first steps for load game menu
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// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2005 Marti<74>o Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#include "menu_state_load_game.h"
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#include "renderer.h"
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#include "sound_renderer.h"
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#include "core_data.h"
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#include "config.h"
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#include "menu_state_root.h"
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#include "metrics.h"
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#include "network_message.h"
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#include "auto_test.h"
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#include "leak_dumper.h"
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namespace Glest{ namespace Game{
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// =====================================================
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// class MenuStateLoadGame
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// =====================================================
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MenuStateLoadGame::MenuStateLoadGame(Program *program, MainMenu *mainMenu):
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MenuState(program, mainMenu, "root")
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{
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containerName = "LoadGame";
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Lang &lang= Lang::getInstance();
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int buttonWidth = 120;
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int yPos=30;
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int xPos=20;
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int xSpacing=20;
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int slotsLineHeight=20;
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int slotLinesYBase=650;
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int slotsToRender=30;
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int slotWidth=200;
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lines[0].init(0,slotLinesYBase+slotsLineHeight);
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lines[1].init(0, slotLinesYBase-(slotsToRender-1)*slotsLineHeight-5);
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//lines[1].setHorizontal(false);
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headerLabel.registerGraphicComponent(containerName,"headerLabel");
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headerLabel.init(400, 730);
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headerLabel.setFont(CoreData::getInstance().getMenuFontBig());
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headerLabel.setFont3D(CoreData::getInstance().getMenuFontBig3D());
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headerLabel.setText(lang.get("LoadGameMenu"));
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noSavedGamesLabel.registerGraphicComponent(containerName,"noSavedGamesLabel");
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noSavedGamesLabel.init(20, 400);
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noSavedGamesLabel.setFont(CoreData::getInstance().getMenuFontBig());
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noSavedGamesLabel.setFont3D(CoreData::getInstance().getMenuFontBig3D());
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noSavedGamesLabel.setText(lang.get("NoSavedGames"));
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savedGamesLabel.registerGraphicComponent(containerName,"savedGamesLabel");
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savedGamesLabel.init(120, slotLinesYBase+30);
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savedGamesLabel.setFont(CoreData::getInstance().getMenuFontBig());
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savedGamesLabel.setFont3D(CoreData::getInstance().getMenuFontBig3D());
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savedGamesLabel.setText(lang.get("SavedGames"));
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infoHeaderLabel.registerGraphicComponent(containerName,"infoHeaderLabel");
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infoHeaderLabel.init(650, slotLinesYBase+30);
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infoHeaderLabel.setFont(CoreData::getInstance().getMenuFontBig());
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infoHeaderLabel.setFont3D(CoreData::getInstance().getMenuFontBig3D());
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infoHeaderLabel.setText(lang.get("SavegameInfo"));
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infoTextLabel.registerGraphicComponent(containerName,"infoTextLabel");
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infoTextLabel.init(600, 400);
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// infoTextLabel.setFont(CoreData::getInstance().getMenuFontBig());
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// infoTextLabel.setFont3D(CoreData::getInstance().getMenuFontBig3D());
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infoTextLabel.setText("Info block for the current slot, maybe screenshot above \ntest\ntest2");
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abortButton.registerGraphicComponent(containerName,"abortButton");
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abortButton.init(xPos, yPos, buttonWidth);
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abortButton.setText(lang.get("Abort"));
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xPos+=buttonWidth+xSpacing;
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loadButton.registerGraphicComponent(containerName,"loadButton");
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loadButton.init(xPos, yPos, buttonWidth);
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loadButton.setText(lang.get("LoadGame"));
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xPos+=buttonWidth+xSpacing;
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deleteButton.registerGraphicComponent(containerName,"deleteButton");
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deleteButton.init(xPos, yPos, buttonWidth);
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deleteButton.setText(lang.get("Delete"));
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slotsScrollBar.init(500-20,slotLinesYBase-slotsLineHeight*(slotsToRender-1),false,slotWidth,20);
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slotsScrollBar.setLength(slotsLineHeight*slotsToRender);
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slotsScrollBar.setElementCount(0);
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slotsScrollBar.setVisibleSize(slotsToRender);
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slotsScrollBar.setVisibleStart(0);
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GraphicComponent::applyAllCustomProperties(containerName);
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}
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MenuStateLoadGame::~MenuStateLoadGame() {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
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clearSlots();
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] END\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
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}
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void MenuStateLoadGame::clearSlots() {
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while(!slots.empty()) {
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delete slots.back();
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slots.pop_back();
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}
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}
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void MenuStateLoadGame::reloadUI() {
