bugfix for last checkin
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@ -4312,12 +4312,13 @@ void MenuStateCustomGame::setupUIFromGameSettings(const GameSettings &gameSettin
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void MenuStateCustomGame::refreshCRCCache(GameSettings *gameSettings){
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Config &config = Config::getInstance();
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bool forceRefresh=false;
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if( gameSettings->getTileset() != "" && lastRecalculatedCRCTilesetName != gameSettings->getTileset() ) {
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lastRecalculatedCRCTilesetName=gameSettings->getTileset() ;
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// Check if we have calculated the crc since menu_state started
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time_t lastUpdateDate = getFolderTreeContentsCheckSumRecursivelyLastGenerated(config.getPathListForType(ptTilesets,""), string("/") + gameSettings->getTileset() + string("/*"), ".xml");
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if(difftime(lastUpdateDate,initTime) <0 ) {
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getFolderTreeContentsCheckSumRecursively(config.getPathListForType(ptTilesets,""), string("/") + gameSettings->getTileset() + string("/*"), ".xml", NULL,false);
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forceRefresh=true;
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}
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}
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@ -4326,18 +4327,24 @@ void MenuStateCustomGame::refreshCRCCache(GameSettings *gameSettings){
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// Check if we have calculated the crc since menu_state started
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time_t lastUpdateDate = getFolderTreeContentsCheckSumRecursivelyLastGenerated(config.getPathListForType(ptTechs,""), "/" + gameSettings->getTech() + "/*", ".xml");
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if(difftime(lastUpdateDate,initTime) <0 ) {
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getFolderTreeContentsCheckSumRecursively(config.getPathListForType(ptTechs,""), "/" + gameSettings->getTech() + "/*", ".xml", NULL,true);
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forceRefresh=true;
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}
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}
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// no need to deal with map CRC this is always calculated
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setCRCsToGameSettings( gameSettings,forceRefresh);
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}
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void MenuStateCustomGame::setCRCsToGameSettings(GameSettings *gameSettings){
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void MenuStateCustomGame::setCRCsToGameSettings(GameSettings *gameSettings, bool forceRefresh){
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Config &config = Config::getInstance();
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if( forceRefresh ==true ){
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lastCheckedCRCTilesetName="";
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lastCheckedCRCTechtreeName="";
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}
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if( gameSettings->getTileset() != "") {
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if(lastCheckedCRCTilesetName != gameSettings->getTileset()) {
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//console.addLine("Checking tileset CRC [" + gameSettings->getTileset() + "]");
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lastCheckedCRCTilesetValue = getFolderTreeContentsCheckSumRecursively(config.getPathListForType(ptTilesets,""), string("/") + gameSettings->getTileset() + string("/*"), ".xml", NULL,false);
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lastCheckedCRCTilesetValue = getFolderTreeContentsCheckSumRecursively(config.getPathListForType(ptTilesets,""), string("/") + gameSettings->getTileset() + string("/*"), ".xml", NULL,forceRefresh);
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lastCheckedCRCTilesetName = gameSettings->getTileset();
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}
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gameSettings->setTilesetCRC(lastCheckedCRCTilesetValue);
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@ -4347,7 +4354,7 @@ void MenuStateCustomGame::setCRCsToGameSettings(GameSettings *gameSettings){
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if(gameSettings->getTech() != "") {
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if(lastCheckedCRCTechtreeName != gameSettings->getTech()) {
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//console.addLine("Checking techtree CRC [" + gameSettings->getTech() + "]");
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lastCheckedCRCTechtreeValue = getFolderTreeContentsCheckSumRecursively(config.getPathListForType(ptTechs,""), "/" + gameSettings->getTech() + "/*", ".xml", NULL,false);
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lastCheckedCRCTechtreeValue = getFolderTreeContentsCheckSumRecursively(config.getPathListForType(ptTechs,""), "/" + gameSettings->getTech() + "/*", ".xml", NULL,forceRefresh);
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reloadFactions(true,(checkBoxScenario.getValue() == true ? scenarioFiles[listBoxScenario.getSelectedItemIndex()] : ""));
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factionCRCList.clear();
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@ -4356,7 +4363,7 @@ void MenuStateCustomGame::setCRCsToGameSettings(GameSettings *gameSettings){
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if(factionName != GameConstants::RANDOMFACTION_SLOTNAME &&
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factionName != GameConstants::OBSERVER_SLOTNAME) {
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//factionCRC = getFolderTreeContentsCheckSumRecursively(config.getPathListForType(ptTechs,""), "/" + gameSettings->getTech() + "/factions/" + factionName + "/*", ".xml", NULL, true);
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uint32 factionCRC = getFolderTreeContentsCheckSumRecursively(config.getPathListForType(ptTechs,""), "/" + gameSettings->getTech() + "/factions/" + factionName + "/*", ".xml", NULL,false);
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uint32 factionCRC = getFolderTreeContentsCheckSumRecursively(config.getPathListForType(ptTechs,""), "/" + gameSettings->getTech() + "/factions/" + factionName + "/*", ".xml", NULL,forceRefresh);
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factionCRCList.push_back(make_pair(factionName,factionCRC));
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}
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}
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@ -266,7 +266,7 @@ public:
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virtual bool isVideoPlaying();
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private:
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void setCRCsToGameSettings(GameSettings *gameSettings);
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void setCRCsToGameSettings(GameSettings *gameSettings, bool forceRefresh=false);
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void refreshCRCCache(GameSettings *gameSettings);
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void setSmallFont(GraphicLabel l);
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void lastPlayerDisconnected();
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