- a few minor bugfixes
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0f195ca9e4
commit
c751c1a2cf
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@ -126,7 +126,9 @@ void SoundRenderer::update() {
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if(runThreadSafe == true) {
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safeMutex.setMutex(&mutex);
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}
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soundPlayer->updateStreams();
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if(soundPlayer) {
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soundPlayer->updateStreams();
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}
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}
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}
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@ -142,7 +144,9 @@ void SoundRenderer::playMusic(StrSound *strSound) {
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safeMutex.setMutex(&mutex);
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}
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soundPlayer->play(strSound);
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if(soundPlayer) {
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soundPlayer->play(strSound);
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}
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}
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}
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}
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@ -160,12 +164,14 @@ void SoundRenderer::stopMusic(StrSound *strSound) {
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safeMutex.setMutex(&mutex);
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}
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soundPlayer->stop(strSound);
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if(strSound != NULL) {
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if(strSound->getNext() != NULL) {
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soundPlayer->stop(strSound->getNext());
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if(soundPlayer) {
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soundPlayer->stop(strSound);
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if(strSound != NULL) {
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if(strSound->getNext() != NULL) {
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soundPlayer->stop(strSound->getNext());
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}
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}
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}
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}
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}
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}
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@ -191,7 +197,9 @@ void SoundRenderer::playFx(StaticSound *staticSound, Vec3f soundPos, Vec3f camPo
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safeMutex.setMutex(&mutex);
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}
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soundPlayer->play(staticSound);
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if(soundPlayer) {
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soundPlayer->play(staticSound);
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}
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}
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}
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}
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@ -206,7 +214,9 @@ void SoundRenderer::playFx(StaticSound *staticSound) {
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safeMutex.setMutex(&mutex);
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}
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soundPlayer->play(staticSound);
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if(soundPlayer) {
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soundPlayer->play(staticSound);
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}
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}
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}
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}
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@ -222,7 +232,9 @@ void SoundRenderer::playAmbient(StrSound *strSound) {
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safeMutex.setMutex(&mutex);
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}
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soundPlayer->play(strSound, ambientFade);
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if(soundPlayer) {
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soundPlayer->play(strSound, ambientFade);
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}
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}
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}
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}
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@ -234,7 +246,9 @@ void SoundRenderer::stopAmbient(StrSound *strSound) {
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safeMutex.setMutex(&mutex);
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}
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soundPlayer->stop(strSound, ambientFade);
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if(soundPlayer) {
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soundPlayer->stop(strSound, ambientFade);
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}
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}
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}
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@ -247,7 +261,9 @@ void SoundRenderer::stopAllSounds(int64 fadeOff) {
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safeMutex.setMutex(&mutex);
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}
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soundPlayer->stopAllSounds(fadeOff);
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if(soundPlayer) {
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soundPlayer->stopAllSounds(fadeOff);
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}
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}
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}
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@ -640,7 +640,7 @@ void UnitParticleSystem::initParticle(Particle *p, int particleIndex){
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// work out where we start for our shape (set speed and pos)
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switch(shape){
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case sSpherical:
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angle = random.randRange(0,360);
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angle = (float)random.randRange(0,360);
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// fall through
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case sConical:{
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Vec2f horiz = Vec2f(1,0).rotate(ang);
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