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Lang &lang= Lang::getInstance();
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abortButton.setText(lang.get("Abort"));
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deleteButton.setText(lang.get("Delete"));
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loadButton.setText(lang.get("LoadGame"));
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GraphicComponent::reloadFontsForRegisterGraphicComponents(containerName);
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}
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void MenuStateLoadGame::mouseClick(int x, int y, MouseButton mouseButton){
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CoreData &coreData= CoreData::getInstance();
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SoundRenderer &soundRenderer= SoundRenderer::getInstance();
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if(abortButton.mouseClick(x, y)){
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soundRenderer.playFx(coreData.getClickSoundB());
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mainMenu->setState(new MenuStateRoot(program, mainMenu));
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}
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else if(deleteButton.mouseClick(x, y)){
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soundRenderer.playFx(coreData.getClickSoundB());
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mainMenu->setState(new MenuStateRoot(program, mainMenu));
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}
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else if(loadButton.mouseClick(x, y)){
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soundRenderer.playFx(coreData.getClickSoundB());
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mainMenu->setState(new MenuStateRoot(program, mainMenu));
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}
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else if(slotsScrollBar.mouseClick(x, y)){
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soundRenderer.playFx(coreData.getClickSoundB());
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}
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else {
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if(slotsScrollBar.getElementCount()!=0){
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for(int i = slotsScrollBar.getVisibleStart(); i <= slotsScrollBar.getVisibleEnd(); ++i) {
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if(slots[i]->mouseClick(x, y)) {
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break;
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}
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}
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}
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}
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}
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void MenuStateLoadGame::mouseMove(int x, int y, const MouseState *ms){
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abortButton.mouseMove(x, y);
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deleteButton.mouseMove(x, y);
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loadButton.mouseMove(x, y);
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if(slotsScrollBar.getElementCount()!=0){
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for(int i = slotsScrollBar.getVisibleStart(); i <= slotsScrollBar.getVisibleEnd(); ++i) {
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if(slots[i]->mouseMove(x, y)) {
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break;
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}
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}
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}
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slotsScrollBar.mouseMove(x,y);
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}
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void MenuStateLoadGame::render(){
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Renderer &renderer= Renderer::getInstance();
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renderer.renderLabel(&headerLabel);
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renderer.renderLabel(&savedGamesLabel);
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renderer.renderLabel(&infoHeaderLabel);
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renderer.renderLabel(&infoTextLabel);
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renderer.renderButton(&abortButton);
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renderer.renderButton(&deleteButton);
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renderer.renderButton(&loadButton);
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for(int i=0; i<sizeof(lines) / sizeof(lines[0]); ++i){
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renderer.renderLine(&lines[i]);
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}
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if(slotsScrollBar.getElementCount()==0 ) {
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renderer.renderLabel(&noSavedGamesLabel);
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}
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else{
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for(int i = slotsScrollBar.getVisibleStart(); i <= slotsScrollBar.getVisibleEnd(); ++i) {
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renderer.renderButton(slots[i]);
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}
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}
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renderer.renderScrollBar(&slotsScrollBar);
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renderer.renderConsole(&console,false,true);
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if(program != NULL) program->renderProgramMsgBox();
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}
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void MenuStateLoadGame::update(){
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if(Config::getInstance().getBool("AutoTest")){
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AutoTest::getInstance().updateNewGame(program, mainMenu);
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}
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console.update();
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}
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void MenuStateLoadGame::keyDown(SDL_KeyboardEvent key) {
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Config &configKeys = Config::getInstance(std::pair<ConfigType,ConfigType>(cfgMainKeys,cfgUserKeys));
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//if(key == configKeys.getCharKey("SaveGUILayout")) {
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if(isKeyPressed(configKeys.getSDLKey("SaveGUILayout"),key) == true) {
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GraphicComponent::saveAllCustomProperties(containerName);
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//Lang &lang= Lang::getInstance();
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//console.addLine(lang.get("GUILayoutSaved") + " [" + (saved ? lang.get("Yes") : lang.get("No"))+ "]");
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}
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}
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}}//end namespace
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@ -0,0 +1,58 @@
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// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2005 Marti<74>o Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _GLEST_GAME_MENUSTATELOADGAME_H_
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#define _GLEST_GAME_MENUSTATELOADGAME_H_
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#include "main_menu.h"
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#include "leak_dumper.h"
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namespace Glest{ namespace Game{
