the headless server has no need to handle unit boost particles
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172dfe3411
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@ -323,6 +323,9 @@ void UnitAttackBoostEffect::setSource(const Unit *unit) {
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void UnitAttackBoostEffect::applyLoadedAttackBoostParticles(UnitParticleSystemType *upstPtr,const XmlNode *node, Unit* unit) {
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void UnitAttackBoostEffect::applyLoadedAttackBoostParticles(UnitParticleSystemType *upstPtr,const XmlNode *node, Unit* unit) {
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if (upstPtr != NULL) {
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if (upstPtr != NULL) {
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bool showUnitParticles = Config::getInstance().getBool("UnitParticles","true");
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bool showUnitParticles = Config::getInstance().getBool("UnitParticles","true");
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if(GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true) {
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showUnitParticles = false;
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}
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if (showUnitParticles == true) {
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if (showUnitParticles == true) {
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upst = new UnitParticleSystemType();
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upst = new UnitParticleSystemType();
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*upst = *upstPtr;
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*upst = *upstPtr;
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