added some more changes. rearranged the order according to whats interisting for players

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Titus Tscharntke 2013-10-29 22:24:29 +00:00
parent c0a2265f7e
commit c1a9d4c04e
1 changed files with 15 additions and 13 deletions

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@ -3,21 +3,23 @@ MEGAGLEST CHANGELOG
To see a timeline of detail changes please visit:
http://sourceforge.net/apps/trac/megaglest/timeline
v3.8.0-beta1
- Greater ability to translate game content into your native language. (including techtrees)
- Added Hebrew, Arabic, Vietnamese.
- better network game performance / management to handle slower clients.
- performance improvements.
- Enhanced AI behaviour.
- new game content including maps and tilesets.
- many bugfixes discovered in 3.7.1
- added ability for stand alone mod's to customize more of the engine like about screen.
v3.8.0-dev
- we hopefully now really solved the last out of sync problems for cross platform games.
- animated tileset object support.
- easier ability to download game content from host.
- many new lua functions for scenario modders.
- new tileset texturing possibilities
- new tilesets birchforest and desert4 using animated objects and new texture system
- new maps
- better network game performance / management to handle slower clients.
- easier ability to download game content from host and masterserver( if available there ).
- color picking is a lot improved and the default selection mode now
- greater ability to translate game content into your native language. (including techtrees)
- Added Hebrew, Arabic, Vietnamese.
- attack hotkey toggles through all attack types
- addition of google-breakpad to better track down bugs.
- color picking is now the default selection mode
-
- many new lua functions for scenario modders.
- added ability for stand alone mod's to customize more of the engine like about screen.
- performance improvements.
- and as always many bugs were fixed
v3.7.1
- bugfixes reported in the bugs forum since 3.7.0