prevents a crash when map group is empty.

This commit is contained in:
titiger 2017-12-06 01:38:52 +01:00
parent 9350a9df85
commit bc01b2922c
1 changed files with 0 additions and 1 deletions

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@ -2059,7 +2059,6 @@ void MenuStateConnectedGame::switchToMapGroup(int filterIndex){
int i = filterIndex;
listBoxMapFilter.setSelectedItemIndex(i);
listBoxMap.setItems(formattedPlayerSortedMaps[i]);
listBoxMap.setSelectedItemIndex(0);
// printf("switching map group to filter=%d mapgroup has %d maps. map=%s \n",i,
// (int)formattedPlayerSortedMaps[i].size(),formattedPlayerSortedMaps[i][0].c_str());
}