Added initial code changes to support Chinese Fonts
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@ -28,12 +28,14 @@
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#include "renderer.h"
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#include "simple_threads.h"
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#include <memory>
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#include "font.h"
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#include "leak_dumper.h"
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using namespace std;
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using namespace Shared::Platform;
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using namespace Shared::Util;
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using namespace Shared::Graphics;
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namespace Glest{ namespace Game{
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@ -319,6 +321,17 @@ int glestMain(int argc, char** argv){
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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// 256 for English
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// 30000 for Chinese
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Font::charCount = config.getInt("FONT_CHARCOUNT",intToStr(256).c_str());
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Font::fontTypeName = config.getString("FONT_TYPENAME","Times New Roman");
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// Example values:
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// DEFAULT_CHARSET (English) = 1
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// GB2312_CHARSET (Chinese) = 134
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Shared::Platform::charSet = config.getInt("FONT_CHARSET",intToStr(DEFAULT_CHARSET).c_str());
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] Font::charCount = %d, Font::fontTypeName [%s] Shared::Platform::charSet = %d\n",__FILE__,__FUNCTION__,__LINE__,Font::charCount,Font::fontTypeName.c_str(),Shared::Platform::charSet);
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//showCursor(config.getBool("Windowed"));
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showCursor(false);
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@ -0,0 +1,111 @@
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// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martiño Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _SHARED_GRAPHICS_FONT_H_
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#define _SHARED_GRAPHICS_FONT_H_
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#include <string>
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using std::string;
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namespace Shared{ namespace Graphics{
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// =====================================================
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// class FontMetrics
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// =====================================================
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class FontMetrics{
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private:
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float *widths;
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float height;
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public:
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FontMetrics();
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~FontMetrics();
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void setWidth(int i, float width) {widths[i]= width;}
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void setHeight(float height) {this->height= height;}
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float getTextWidth(const string &str) const;
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float getHeight() const;
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};
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// =====================================================
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// class Font
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// =====================================================
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class Font{
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public:
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static int charCount;
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static std::string fontTypeName;
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public:
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enum Width{
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wNormal= 400,
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wBold= 700
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};
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protected:
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string type;
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int width;
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bool inited;
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FontMetrics metrics;
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public:
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//constructor & destructor
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Font();
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virtual ~Font(){};
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virtual void init()=0;
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virtual void end()=0;
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//get
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string getType() const {return type;}
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int getWidth() const {return width;}
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const FontMetrics *getMetrics() const {return &metrics;}
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//set
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void setType(string type) {this->type= type;}
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void setWidth(int width) {this->width= width;}
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};
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// =====================================================
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// class Font2D
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// =====================================================
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class Font2D: public Font{
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protected:
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int size;
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public:
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Font2D();
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int getSize() const {return size;}
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void setSize(int size) {this->size= size;}
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};
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// =====================================================
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// class Font3D
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// =====================================================
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class Font3D: public Font{
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protected:
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float depth;
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public:
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Font3D();
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float getDepth() const {return depth;}
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void setDepth(float depth) {this->depth= depth;}
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};
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}}//end namespace
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#endif
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@ -61,6 +61,11 @@ public:
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// Global Fcs
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// =====================================================
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// Example values:
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// DEFAULT_CHARSET (English) = 1
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// GB2312_CHARSET (Chinese) = 134
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static DWORD charSet = DEFAULT_CHARSET;
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void createGlFontBitmaps(uint32 &base, const string &type, int size, int width, int charCount, FontMetrics &metrics);
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void createGlFontOutlines(uint32 &base, const string &type, int width, float depth, int charCount, FontMetrics &metrics);
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const char *getPlatformExtensions(const PlatformContextGl *pcgl);
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@ -48,11 +48,12 @@ float FontMetrics::getHeight() const{
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// class Font
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// ===============================================
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const int Font::charCount= 256;
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int Font::charCount= 256;
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std::string Font::fontTypeName = "Times New Roman";
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Font::Font(){
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inited= false;
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type= "Times New Roman";
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type= fontTypeName;
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width= 400;
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}
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@ -193,8 +193,8 @@ void createGlFontBitmaps(uint32 &base, const string &type, int size, int width,
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if(systemFontList.size() == 0) {
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LOGFONT lf;
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//POSITION pos;
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lf.lfCharSet = ANSI_CHARSET;
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//lf.lfCharSet = ANSI_CHARSET;
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lf.lfCharSet = (BYTE)charSet;
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lf.lfFaceName[0]='\0';
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HDC hDC = wglGetCurrentDC();
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}
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}
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HFONT font= CreateFont(
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size, 0, 0, 0, width, FALSE, FALSE, FALSE, DEFAULT_CHARSET,
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size, 0, 0, 0, width, FALSE, FALSE, FALSE, charSet,
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OUT_TT_ONLY_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY,
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DEFAULT_PITCH| (useRealFontName.c_str() ? FF_DONTCARE:FF_SWISS), useRealFontName.c_str());
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