From c82ad4689b88f97306e9894d013a747776714baa Mon Sep 17 00:00:00 2001 From: Titus Tscharntke Date: Wed, 2 Nov 2011 00:30:10 +0000 Subject: [PATCH] earlier food warning / fixed norsemen medbar texture ( had visible white borders before ) --- source/glest_game/graphics/renderer.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/source/glest_game/graphics/renderer.cpp b/source/glest_game/graphics/renderer.cpp index 79843486..77fa51de 100644 --- a/source/glest_game/graphics/renderer.cpp +++ b/source/glest_game/graphics/renderer.cpp @@ -1678,18 +1678,18 @@ void Renderer::renderResourceStatus() { bool isNegativeConsumableDisplayCycle = false; if(rt->getClass() == rcConsumable) { // Show in yellow/orange/red font if negative - if(r->getBalance()*3+r->getAmount()<0){ + if(r->getBalance()*5+r->getAmount()<0){ if(time(NULL) % 2 == 0) { isNegativeConsumableDisplayCycle = true; if(r->getBalance()*1+r->getAmount()<0){ glColor3f(RED.x,RED.y,RED.z); resourceFontColor = RED; } - else if(r->getBalance()*2+r->getAmount()<0){ + else if(r->getBalance()*3+r->getAmount()<0){ glColor3f(ORANGE.x,ORANGE.y,ORANGE.z); resourceFontColor = ORANGE; } - else if(r->getBalance()*3+r->getAmount()<0){ + else if(r->getBalance()*5+r->getAmount()<0){ glColor3f(YELLOW.x,YELLOW.y,YELLOW.z); resourceFontColor = YELLOW; }