- some initial work to allow saving models in the current v4 g3d format (new commandline option to test it also) and also convert textures into png

This commit is contained in:
Mark Vejvoda 2011-03-12 21:29:37 +00:00
parent f88836203a
commit c67d7d48c2
3 changed files with 255 additions and 48 deletions

View File

@ -99,6 +99,7 @@ const char *GAME_ARGS[] = {
"--ini-path", "--ini-path",
"--log-path", "--log-path",
"--show-ini-settings", "--show-ini-settings",
"--convert-model",
"--disable-backtrace", "--disable-backtrace",
"--disable-vbo", "--disable-vbo",
"--verbose" "--verbose"
@ -122,6 +123,7 @@ enum GAME_ARG_TYPE {
GAME_ARG_INI_PATH, GAME_ARG_INI_PATH,
GAME_ARG_LOG_PATH, GAME_ARG_LOG_PATH,
GAME_ARG_SHOW_INI_SETTINGS, GAME_ARG_SHOW_INI_SETTINGS,
GAME_ARG_CONVERT_MODEL,
GAME_ARG_DISABLE_BACKTRACE, GAME_ARG_DISABLE_BACKTRACE,
GAME_ARG_DISABLE_VBO, GAME_ARG_DISABLE_VBO,
GAME_ARG_VERBOSE_MODE GAME_ARG_VERBOSE_MODE
@ -859,6 +861,12 @@ void printParameterHelp(const char *argv0, bool foundInvalidArgs) {
printf("\n%s=x\t\t\tdisplays merged ini settings information.",GAME_ARGS[GAME_ARG_SHOW_INI_SETTINGS]); printf("\n%s=x\t\t\tdisplays merged ini settings information.",GAME_ARGS[GAME_ARG_SHOW_INI_SETTINGS]);
printf("\n \t\tWhere x is an optional property name to filter (default shows all)."); printf("\n \t\tWhere x is an optional property name to filter (default shows all).");
printf("\n \t\texample: %s %s=DebugMode",argv0,GAME_ARGS[GAME_ARG_SHOW_INI_SETTINGS]); printf("\n \t\texample: %s %s=DebugMode",argv0,GAME_ARGS[GAME_ARG_SHOW_INI_SETTINGS]);
printf("\n%s=x=format\t\t\tconvert a model to current g3d format.",GAME_ARGS[GAME_ARG_CONVERT_MODEL]);
printf("\n \t\tWhere x is the filename for the g3d model.");
printf("\n \t\tWhere format is the optional texture format to convert to (default is png).");
printf("\n \t\texample: %s %s=techs/megapack/factions/tech/units/castle/models/castle.g3d",argv0,GAME_ARGS[GAME_ARG_CONVERT_MODEL]);
printf("\n%s\t\tdisables stack backtrace on errors.",GAME_ARGS[GAME_ARG_DISABLE_BACKTRACE]); printf("\n%s\t\tdisables stack backtrace on errors.",GAME_ARGS[GAME_ARG_DISABLE_BACKTRACE]);
printf("\n%s\t\tdisables trying to use Vertex Buffer Objects.",GAME_ARGS[GAME_ARG_DISABLE_VBO]); printf("\n%s\t\tdisables trying to use Vertex Buffer Objects.",GAME_ARGS[GAME_ARG_DISABLE_VBO]);
printf("\n%s\t\t\tdisplays verbose information in the console.",GAME_ARGS[GAME_ARG_VERBOSE_MODE]); printf("\n%s\t\t\tdisplays verbose information in the console.",GAME_ARGS[GAME_ARG_VERBOSE_MODE]);
@ -1787,6 +1795,41 @@ int glestMain(int argc, char** argv) {
return -1; return -1;
} }
if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_CONVERT_MODEL]) == true) {
int foundParamIndIndex = -1;
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_CONVERT_MODEL]) + string("="),&foundParamIndIndex);
if(foundParamIndIndex < 0) {
hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_CONVERT_MODEL]),&foundParamIndIndex);
}
string paramValue = argv[foundParamIndIndex];
vector<string> paramPartTokens;
Tokenize(paramValue,paramPartTokens,"=");
if(paramPartTokens.size() >= 2 && paramPartTokens[1].length() > 0) {
string modelFile = paramPartTokens[1];
string textureFormat = "png";
if(paramPartTokens.size() >= 3) {
textureFormat = paramPartTokens[2];
}
printf("About to convert model [%s] using texture format [%s]\n",modelFile.c_str(),textureFormat.c_str());
Model *model = renderer.newModel(rsGlobal);
model->load(modelFile);
model->save(modelFile,textureFormat);
//!!!
