diff --git a/source/glest_game/sound/sound_renderer.cpp b/source/glest_game/sound/sound_renderer.cpp index 3b96e60b..1602aeb4 100644 --- a/source/glest_game/sound/sound_renderer.cpp +++ b/source/glest_game/sound/sound_renderer.cpp @@ -121,7 +121,7 @@ SoundRenderer &SoundRenderer::getInstance() { } void SoundRenderer::update() { - if(soundPlayer != NULL) { + if(wasInitOk() == true && soundPlayer != NULL) { MutexSafeWrapper safeMutex(NULL,string(__FILE__) + "_" + intToStr(__LINE__)); if(runThreadSafe == true) { safeMutex.setMutex(&mutex);