- try to improve network performance
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@ -28,9 +28,7 @@ using namespace std;
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namespace Glest{ namespace Game{
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namespace Glest{ namespace Game{
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// 20 was working ok, we try 10 to see if its better for performance
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int GameConstants::networkFramePeriod = 20;
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//int GameConstants::networkFramePeriod = 20;
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int GameConstants::networkFramePeriod = 10;
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int GameConstants::updateFps = 40;
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int GameConstants::updateFps = 40;
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int GameConstants::cameraFps = 100;
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int GameConstants::cameraFps = 100;
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@ -79,9 +79,9 @@ void ClientInterfaceThread::execute() {
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Chrono chrono;
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Chrono chrono;
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// Set socket to blocking
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// Set socket to blocking
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if(clientInterface != NULL && clientInterface->getSocket(true) != NULL) {
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//if(clientInterface != NULL && clientInterface->getSocket(true) != NULL) {
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clientInterface->getSocket(true)->setBlock(true);
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// clientInterface->getSocket(true)->setBlock(true);
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}
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//}
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for(;this->clientInterface != NULL;) {
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for(;this->clientInterface != NULL;) {
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if(getQuitStatus() == true) {
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if(getQuitStatus() == true) {
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@ -1782,8 +1782,8 @@ NetworkMessageType ClientInterface::waitForMessage(int waitMicroseconds)
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return msg;
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return msg;
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}
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}
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// Sleep every x milli-seconds we wait to let other threads work
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// Sleep every x milli-seconds we wait to let other threads work
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else if(chrono.getMillis() % 50 == 0) {
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else if(chrono.getMillis() % 100 == 0) {
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sleep(5);
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sleep(10);
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}
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}
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//sleep(waitSleepTime);
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//sleep(waitSleepTime);
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