delete mainWindow;
return -1;
}
else {
printf("\nInvalid model name specified on commandline [%s] model [%s]\n\n",argv[foundParamIndIndex],(paramPartTokens.size() >= 2 ? paramPartTokens[1].c_str() : NULL));
printParameterHelp(argv[0],foundInvalidArgs);
delete mainWindow;
return -1;
}
}
gameInitialized = true; gameInitialized = true;
// Setup the screenshots folder // Setup the screenshots folder

View File

@ -46,6 +46,7 @@ private:
bool texturesOwned[meshTextureCount]; bool texturesOwned[meshTextureCount];
string texturePaths[meshTextureCount]; string texturePaths[meshTextureCount];
string name;
//vertex data counts //vertex data counts
uint32 frameCount; uint32 frameCount;
uint32 vertexCount; uint32 vertexCount;
@ -69,6 +70,8 @@ private:
bool twoSided; bool twoSided;
bool customColor; bool customColor;
uint32 textureFlags;
InterpolationData *interpolationData; InterpolationData *interpolationData;
TextureManager *textureManager; TextureManager *textureManager;
@ -128,11 +131,15 @@ public:
void updateInterpolationData(float t, bool cycle); void updateInterpolationData(float t, bool cycle);
void updateInterpolationVertices(float t, bool cycle); void updateInterpolationVertices(float t, bool cycle);
Texture2D *loadMeshTexture(TextureManager *textureManager, string textureFile,
int textureChannelCount, bool &textureOwned,
bool deletePixMapAfterLoad);
//load //load
void loadV2(const string &dir, FILE *f, TextureManager *textureManager,bool deletePixMapAfterLoad); void loadV2(const string &dir, FILE *f, TextureManager *textureManager,bool deletePixMapAfterLoad);
void loadV3(const string &dir, FILE *f, TextureManager *textureManager,bool deletePixMapAfterLoad); void loadV3(const string &dir, FILE *f, TextureManager *textureManager,bool deletePixMapAfterLoad);
void load(const string &dir, FILE *f, TextureManager *textureManager,bool deletePixMapAfterLoad); void load(const string &dir, FILE *f, TextureManager *textureManager,bool deletePixMapAfterLoad);
void save(const string &dir, FILE *f); void save(const string &dir, FILE *f, TextureManager *textureManager, string convertTextureToFormat);
void deletePixels(); void deletePixels();
@ -185,9 +192,9 @@ public:
//io //io
void load(const string &path,bool deletePixMapAfterLoad=false); void load(const string &path,bool deletePixMapAfterLoad=false);
void save(const string &path); void save(const string &path, string convertTextureToFormat="");
void loadG3d(const string &path,bool deletePixMapAfterLoad=false); void loadG3d(const string &path,bool deletePixMapAfterLoad=false);
void saveS3d(const string &path); void saveG3d(const string &path, string convertTextureToFormat="");
void setTextureManager(TextureManager *textureManager) {this->textureManager= textureManager;} void setTextureManager(TextureManager *textureManager) {this->textureManager= textureManager;}
void deletePixels(); void deletePixels();

View File

@ -60,6 +60,8 @@ Mesh::Mesh() {
twoSided= false; twoSided= false;
customColor= false; customColor= false;
textureFlags=0;
hasBuiltVBOs = false; hasBuiltVBOs = false;
// Vertex Buffer Object Names // Vertex Buffer Object Names
m_nVBOVertices = 0; m_nVBOVertices = 0;
@ -214,6 +216,13 @@ void Mesh::loadV2(const string &dir, FILE *f, TextureManager *textureManager,boo
twoSided= false; twoSided= false;
customColor= false; customColor= false;
