- added some debug code for network protocol

This commit is contained in:
Mark Vejvoda 2012-11-03 05:46:39 +00:00
parent 4fcfb4de57
commit c1e2eac47d
1 changed files with 2 additions and 0 deletions

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@ -3080,6 +3080,8 @@ int glestMain(int argc, char** argv) {
printf("\nCompiled using: %s on: %s platform: %s endianness: %s",getCompilerNameString().c_str(),getCompileDateTime().c_str(),getPlatformNameString().c_str(),(Shared::PlatformByteOrder::isBigEndian() == true ? "big" : "little"));
printf("\n\nData type sizes int8 = %zu int16 = %zu int32 = %zu int64 = %zu\n\n",sizeof(int8),sizeof(int16),sizeof(int32),sizeof(int64));
Config::getInstance().setBool("DebugNetworkPackets",true,true);
NetworkMessageIntro data(424336, "mg_version_x","player_x", 3, nmgstOk,444444, 555555, "english");
unsigned char *buf = data.packMessage();