From c5def0c3c2c503d743955e2450d1ac9bc5df258e Mon Sep 17 00:00:00 2001 From: Mark Vejvoda Date: Sat, 22 Jan 2011 00:57:32 +0000 Subject: [PATCH] - disable backtrace when running tech validation report --- source/glest_game/main/main.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/source/glest_game/main/main.cpp b/source/glest_game/main/main.cpp index 3e1f47e2..4f2a3a08 100644 --- a/source/glest_game/main/main.cpp +++ b/source/glest_game/main/main.cpp @@ -978,7 +978,9 @@ void setupLogging(Config &config, bool haveSpecialOutputCommandLineOption) { } void runTechValidationReport(int argc, char** argv) { - printf("====== Started Validation ======\n"); + disableBacktrace=true; + + printf("====== Started Validation ======\n"); // Did the user pass a specific list of factions to validate? std::vector filteredFactionList; @@ -1038,6 +1040,8 @@ void runTechValidationReport(int argc, char** argv) { vector techPaths = config.getPathListForType(ptTechs); for(int idx = 0; idx < techPaths.size(); idx++) { string &techPath = techPaths[idx]; + //printf("techPath [%s]\n",techPath.c_str()); + for(int idx2 = 0; idx2 < techTreeFiles.size(); idx2++) { string &techName = techTreeFiles[idx2];