- allow custom port #'s to be stored in servers.ini
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7c0e10684a
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c7808dc021
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@ -123,12 +123,23 @@ MenuStateJoinGame::MenuStateJoinGame(Program *program, MainMenu *mainMenu, bool
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labelServerPort.registerGraphicComponent(containerName,"labelServerPort");
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labelServerPort.init(465,430);
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string port=intToStr(config.getInt("ServerPort"));
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if(port != intToStr(GameConstants::serverPort)){
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port=port +" ("+lang.get("NonStandardPort")+")";
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string host = labelServerIp.getText();
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int portNumber = config.getInt("ServerPort",intToStr(GameConstants::serverPort).c_str());
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std::vector<std::string> hostPartsList;
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Tokenize(host,hostPartsList,":");
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if(hostPartsList.size() > 1) {
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host = hostPartsList[0];
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replaceAll(hostPartsList[1],"_","");
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portNumber = strToInt(hostPartsList[1]);
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}
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string port = intToStr(portNumber);
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if(port != intToStr(config.getInt("ServerPort",intToStr(GameConstants::serverPort).c_str()))) {
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port = port + " (" + lang.get("NonStandardPort") + ")";
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}
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else {
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port=port +" ("+lang.get("StandardPort")+")";
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port = port + " (" + lang.get("StandardPort") + ")";
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}
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labelServerPort.setText(port);
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@ -144,17 +155,34 @@ MenuStateJoinGame::MenuStateJoinGame(Program *program, MainMenu *mainMenu, bool
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playerIndex= -1;
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//server ip
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if(connect)
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{
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if(connect) {
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labelServerIp.setText(serverIp.getString() + "_");
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autoConnectToServer = true;
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}
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else
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{
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else {
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labelServerIp.setText(config.getString("ServerIp") + "_");
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}
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host = labelServerIp.getText();
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portNumber = config.getInt("ServerPort",intToStr(GameConstants::serverPort).c_str());
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hostPartsList.clear();
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Tokenize(host,hostPartsList,":");
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if(hostPartsList.size() > 1) {
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host = hostPartsList[0];
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replaceAll(hostPartsList[1],"_","");
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portNumber = strToInt(hostPartsList[1]);
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}
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port = intToStr(portNumber);
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if(port != intToStr(config.getInt("ServerPort",intToStr(GameConstants::serverPort).c_str()))) {
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port = port + " (" + lang.get("NonStandardPort") + ")";
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}
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else {
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port = port + " (" + lang.get("StandardPort") + ")";
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}
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labelServerPort.setText(port);
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GraphicComponent::applyAllCustomProperties(containerName);
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chatManager.init(&console, -1);
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@ -182,12 +210,22 @@ void MenuStateJoinGame::reloadUI() {
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labelServerPortLabel.setText(lang.get("ServerPort"));
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string port=intToStr(config.getInt("ServerPort"));
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if(port != intToStr(GameConstants::serverPort)) {
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port = port +" ("+lang.get("NonStandardPort")+")";
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string host = labelServerIp.getText();
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int portNumber = config.getInt("ServerPort",intToStr(GameConstants::serverPort).c_str());
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std::vector<std::string> hostPartsList;
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Tokenize(host,hostPartsList,":");
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if(hostPartsList.size() > 1) {
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host = hostPartsList[0];
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replaceAll(hostPartsList[1],"_","");
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portNumber = strToInt(hostPartsList[1]);
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}
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string port = intToStr(portNumber);
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if(port != intToStr(config.getInt("ServerPort",intToStr(GameConstants::serverPort).c_str()))) {
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port = port + " (" + lang.get("NonStandardPort") + ")";
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}
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else {
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port = port +" ("+lang.get("StandardPort")+")";
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port = port + " (" + lang.get("StandardPort") + ")";
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}
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labelServerPort.setText(port);
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@ -267,6 +305,28 @@ void MenuStateJoinGame::mouseClick(int x, int y, MouseButton mouseButton) {
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labelServerIp.setText(listBoxFoundServers.getText());
