fixed colorpicking selection for units in front of trees ( flying units above forests for example )
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b5aeb02d22
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c8b6a9f410
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@ -6985,13 +6985,6 @@ void Renderer::selectUsingColorPicking(Selection::UnitContainer &units,
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vector<Unit *> rendererUnits = renderUnitsFast(false, true);
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//printf("In [%s::%s] Line: %d rendererUnits = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,rendererUnits.size());
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vector<Object *> rendererObjects;
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if(withObjectSelection == true) {
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rendererObjects = renderObjectsFast(false,true,true);
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}
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//pop matrices
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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// Added this to ensure all the selection calls are done now
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// (see http://www.unknownroad.com/rtfm/graphics/glselection.html section: [0x4])
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@ -7001,16 +6994,15 @@ void Renderer::selectUsingColorPicking(Selection::UnitContainer &units,
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PixelBufferWrapper::end();
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vector<BaseColorPickEntity *> rendererModels;
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vector<BaseColorPickEntity *> unitsVector;
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bool unitFound=false;
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if(rendererUnits.empty() == false) {
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copy(rendererUnits.begin(), rendererUnits.end(), std::inserter(rendererModels, rendererModels.begin()));
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}
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if(rendererObjects.empty() == false) {
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copy(rendererObjects.begin(), rendererObjects.end(), std::inserter(rendererModels, rendererModels.begin()));
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copy(rendererUnits.begin(), rendererUnits.end(), std::inserter(unitsVector, unitsVector.begin()));
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}
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if(rendererModels.empty() == false) {
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vector<int> pickedList = BaseColorPickEntity::getPickedList(x,y,w,h, rendererModels);
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if(unitsVector.empty() == false) {
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vector<int> pickedList = BaseColorPickEntity::getPickedList(x,y,w,h, unitsVector);
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//printf("In [%s::%s] Line: %d pickedList = %d models rendered = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,pickedList.size(),rendererModels.size());
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if(pickedList.empty() == false) {
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@ -7019,28 +7011,55 @@ void Renderer::selectUsingColorPicking(Selection::UnitContainer &units,
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int index = pickedList[i];
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//printf("In [%s::%s] Line: %d searching for selected object i = %d index = %d units = %d objects = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,i,index,rendererUnits.size(),rendererObjects.size());
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if(rendererObjects.empty() == false && index < rendererObjects.size()) {
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Object *object = rendererObjects[index];
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//printf("In [%s::%s] Line: %d searching for selected object i = %d index = %d [%p]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,i,index,object);
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if(object != NULL) {
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obj = object;
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if(withObjectSelection == true) {
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//printf("In [%s::%s] Line: %d found selected object [%p]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,obj);
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return;
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}
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}
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}
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else {
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index -= rendererObjects.size();
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if(rendererUnits.empty() == false && index < rendererUnits.size()) {
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Unit *unit = rendererUnits[index];
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if(unit != NULL && unit->isAlive()) {
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unitFound=true;
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units.push_back(unit);
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}
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}
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}
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}
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}
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if(withObjectSelection == true && unitFound==false) {
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vector<Object *> rendererObjects;
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vector<BaseColorPickEntity *> objectsVector;
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rendererObjects = renderObjectsFast(false,true,true);
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if(rendererObjects.empty() == false) {
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copy(rendererObjects.begin(), rendererObjects.end(), std::inserter(objectsVector, objectsVector.begin()));
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}
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if(objectsVector.empty() == false) {
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vector<int> pickedList = BaseColorPickEntity::getPickedList(x,y,w,h, objectsVector);
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//printf("In [%s::%s] Line: %d pickedList = %d models rendered = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,pickedList.size(),rendererModels.size());
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if(pickedList.empty() == false) {
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units.reserve(pickedList.size());
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for(unsigned int i = 0; i < pickedList.size(); ++i) {
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int index = pickedList[i];
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//printf("In [%s::%s] Line: %d searching for selected object i = %d index = %d units = %d objects = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,i,index,rendererUnits.size(),rendererObjects.size());
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if(rendererObjects.empty() == false && index < rendererObjects.size()) {
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Object *object = rendererObjects[index];
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//printf("In [%s::%s] Line: %d searching for selected object i = %d index = %d [%p]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,i,index,object);
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if(object != NULL) {
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obj = object;
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if(withObjectSelection == true) {
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//printf("In [%s::%s] Line: %d found selected object [%p]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,obj);
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break;
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}
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}
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}
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}
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}
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}
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}
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//pop matrices
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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}
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// ==================== shadows ====================
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