- fixed client connected menu to display map preview the same as custom menu
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@ -576,7 +576,8 @@ void MenuStateConnectedGame::render() {
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renderer.renderMouse2d(mouseX, mouseY, mouse2dAnim);
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renderer.renderMouse2d(mouseX, mouseY, mouse2dAnim);
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bool renderAll = (listBoxFogOfWar.getSelectedItemIndex() == 1);
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bool renderAll = (listBoxFogOfWar.getSelectedItemIndex() == 1);
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renderer.renderMapPreview(&mapPreview, renderAll, 10, 350,128,128);
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const Metrics &metrics= Metrics::getInstance();
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renderer.renderMapPreview(&mapPreview, renderAll, 10, 350,metrics.getVirtualW(),metrics.getVirtualH());
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}
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}
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renderer.renderChatManager(&chatManager);
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renderer.renderChatManager(&chatManager);
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renderer.renderConsole(&console,showFullConsole,true);
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renderer.renderConsole(&console,showFullConsole,true);
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