- added commented out code for loading md5 models (and obj format models) on intro page
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@ -1,7 +1,7 @@
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// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2008 Marti<EFBFBD>o Figueroa
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// Copyright (C) 2001-2008 Martiño Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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@ -21,6 +21,9 @@
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#include "metrics.h"
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#include "auto_test.h"
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#include "util.h"
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//#include "glm.h"
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//#include "md5util.h"
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//#include "Mathlib.h"
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#include "leak_dumper.h"
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using namespace Shared::Util;
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@ -29,6 +32,27 @@ using namespace Shared::Xml;
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namespace Glest{ namespace Game{
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//struct Timer {
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//public:
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// Timer ()
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// : current_time (0.0), last_time (0.0) { }
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//
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//public:
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// void update () {
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// last_time = current_time;
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// current_time = static_cast<double>(SDL_GetTicks ()) / 1000.0;
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// }
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//
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// double deltaTime () const {
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// return (current_time - last_time);
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// }
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//
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//public:
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// double current_time;
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// double last_time;
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//
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//} animTimer;
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// =====================================================
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// class Text
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// =====================================================
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@ -254,6 +278,10 @@ Intro::Intro(Program *program):
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}
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}
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//test = NULL;
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//Shared::Graphics::md5::initMD5OpenGL(data_path + "data/core/shaders/");
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//md5Test = Shared::Graphics::md5::getMD5ObjectFromLoaderScript("/home/softcoder/Code/megaglest/trunk/mk/linux/mydata/test/mv1/mv1.loader");
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SoundRenderer &soundRenderer= SoundRenderer::getInstance();
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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@ -265,6 +293,12 @@ Intro::Intro(Program *program):
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Intro::~Intro() {
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deleteValues(texts.begin(),texts.end());
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// if(test) {
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// glmDelete(test);
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// }
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//Shared::Graphics::md5::cleanupMD5OpenGL();
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}
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void Intro::update() {
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@ -320,6 +354,8 @@ void Intro::update() {
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if(anim > 1.f) {
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anim = 0.f;
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}
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//animTimer.update();
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}
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void Intro::renderModelBackground() {
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@ -386,9 +422,60 @@ void Intro::render() {
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renderer.clearZBuffer();
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renderer.loadCameraMatrix(&camera);
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// const Vec3f &position= camera.getConstPosition();
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// Quaternion orientation= camera.getOrientation().conjugate();
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// Shared::Graphics::md5::Matrix4x4f modelViewMatrix;
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// float *mtx = orientation.toMatrix4().ptr();
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// for(unsigned int i = 0; i < 16; ++i) {
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// modelViewMatrix._m[i] = mtx[i];
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// }
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renderModelBackground();
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renderer.renderParticleManager(rsMenu);
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//printf("animTimer.deltaTime () = %f anim = %f animTimer.deltaTime() / 25.0 = %f\n",animTimer.deltaTime (),anim,animTimer.deltaTime() / 25.0);
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//double anim = animTimer.deltaTime();
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//Shared::Graphics::md5::renderMD5Object(md5Test, animTimer.deltaTime() / 30.0, &modelViewMatrix);
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// if(test == NULL) {
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// glClearColor (0.0, 0.0, 0.0, 0.0);
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// glEnable(GL_DEPTH_TEST);
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// glShadeModel (GL_SMOOTH);
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//
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// test = glmReadOBJ("/home/softcoder/Code/megaglest/trunk/mk/linux/r_stack_fall.obj");
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// glmUnitize(test);
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// glmFacetNormals(test);
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// glmVertexNormals(test, 90.0);
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//
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// int h = 900;
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// int w = 1680;
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// glViewport (0, 0, (GLsizei) w, (GLsizei) h);
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// glMatrixMode (GL_PROJECTION);
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// glLoadIdentity ();
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// gluPerspective(60.0, (GLfloat) w/(GLfloat) h, 1.0, 20.0);
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// glMatrixMode (GL_MODELVIEW);
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// }
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// if(test != NULL) {
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//
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// glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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// glLoadIdentity();
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// glTranslatef(0,0,-5);
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//
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// glPushMatrix();
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// // I added these to be able to rotate the whole scene so you can see the box and textures
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// glRotatef(90,1,0,0);
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// glRotatef(0,0,1,0);
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// glRotatef(0,0,0,1);
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// glmDraw(test, GLM_SMOOTH| GLM_TEXTURE);
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// //glmDraw(test, GLM_SMOOTH| GLM_TEXTURE|GLM_COLOR);
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// //glmDraw(test, GLM_FLAT);
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// glPopMatrix();
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//
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// renderer.swapBuffers();
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// return;
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// //printf("Rendering test");
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// }
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renderer.reset2d();
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for(int i = 0; i < texts.size(); ++i) {
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@ -36,6 +36,11 @@ using Shared::Graphics::Texture2D;
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using Shared::Graphics::Camera;
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using Shared::Graphics::Model;
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using Shared::Util::RandomGen;
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//class GLMmodel;
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//namespace Shared{ namespace Graphics { namespace md5 {
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//class Md5Object;
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//}}}
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namespace Glest{ namespace Game{
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@ -102,6 +107,9 @@ private:
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Vec3f startPosition;
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int modelShowTime;
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//GLMmodel* test;
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//Shared::Graphics::md5::Md5Object *md5Test;
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void cleanup();
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void renderModelBackground();
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