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Load v2, this = %p Found meshHeader.hasTexture = %d, texName [%s] mtDiffuse = %d\n",this,meshHeader.hasTexture,toLower(reinterpret_cast<char*>(meshHeader.texName)).c_str(),mtDiffuse);
textureFlags= 0;
if(meshHeader.hasTexture == true) {
textureFlags= 1;
}
//texture //texture
if(meshHeader.hasTexture && textureManager!=NULL){ if(meshHeader.hasTexture && textureManager!=NULL){
texturePaths[mtDiffuse]= toLower(reinterpret_cast<char*>(meshHeader.texName)); texturePaths[mtDiffuse]= toLower(reinterpret_cast<char*>(meshHeader.texName));
@ -272,8 +281,15 @@ void Mesh::loadV3(const string &dir, FILE *f, TextureManager *textureManager,boo
twoSided= (meshHeader.properties & mp3TwoSided) != 0; twoSided= (meshHeader.properties & mp3TwoSided) != 0;
customColor= (meshHeader.properties & mp3CustomColor) != 0; customColor= (meshHeader.properties & mp3CustomColor) != 0;
textureFlags= 0;
if((meshHeader.properties & mp3NoTexture) != mp3NoTexture) {
textureFlags= 1;
}
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Load v3, this = %p Found meshHeader.properties = %d, textureFlags = %d, texName [%s] mtDiffuse = %d\n",this,meshHeader.properties,textureFlags,toLower(reinterpret_cast<char*>(meshHeader.texName)).c_str(),mtDiffuse);
//texture //texture
if(!(meshHeader.properties & mp3NoTexture) && textureManager!=NULL){ if((meshHeader.properties & mp3NoTexture) != mp3NoTexture && textureManager!=NULL){
texturePaths[mtDiffuse]= toLower(reinterpret_cast<char*>(meshHeader.texName)); texturePaths[mtDiffuse]= toLower(reinterpret_cast<char*>(meshHeader.texName));
string texPath= dir; string texPath= dir;
@ -309,13 +325,37 @@ void Mesh::loadV3(const string &dir, FILE *f, TextureManager *textureManager,boo
readBytes = fread(indices, sizeof(uint32)*indexCount, 1, f); readBytes = fread(indices, sizeof(uint32)*indexCount, 1, f);
} }
void Mesh::load(const string &dir, FILE *f, TextureManager *textureManager,bool deletePixMapAfterLoad) { Texture2D* Mesh::loadMeshTexture(TextureManager *textureManager, string textureFile,
int textureChannelCount, bool &textureOwned, bool deletePixMapAfterLoad) {
Texture2D* texture = static_cast<Texture2D*>(textureManager->getTexture(textureFile));
if(texture == NULL) {
texture = textureManager->newTexture2D();
if(textureChannelCount != -1) {
texture->getPixmap()->init(textureChannelCount);
}
texture->load(textureFile);
textureOwned = true;
texture->init(textureManager->getTextureFilter(),textureManager->getMaxAnisotropy());
if(deletePixMapAfterLoad == true) {
texture->deletePixels();
}
}
return texture;
}
void Mesh::load(const string &dir, FILE *f, TextureManager *textureManager,
bool deletePixMapAfterLoad) {
this->textureManager = textureManager; this->textureManager = textureManager;
//read header //read header
MeshHeader meshHeader; MeshHeader meshHeader;
size_t readBytes = fread(&meshHeader, sizeof(MeshHeader), 1, f); size_t readBytes = fread(&meshHeader, sizeof(MeshHeader), 1, f);
name = reinterpret_cast<char*>(meshHeader.name);
//printf("Load, Found meshTextureCount = %d, meshHeader.textures = %d\n",meshTextureCount,meshHeader.textures);
//init //init
frameCount= meshHeader.frameCount; frameCount= meshHeader.frameCount;
vertexCount= meshHeader.vertexCount; vertexCount= meshHeader.vertexCount;
@ -333,6 +373,10 @@ void Mesh::load(const string &dir, FILE *f, TextureManager *textureManager,bool
