ai::massiveAttack(const Vec2i &pos, Field field, bool ultraAttack){
if( aiInterface->getControlType() == ctCpuEasy ||
aiInterface->getControlType() == ctNetworkCpuEasy) {
minWarriors+= 1;
minWarriors += minMinWarriorsExpandCpuEasy;
}
else if(aiInterface->getControlType() == ctCpuMega ||
aiInterface->getControlType() == ctNetworkCpuMega) {
minWarriors+= 3;
minWarriors += minMinWarriorsExpandCpuMega;
if(minWarriors > maxMinWarriors-1 || randomMinWarriorsReached) {
randomMinWarriorsReached=true;
minWarriors=random.randRange(maxMinWarriors-10, maxMinWarriors*2);
}
}
else if(minWarriors < maxMinWarriors) {
minWarriors+= 3;
if(aiInterface->getControlType() == ctCpuUltra ||
aiInterface->getControlType() == ctNetworkCpuUltra) {
minWarriors += minMinWarriorsExpandCpuUltra;
}
else {
minWarriors+= minMinWarriorsExpandCpuNormal;
}
}
aiInterface->printLog(2, "Massive attack to pos: "+ intToStr(pos.x)+", "+intToStr(pos.y)+"\n");
}
@ -891,7 +897,8 @@ void Ai::returnBase(int unitIndex) {
CommandResult r;
aiInterface->getFactionIndex();
pos= Vec2i(
random.randRange(-villageRadius, villageRadius), random.randRange(-villageRadius, villageRadius)) +
random.randRange(-villageRadius, villageRadius),
random.randRange(-villageRadius, villageRadius)) +
getRandomHomePosition();
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
@ -1068,7 +1075,8 @@ void Ai::unblockUnits() {
for(int moveAttempt = 1; moveAttempt <= villageRadius; ++moveAttempt) {
Vec2i pos= Vec2i(
random.randRange(-villageRadius*2, villageRadius*2), random.randRange(-villageRadius*2, villageRadius*2)) +
random.randRange(-villageRadius*2, villageRadius*2),
random.randRange(-villageRadius*2, villageRadius*2)) +
adjacentUnit->getPos();
bool canUnitMoveToCell = map->aproxCanMove(adjacentUnit, adjacentUnit->getPos(), pos);

View File

@ -129,12 +129,15 @@ public:
class Ai {
private:
static const int harvesterPercent= 30;
static const int maxBuildRadius= 40;
static const int minMinWarriors= 7;
static const int minMinWarriorsExpandCpuEasy= 1;
static const int minMinWarriorsExpandCpuMega= 3;
static const int minMinWarriorsExpandCpuUltra= 3;
static const int minMinWarriorsExpandCpuNormal= 3;
static const int maxMinWarriors= 20;
static const int minStaticResources= 10;
static const int minConsumableResources= 20;
static const int maxExpansions= 2;
static const int villageRadius= 15;
@ -147,7 +150,6 @@ public:
};
private:
//typedef vector<AiRule*> AiRules;
typedef vector<AiRule *> AiRules;
typedef list<const Task*> Tasks;
typedef deque<Vec2i> Positions;