- attempt to improve rendering speed
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413c492684
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c04b83259e
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@ -455,6 +455,7 @@ void Renderer::renderParticleManager(ResourceScope rs){
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void Renderer::swapBuffers(){
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//glFlush(); // should not be required - http://www.opengl.org/wiki/Common_Mistakes
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glFlush();
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GraphicsInterface::getInstance().getCurrentContext()->swapBuffers();
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}
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@ -29,8 +29,8 @@ private:
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Vec3f *vertices;
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Vec3f *normals;
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std::map<std::string, Vec3f *> cacheVertices;
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std::map<std::string, Vec3f *> cacheNormals;
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//std::map<std::string, Vec3f *> cacheVertices;
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//std::map<std::string, Vec3f *> cacheNormals;
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public:
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InterpolationData(const Mesh *mesh);
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@ -39,14 +39,15 @@ InterpolationData::InterpolationData(const Mesh *mesh){
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normals= new Vec3f[mesh->getVertexCount()];
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}
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cacheVertices.clear();
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cacheNormals.clear();
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//cacheVertices.clear();
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//cacheNormals.clear();
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}
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InterpolationData::~InterpolationData(){
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delete [] vertices;
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delete [] normals;
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/*
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for(std::map<std::string, Vec3f *>::iterator iterVert = cacheVertices.begin();
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iterVert != cacheVertices.end(); iterVert++) {
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delete [] iterVert->second;
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@ -55,6 +56,7 @@ InterpolationData::~InterpolationData(){
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iterVert != cacheNormals.end(); iterVert++) {
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delete [] iterVert->second;
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}
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*/
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}
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void InterpolationData::update(float t, bool cycle){
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@ -69,6 +71,7 @@ void InterpolationData::updateVertices(float t, bool cycle) {
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uint32 vertexCount= mesh->getVertexCount();
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if(frameCount > 1) {
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/*
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std::string lookupKey = floatToStr(t) + "_" + boolToStr(cycle);
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std::map<std::string, Vec3f *>::iterator iterFind = cacheVertices.find(lookupKey);
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@ -82,7 +85,7 @@ void InterpolationData::updateVertices(float t, bool cycle) {
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cacheVertices[lookupKey] = new Vec3f[vertexCount];
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iterFind = cacheVertices.find(lookupKey);
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}
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*/
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const Vec3f *meshVertices= mesh->getVertices();
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//misc vars
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@ -99,7 +102,7 @@ void InterpolationData::updateVertices(float t, bool cycle) {
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//interpolate vertices
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for(uint32 j=0; j<vertexCount; ++j){
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vertices[j]= meshVertices[prevFrameBase+j].lerp(localT, meshVertices[nextFrameBase+j]);
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iterFind->second[j] = vertices[j];
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// iterFind->second[j] = vertices[j];
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}
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}
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}
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@ -111,6 +114,7 @@ void InterpolationData::updateNormals(float t, bool cycle){
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uint32 vertexCount= mesh->getVertexCount();
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if(frameCount > 1) {
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/*
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std::string lookupKey = floatToStr(t) + "_" + boolToStr(cycle);
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std::map<std::string, Vec3f *>::iterator iterFind = cacheNormals.find(lookupKey);
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if(iterFind != cacheNormals.end()) {
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@ -123,7 +127,7 @@ void InterpolationData::updateNormals(float t, bool cycle){
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cacheNormals[lookupKey] = new Vec3f[mesh->getVertexCount()];
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iterFind = cacheNormals.find(lookupKey);
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}
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*/
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const Vec3f *meshNormals= mesh->getNormals();
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//misc vars
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@ -140,7 +144,7 @@ void InterpolationData::updateNormals(float t, bool cycle){
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//interpolate vertices
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for(uint32 j=0; j<vertexCount; ++j){
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normals[j]= meshNormals[prevFrameBase+j].lerp(localT, meshNormals[nextFrameBase+j]);
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iterFind->second[j] = normals[j];
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// iterFind->second[j] = normals[j];
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}
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}
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}
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