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// ===============================
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// class MenuStateLoadGame
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// ===============================
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typedef vector<GraphicButton*> SaveSlotButtons;
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class MenuStateLoadGame: public MenuState{
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private:
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GraphicButton loadButton;
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GraphicButton deleteButton;
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GraphicButton abortButton;
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SaveSlotButtons slots;
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GraphicScrollBar slotsScrollBar;
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GraphicLabel headerLabel;
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GraphicLabel noSavedGamesLabel;
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GraphicLabel savedGamesLabel;
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GraphicLabel infoHeaderLabel;
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GraphicLabel infoTextLabel;
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GraphicLine lines[2];
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public:
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MenuStateLoadGame(Program *program, MainMenu *mainMenu);
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~MenuStateLoadGame();
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void mouseClick(int x, int y, MouseButton mouseButton);
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void mouseMove(int x, int y, const MouseState *mouseState);
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void update();
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void render();
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virtual void keyDown(SDL_KeyboardEvent key);
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void reloadUI();
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private:
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void clearSlots();
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};
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}}//end namespace
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#endif
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#include "core_data.h"
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#include "config.h"
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#include "menu_state_new_game.h"
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#include "menu_state_load_game.h"
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#include "menu_state_options.h"
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#include "menu_state_about.h"
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#include "menu_state_mods.h"
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buttonNewGame.registerGraphicComponent(containerName,"buttonNewGame");
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buttonNewGame.init(425, yPos, 150);
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yPos-=40;
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buttonLoadGame.registerGraphicComponent(containerName,"buttonLoadGame");
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buttonLoadGame.init(425, yPos, 150);
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yPos-=40;
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buttonMods.registerGraphicComponent(containerName,"buttonMods");
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buttonMods.init(425, yPos, 150);
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yPos-=40;
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buttonExit.init(425, yPos, 150);
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buttonNewGame.setText(lang.get("NewGame"));
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buttonLoadGame.setText(lang.get("LoadGame"));
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buttonMods.setText(lang.get("Mods"));
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buttonOptions.setText(lang.get("Options"));
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buttonAbout.setText(lang.get("About"));
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@ -109,6 +114,7 @@ void MenuStateRoot::reloadUI() {
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}
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buttonNewGame.setText(lang.get("NewGame"));
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buttonLoadGame.setText(lang.get("LoadGame"));
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buttonMods.setText(lang.get("Mods"));
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buttonOptions.setText(lang.get("Options"));
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buttonAbout.setText(lang.get("About"));
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@ -160,6 +166,10 @@ void MenuStateRoot::mouseClick(int x, int y, MouseButton mouseButton){
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soundRenderer.playFx(coreData.getClickSoundB());
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mainMenu->setState(new MenuStateNewGame(program, mainMenu));
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}
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else if(mainMessageBox.getEnabled() == false && buttonLoadGame.mouseClick(x, y)){
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soundRenderer.playFx(coreData.getClickSoundB());
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mainMenu->setState(new MenuStateLoadGame(program, mainMenu));
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}
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else if(mainMessageBox.getEnabled() == false && buttonMods.mouseClick(x, y)){
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soundRenderer.playFx(coreData.getClickSoundB());
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mainMenu->setState(new MenuStateMods(program, mainMenu));
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void MenuStateRoot::mouseMove(int x, int y, const MouseState *ms){
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popupMenu.mouseMove(x, y);
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buttonNewGame.mouseMove(x, y);
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buttonLoadGame.mouseMove(x, y);
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buttonMods.mouseMove(x, y);
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buttonOptions.mouseMove(x, y);
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buttonAbout.mouseMove(x, y);
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@ -260,6 +271,7 @@ void MenuStateRoot::render() {
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}
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renderer.renderButton(&buttonNewGame);
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renderer.renderButton(&buttonLoadGame);
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renderer.renderButton(&buttonMods);
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renderer.renderButton(&buttonOptions);
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renderer.renderButton(&buttonAbout);
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@ -27,6 +27,7 @@ class PopupMenu;
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class MenuStateRoot: public MenuState {
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private:
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GraphicButton buttonNewGame;
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GraphicButton buttonLoadGame;
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GraphicButton buttonMods;
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GraphicButton buttonOptions;
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GraphicButton buttonAbout;
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