- added optional display of a frame count to help debug
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@ -2223,7 +2223,9 @@ void Renderer::renderClock() {
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}
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Config &config= Config::getInstance();
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if(config.getBool("InGameClock","true") == false && config.getBool("InGameLocalClock","true") == false) {
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if(config.getBool("InGameClock","true") == false &&
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config.getBool("InGameLocalClock","true") == false &&
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config.getBool("InGameFrameCounter","false") == false) {
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return;
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}
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@ -2260,6 +2262,15 @@ void Renderer::renderClock() {
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str += szBuf;
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}
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if(config.getBool("InGameFrameCounter","false") == true) {
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char szBuf[200]="";
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snprintf(szBuf,200,"Frame: %d",game->getWorld()->getFrameCount() / 20);
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if(str != "") {
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str += " ";
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}
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str += szBuf;
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}
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//string str = szBuf;
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if(renderText3DEnabled == true) {
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