added some more changes. rearranged the order according to whats interisting for players
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@ -3,21 +3,23 @@ MEGAGLEST CHANGELOG
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To see a timeline of detail changes please visit:
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http://sourceforge.net/apps/trac/megaglest/timeline
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v3.8.0-beta1
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- Greater ability to translate game content into your native language. (including techtrees)
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- Added Hebrew, Arabic, Vietnamese.
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- better network game performance / management to handle slower clients.
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- performance improvements.
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- Enhanced AI behaviour.
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- new game content including maps and tilesets.
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- many bugfixes discovered in 3.7.1
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- added ability for stand alone mod's to customize more of the engine like about screen.
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v3.8.0-dev
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- we hopefully now really solved the last out of sync problems for cross platform games.
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- animated tileset object support.
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- easier ability to download game content from host.
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- many new lua functions for scenario modders.
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- new tileset texturing possibilities
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- new tilesets birchforest and desert4 using animated objects and new texture system
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- new maps
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- better network game performance / management to handle slower clients.
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- easier ability to download game content from host and masterserver( if available there ).
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- color picking is a lot improved and the default selection mode now
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- greater ability to translate game content into your native language. (including techtrees)
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- Added Hebrew, Arabic, Vietnamese.
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- attack hotkey toggles through all attack types
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- addition of google-breakpad to better track down bugs.
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- color picking is now the default selection mode
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-
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- many new lua functions for scenario modders.
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- added ability for stand alone mod's to customize more of the engine like about screen.
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- performance improvements.
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- and as always many bugs were fixed
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v3.7.1
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- bugfixes reported in the bugs forum since 3.7.0
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