- try to see if this fixes an opengl bug, by retrying texture loading using older opengl API if newer fails

This commit is contained in:
Mark Vejvoda 2011-04-05 21:10:20 +00:00
parent 9cb1cd7bc8
commit c196e1ccfc
1 changed files with 58 additions and 0 deletions

View File

@ -737,6 +737,19 @@ void Texture1DGl::init(Filter filter, int maxAnisotropy) {
if(error2 == GL_NO_ERROR) {
error = GL_NO_ERROR;
}
else {
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage1D(
GL_TEXTURE_1D, 0, glCompressionFormat, pixmap.getW(),
0, glFormat, GL_UNSIGNED_BYTE, pixels);
GLint error3= glGetError();
if(error3 == GL_NO_ERROR) {
error = GL_NO_ERROR;
}
}
}
//
@ -839,6 +852,18 @@ void Texture2DGl::init(Filter filter, int maxAnisotropy) {
if(error2 == GL_NO_ERROR) {
error = GL_NO_ERROR;
}
else {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, glFilter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
int error3= gluBuild2DMipmaps(
GL_TEXTURE_2D, glCompressionFormat,
pixmap.getW(), pixmap.getH(),
glFormat, GL_UNSIGNED_BYTE, pixels);
if(error3 == GL_NO_ERROR) {
error = GL_NO_ERROR;
}
}
}
//
@ -870,6 +895,18 @@ void Texture2DGl::init(Filter filter, int maxAnisotropy) {
if(error2 == GL_NO_ERROR) {
error = GL_NO_ERROR;
}
else {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, glCompressionFormat,pixmap.getW(),
pixmap.getH(),0, glFormat, GL_UNSIGNED_BYTE, pixels);
GLint error3= glGetError();
if(error3 == GL_NO_ERROR) {
error = GL_NO_ERROR;
}
}
}
//
@ -1072,6 +1109,17 @@ void TextureCubeGl::init(Filter filter, int maxAnisotropy) {
if(error2 == GL_NO_ERROR) {
error = GL_NO_ERROR;
}
else {
int error3= gluBuild2DMipmaps(
target, glCompressionFormat,
currentPixmap->getW(), currentPixmap->getH(),
glFormat, GL_UNSIGNED_BYTE, pixels);
if(error3 == GL_NO_ERROR) {
error = GL_NO_ERROR;
}
}
}
//
@ -1103,6 +1151,16 @@ void TextureCubeGl::init(Filter filter, int maxAnisotropy) {
if(error2 == GL_NO_ERROR) {
error = GL_NO_ERROR;
}
else {
glTexImage2D(target, 0, glCompressionFormat,
currentPixmap->getW(), currentPixmap->getH(),
0, glFormat, GL_UNSIGNED_BYTE, pixels);
int error3 = glGetError();
if(error3 == GL_NO_ERROR) {
error = GL_NO_ERROR;
}
}
}
//