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}
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}
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string host = labelServerIp.getText();
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Config &config= Config::getInstance();
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int portNumber = config.getInt("ServerPort",intToStr(GameConstants::serverPort).c_str());
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std::vector<std::string> hostPartsList;
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Tokenize(host,hostPartsList,":");
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if(hostPartsList.size() > 1) {
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host = hostPartsList[0];
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replaceAll(hostPartsList[1],"_","");
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portNumber = strToInt(hostPartsList[1]);
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}
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Lang &lang= Lang::getInstance();
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string port = intToStr(portNumber);
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if(port != intToStr(config.getInt("ServerPort",intToStr(GameConstants::serverPort).c_str()))) {
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port = port + " (" + lang.get("NonStandardPort") + ")";
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}
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else {
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port = port + " (" + lang.get("StandardPort") + ")";
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}
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labelServerPort.setText(port);
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}
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//return
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@ -487,10 +547,25 @@ void MenuStateJoinGame::update()
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console.update();
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//intro
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if(clientInterface->getIntroDone())
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{
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if(clientInterface->getIntroDone()) {
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labelInfo.setText(lang.get("WaitingHost"));
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servers.setString(clientInterface->getServerName(), Ip(labelServerIp.getText()).getString());
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Config& config= Config::getInstance();
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string host = labelServerIp.getText();
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int port = config.getInt("ServerPort",intToStr(GameConstants::serverPort).c_str());
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std::vector<std::string> hostPartsList;
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Tokenize(host,hostPartsList,":");
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if(hostPartsList.size() > 1) {
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host = hostPartsList[0];
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replaceAll(hostPartsList[1],"_","");
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port = strToInt(hostPartsList[1]);
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}
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string saveHost = Ip(host).getString();
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if(hostPartsList.size() > 1) {
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saveHost += ";" + hostPartsList[1];
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}
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servers.setString(clientInterface->getServerName(), saveHost);
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}
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//launch
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@ -621,15 +696,24 @@ void MenuStateJoinGame::keyPress(SDL_KeyboardEvent c) {
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void MenuStateJoinGame::connectToServer() {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] START\n",__FILE__,__FUNCTION__);
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ClientInterface* clientInterface= NetworkManager::getInstance().getClientInterface();
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Config& config= Config::getInstance();
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Ip serverIp(labelServerIp.getText());
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string host = labelServerIp.getText();
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int port = config.getInt("ServerPort",intToStr(GameConstants::serverPort).c_str());
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std::vector<std::string> hostPartsList;
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Tokenize(host,hostPartsList,":");
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if(hostPartsList.size() > 1) {
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host = hostPartsList[0];
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replaceAll(hostPartsList[1],"_","");
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port = strToInt(hostPartsList[1]);
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}
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Ip serverIp(host);
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clientInterface->connect(serverIp, Config::getInstance().getInt("ServerPort",intToStr(GameConstants::serverPort).c_str()));
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ClientInterface* clientInterface= NetworkManager::getInstance().getClientInterface();
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clientInterface->connect(serverIp, port);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] server - [%s]\n",__FILE__,__FUNCTION__,serverIp.getString().c_str());
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labelServerIp.setText(serverIp.getString()+'_');
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labelServerIp.setText(serverIp.getString() + '_');
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labelInfo.setText("");
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//save server ip
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@ -652,7 +736,11 @@ void MenuStateJoinGame::connectToServer() {
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if( clientInterface->isConnected() == true &&
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clientInterface->getIntroDone() == true) {
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servers.setString(clientInterface->getServerName(), Ip(labelServerIp.getText()).getString());
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string saveHost = Ip(host).getString();
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if(hostPartsList.size() > 1) {
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saveHost += ";" + hostPartsList[1];
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}
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servers.setString(clientInterface->getServerName(), saveHost);
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servers.save(serversSavedFile);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d] Using FTP port #: %d\n",__FILE__,__FUNCTION__,__LINE__,clientInterface->getServerFTPPort());
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