new way to define the selectionType. No more use of EnableColorPicking and so on!
allowed values are: selectbuf color frustrum Default is selectbuf again as Colorpicking still makes trouble.
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parent
3f175b8a6a
commit
c5dd29f4ff
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@ -4213,18 +4213,7 @@ string Game::getDebugStats(std::map<int,string> &factionDebugInfo) {
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str+= "ExploredCellsLookupItemCache: " + world.getExploredCellsLookupItemCacheStats()+"\n";
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str+= "FowAlphaCellsLookupItemCache: " + world.getFowAlphaCellsLookupItemCacheStats()+"\n";
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const bool selectBufPickingSelection = Config::getInstance().getBool("EnableSelectBufPicking","false");
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//const bool colorPickingSelection = Config::getInstance().getBool("EnableColorPicking","true");
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const bool frustumPickingSelection = Config::getInstance().getBool("EnableFrustumPicking","false");
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if(selectBufPickingSelection) {
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str += "Unit selection type: selectBuf\n";
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}
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else if(frustumPickingSelection) {
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str += "Unit selection type: frustrum\n";
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}
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else {
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str += "Unit selection type: color picking\n";
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}
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str += "Selection type: "+toLower(Config::getInstance().getString("SelectionType",Config::selectBufPicking))+"\n";
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//str+= "AllFactionsCacheStats: " + world.getAllFactionsCacheStats()+"\n";
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//str+= "AttackWarningCount: " + intToStr(world.getUnitUpdater()->getAttackWarningCount()) + "\n";
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@ -73,6 +73,11 @@ const char *Config::glestkeys_ini_filename = "glestkeys.ini";
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const char *Config::glestuserkeys_ini_filename = "glestuserkeys.ini";
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const char *Config::ACTIVE_MOD_PROPERTY_NAME = "current_mod_name";
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const char *Config::colorPicking = "color";
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const char *Config::selectBufPicking = "frustrum";
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const char *Config::frustrumPicking = "selectbuf";
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map<string,string> Config::customRuntimeProperties;
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// =====================================================
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@ -66,6 +66,10 @@ public:
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static const char *ACTIVE_MOD_PROPERTY_NAME;
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static const char *colorPicking;
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static const char *selectBufPicking;
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static const char *frustrumPicking;
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protected:
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Config();
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@ -6691,15 +6691,13 @@ Vec3f Renderer::computeScreenPosition(const Vec3f &worldPos) {
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void Renderer::computeSelected( Selection::UnitContainer &units, const Object *&obj,
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const bool withObjectSelection,
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const Vec2i &posDown, const Vec2i &posUp) {
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//const bool selectBufPickingSelection = Config::getInstance().getBool("EnableSelectBufPicking","false");
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const bool colorPickingSelection = Config::getInstance().getBool("EnableColorPicking","true");
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const bool frustumPickingSelection = Config::getInstance().getBool("EnableFrustumPicking","false");
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const string selectionType=toLower(Config::getInstance().getString("SelectionType",Config::selectBufPicking));
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if(colorPickingSelection == true) {
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if(selectionType==Config::colorPicking) {
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selectUsingColorPicking(units,obj, withObjectSelection,posDown, posUp);
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}
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/// Frustrum approach --> Currently not accurate enough
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else if(frustumPickingSelection == true) {
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else if(selectionType==Config::frustrumPicking) {
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selectUsingFrustumSelection(units,obj, withObjectSelection,posDown, posUp);
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}
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else {
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@ -201,15 +201,14 @@ MenuStateOptions::MenuStateOptions(Program *program, MainMenu *mainMenu):
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listBoxSelectionType.pushBackItem("SelectBuffer");
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listBoxSelectionType.pushBackItem("ColorPicking");
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listBoxSelectionType.pushBackItem("FrustumPicking");
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bool isColorpicking= config.getBool("EnableColorPicking","false");
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bool isFrustumPicking=config.getBool("EnableFrustumPicking","false");
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bool isSelectBuf= config.getBool("EnableSelectBufPicking","true");
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if( isSelectBuf == true && isColorpicking == false && isFrustumPicking == false )
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listBoxSelectionType.setSelectedItemIndex(0);
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else if(isColorpicking == false && isFrustumPicking == true)
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const string selectionType=toLower(config.getString("SelectionType",Config::selectBufPicking));
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if( selectionType==Config::colorPicking)
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listBoxSelectionType.setSelectedItemIndex(1);
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else if ( selectionType==Config::frustrumPicking )
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listBoxSelectionType.setSelectedItemIndex(2);
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else
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listBoxSelectionType.setSelectedItemIndex(1);
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listBoxSelectionType.setSelectedItemIndex(0);
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currentLine-=lineOffset;
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//shadows
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@ -1774,19 +1773,13 @@ void MenuStateOptions::saveConfig(){
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int selectionTypeindex= listBoxSelectionType.getSelectedItemIndex();
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if(selectionTypeindex==0){
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config.setBool("EnableSelectBufPicking", true);
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config.setBool("EnableColorPicking", false);
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config.setBool("EnableFrustumPicking", false);
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config.setString("SelectionType",Config::selectBufPicking);
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}
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else if (selectionTypeindex==1){
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config.setBool("EnableSelectBufPicking", false);
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config.setBool("EnableColorPicking", true);
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config.setBool("EnableFrustumPicking", false);
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config.setString("SelectionType",Config::colorPicking);
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}
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else if (selectionTypeindex==2){
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config.setBool("EnableSelectBufPicking", false);
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config.setBool("EnableColorPicking", false);
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config.setBool("EnableFrustumPicking", true);
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config.setString("SelectionType",Config::frustrumPicking);
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}
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int index= listBoxShadows.getSelectedItemIndex();
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