specularPower= meshHeader.specularPower; specularPower= meshHeader.specularPower;
opacity= meshHeader.opacity; opacity= meshHeader.opacity;
textureFlags= meshHeader.textures;
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Load v4, this = %p Found meshHeader.textures = %d\n",this,meshHeader.textures);
//maps //maps
uint32 flag= 1; uint32 flag= 1;
for(int i=0; i<meshTextureCount; ++i){ for(int i=0; i<meshTextureCount; ++i){
@ -347,19 +391,8 @@ void Mesh::load(const string &dir, FILE *f, TextureManager *textureManager,bool
} }
mapFullPath += mapPath; mapFullPath += mapPath;
textures[i]= static_cast<Texture2D*>(textureManager->getTexture(mapFullPath)); textures[i] = loadMeshTexture(textureManager, mapFullPath,
if(textures[i]==NULL){ meshTextureChannelCount[i],texturesOwned[i],deletePixMapAfterLoad);
textures[i]= textureManager->newTexture2D();
if(meshTextureChannelCount[i] != -1){
textures[i]->getPixmap()->init(meshTextureChannelCount[i]);
}
textures[i]->load(mapFullPath);
texturesOwned[i]=true;
textures[i]->init(textureManager->getTextureFilter(),textureManager->getMaxAnisotropy());
if(deletePixMapAfterLoad == true) {
textures[i]->deletePixels();
}
}
} }
flag*= 2; flag*= 2;
} }
@ -378,34 +411,101 @@ void Mesh::load(const string &dir, FILE *f, TextureManager *textureManager,bool
} }
} }
void Mesh::save(const string &dir, FILE *f){ void Mesh::save(const string &dir, FILE *f, TextureManager *textureManager, string convertTextureToFormat) {
/*MeshHeader meshHeader; MeshHeader meshHeader;
meshHeader.vertexFrameCount= vertexFrameCount; memset(&meshHeader, 0, sizeof(struct MeshHeader));
meshHeader.normalFrameCount= normalFrameCount;
meshHeader.texCoordFrameCount= texCoordFrameCount;
meshHeader.colorFrameCount= colorFrameCount;
meshHeader.pointCount= pointCount;
meshHeader.indexCount= indexCount;
meshHeader.properties= 0;
if(twoSided) meshHeader.properties|= mpTwoSided; strncpy((char*)meshHeader.name, (char*)name.c_str(), name.length());
if(customTexture) meshHeader.properties|= mpCustomTexture; meshHeader.frameCount= frameCount;
meshHeader.vertexCount= vertexCount;
meshHeader.indexCount = indexCount;
if(texture==NULL){ //material
meshHeader.properties|= mpNoTexture; memcpy((float32*)meshHeader.diffuseColor, (float32*)diffuseColor.ptr(), sizeof(float32) * 3);
meshHeader.texName[0]= '\0'; memcpy((float32*)meshHeader.specularColor, (float32*)specularColor.ptr(), sizeof(float32) * 3);
meshHeader.specularPower = specularPower;
meshHeader.opacity = opacity;
//properties
meshHeader.properties = 0;
if(customColor) {
meshHeader.properties |= mpfCustomColor;
} }
else{ if(twoSided) {
strcpy(reinterpret_cast<char*>(meshHeader.texName), texName.c_str()); meshHeader.properties |= mpfTwoSided;
texture->getPixmap()->saveTga(dir+"/"+texName);
} }
meshHeader.textures = textureFlags;
fwrite(&meshHeader, sizeof(MeshHeader), 1, f); fwrite(&meshHeader, sizeof(MeshHeader), 1, f);
fwrite(vertices, sizeof(Vec3f)*vertexFrameCount*pointCount, 1, f);
fwrite(normals, sizeof(Vec3f)*normalFrameCount*pointCount, 1, f); if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Save, this = %p, Found meshTextureCount = %d, meshHeader.textures = %d\n",this,meshTextureCount,meshHeader.textures);
fwrite(texCoords, sizeof(Vec2f)*texCoordFrameCount*pointCount, 1, f);
fwrite(colors, sizeof(Vec4f)*colorFrameCount, 1, f); //maps
fwrite(indices, sizeof(uint32)*indexCount, 1, f);*/ uint32 flag= 1;
for(int i=0; i< meshTextureCount; ++i) {
if((meshHeader.textures & flag)) {
uint8 cMapPath[mapPathSize];
memset(&cMapPath[0],0,mapPathSize);
Texture2D *texture = textures[i];
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Save, [%d] mesh texture ptr [%p]\n",i,texture);
if(texture != NULL) {
string file = toLower(texture->getPath());
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Save, Found mesh texture [%s]\n",file.c_str());
if(toLower(convertTextureToFormat) != "" &&
EndsWith(file, "." + convertTextureToFormat) == false) {
string fileExt = extractExtension(file);
replaceAll(file, "." + fileExt, "." + convertTextureToFormat);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Save, Convert from [%s] to [%s]\n",texture->getPath().c_str(),file.c_str());
if(convertTextureToFormat == "tga") {
texture->getPixmap()->saveTga(file);
}
else if(convertTextureToFormat == "bmp") {
texture->getPixmap()->saveBmp(file);
}
//else if(convertTextureToFormat == "jpg") {
// texture->getPixmap()->saveJpg(file);
//}
else if(convertTextureToFormat == "png") {
texture->getPixmap()->savePng(file);
}
else {
throw runtime_error("Unsuppoted texture format: [" + convertTextureToFormat + "]");
}
//textureManager->endTexture(texture);
texture = loadMeshTexture(textureManager,file,
meshTextureChannelCount[i],
texturesOwned[i],
false);
}
file = extractFileFromDirectoryPath(texture->getPath());
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Save, new texture file [%s]\n",file.c_str());
memcpy(&cMapPath[0],file.c_str(),file.length());
}
fwrite(cMapPath, mapPathSize, 1, f);
}
flag*= 2;
}
//read data
fwrite(vertices, sizeof(Vec3f)*frameCount*vertexCount, 1, f);
fwrite(normals, sizeof(Vec3f)*frameCount*vertexCount, 1, f);
if(meshHeader.textures != 0) {
fwrite(texCoords, sizeof(Vec2f)*vertexCount, 1, f);
}
fwrite(indices, sizeof(uint32)*indexCount, 1, f);
} }
void Mesh::computeTangents(){ void Mesh::computeTangents(){
@ -535,10 +635,10 @@ void Model::load(const string &path, bool deletePixMapAfterLoad) {
this->fileName = path; this->fileName = path;
} }
void Model::save(const string &path) { void Model::save(const string &path, string convertTextureToFormat) {
string extension= path.substr(path.find_last_of('.')+1); string extension= path.substr(path.find_last_of('.')+1);
if(extension=="g3d" ||extension=="G3D" || extension=="s3d" || extension=="S3D"){ if(extension=="g3d" ||extension=="G3D") {
saveS3d(path); saveG3d(path,convertTextureToFormat);
} }
else{ else{
throw runtime_error("Unknown model format: " + extension); throw runtime_error("Unknown model format: " + extension);
@ -604,12 +704,17 @@ void Model::loadG3d(const string &path, bool deletePixMapAfterLoad) {
} }
fileVersion= fileHeader.version; fileVersion= fileHeader.version;
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Load model, fileVersion = %d\n",fileVersion);
//version 4 //version 4
if(fileHeader.version == 4) { if(fileHeader.version == 4) {
//model header //model header
ModelHeader modelHeader; ModelHeader modelHeader;
readBytes = fread(&modelHeader, sizeof(ModelHeader), 1, f); readBytes = fread(&modelHeader, sizeof(ModelHeader), 1, f);
meshCount= modelHeader.meshCount; meshCount= modelHeader.meshCount;
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("meshCount = %d\n",meshCount);
if(modelHeader.type != mtMorphMesh) { if(modelHeader.type != mtMorphMesh) {
throw runtime_error("Invalid model type"); throw runtime_error("Invalid model type");
} }
@ -623,8 +728,10 @@ void Model::loadG3d(const string &path, bool deletePixMapAfterLoad) {
} }
//version 3 //version 3
else if(fileHeader.version==3){ else if(fileHeader.version==3){
readBytes = fread(&meshCount, sizeof(meshCount), 1, f); readBytes = fread(&meshCount, sizeof(meshCount), 1, f);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("meshCount = %d\n",meshCount);
meshes= new Mesh[meshCount]; meshes= new Mesh[meshCount];
for(uint32 i=0; i<meshCount; ++i){ for(uint32 i=0; i<meshCount; ++i){
meshes[i].loadV3(dir, f, textureManager,deletePixMapAfterLoad); meshes[i].loadV3(dir, f, textureManager,deletePixMapAfterLoad);
@ -634,6 +741,9 @@ void Model::loadG3d(const string &path, bool deletePixMapAfterLoad) {
//version 2 //version 2
else if(fileHeader.version==2) { else if(fileHeader.version==2) {
readBytes = fread(&meshCount, sizeof(meshCount), 1, f); readBytes = fread(&meshCount, sizeof(meshCount), 1, f);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("meshCount = %d\n",meshCount);
meshes= new Mesh[meshCount]; meshes= new Mesh[meshCount];
for(uint32 i=0; i<meshCount; ++i){ for(uint32 i=0; i<meshCount; ++i){
meshes[i].loadV2(dir, f, textureManager,deletePixMapAfterLoad); meshes[i].loadV2(dir, f, textureManager,deletePixMapAfterLoad);
@ -653,13 +763,13 @@ void Model::loadG3d(const string &path, bool deletePixMapAfterLoad) {
} }
//save a model to a g3d file //save a model to a g3d file
void Model::saveS3d(const string &path){ void Model::saveG3d(const string &path, string convertTextureToFormat) {
FILE *f= fopen(path.c_str(), "wb");
/*FILE *f= fopen(path.c_str(), "wb"); if(f == NULL) {
if(f==NULL){
throw runtime_error("Cant open file for writting: "+path); throw runtime_error("Cant open file for writting: "+path);
} }
/*
ModelHeader modelHeader; ModelHeader modelHeader;
modelHeader.id[0]= 'G'; modelHeader.id[0]= 'G';
modelHeader.id[1]= '3'; modelHeader.id[1]= '3';
@ -675,6 +785,53 @@ void Model::saveS3d(const string &path){
} }
fclose(f);*/ fclose(f);*/
convertTextureToFormat = toLower(convertTextureToFormat);
//file header
FileHeader fileHeader;
fileHeader.id[0]= 'G';
fileHeader.id[1]= '3';
fileHeader.id[2]= 'D';
fileHeader.version= 4;
fwrite(&fileHeader, sizeof(FileHeader), 1, f);
//version 4
if(fileHeader.version == 4 || fileHeader.version == 3 || fileHeader.version == 2) {
//model header
ModelHeader modelHeader;
modelHeader.meshCount = meshCount;
modelHeader.type = mtMorphMesh;
fwrite(&modelHeader, sizeof(ModelHeader), 1, f);
for(uint32 i = 0; i < meshCount; ++i) {
meshes[i].save(path, f, textureManager,convertTextureToFormat);
}
}
/*
//version 3
else if(fileHeader.version == 3) {
fwrite(&meshCount, sizeof(meshCount), 1, f);
for(uint32 i=0; i<meshCount; ++i){
meshes[i].saveV3(dir, f, textureManager,convertTextureToFormat);
}
}
//version 2
else if(fileHeader.version == 2) {
fwrite(&meshCount, sizeof(meshCount), 1, f);
for(uint32 i=0; i<meshCount; ++i){
meshes[i].saveV2(dir, f, textureManager,convertTextureToFormat);
}
}
*/
else {
throw runtime_error("Invalid model version: "+ intToStr(fileHeader.version));
}
fclose(f);
} }
void Model::deletePixels() { void Model::deletePixels() {