Bugfix for multiplayer binary and data checksum checking.
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@ -0,0 +1,59 @@
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#ifndef _GLEST_GAME_GAMECONSTANTS_H_
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#define _GLEST_GAME_GAMECONSTANTS_H_
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// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2008 Marti<74>o Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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namespace Glest{ namespace Game{
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// =====================================================
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// class GameConstants
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// =====================================================
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enum ControlType{
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ctClosed,
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ctCpuEasy,
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ctCpu,
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ctCpuUltra,
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ctCpuMega,
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ctNetwork,
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ctHuman
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};
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class GameConstants {
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public:
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static const int maxPlayers= 8;
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static const int serverPort= 61357;
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static const int updateFps= 40;
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static const int cameraFps= 100;
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static const int networkFramePeriod= 10;
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static const int networkExtraLatency= 200;
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static const char *folder_path_maps;
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static const char *folder_path_scenarios;
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static const char *folder_path_techs;
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static const char *folder_path_tilesets;
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static const char *folder_path_tutorials;
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};
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enum PathType {
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ptMaps,
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ptScenarios,
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ptTechs,
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ptTilesets,
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ptTutorials
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};
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}}//end namespace
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#endif
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@ -14,9 +14,18 @@
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#include "util.h"
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#include "leak_dumper.h"
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#include "game_constants.h"
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namespace Glest{ namespace Game{
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const char *GameConstants::folder_path_maps = "maps";
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const char *GameConstants::folder_path_scenarios = "scenarios";
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const char *GameConstants::folder_path_techs = "techs";
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const char *GameConstants::folder_path_tilesets = "tilesets";
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const char *GameConstants::folder_path_tutorials = "tutorials";
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// =====================================================
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// class Config
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// =====================================================
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@ -86,4 +95,43 @@ string Config::toString(){
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return properties.toString();
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}
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vector<string> Config::getPathListForType(PathType type) {
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vector<string> pathList;
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switch(type) {
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case ptMaps:
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pathList.push_back(GameConstants::folder_path_maps);
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if(getString("UserData_Maps","") != "") {
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pathList.push_back(getString("UserData_Maps"));
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}
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break;
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case ptScenarios:
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pathList.push_back(GameConstants::folder_path_scenarios);
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if(getString("UserData_Scenarios","") != "") {
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pathList.push_back(getString("UserData_Scenarios"));
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}
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break;
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case ptTechs:
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pathList.push_back(GameConstants::folder_path_techs);
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if(getString("UserData_Techs","") != "") {
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pathList.push_back(getString("UserData_Techs"));
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}
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break;
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case ptTilesets:
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pathList.push_back(GameConstants::folder_path_tilesets);
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if(getString("UserData_Tilesets","") != "") {
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pathList.push_back(getString("UserData_Tilesets"));
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}
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break;
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case ptTutorials:
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pathList.push_back(GameConstants::folder_path_tutorials);
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if(getString("UserData_Tutorials","") != "") {
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pathList.push_back(getString("UserData_Tutorials"));
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}
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break;
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}
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return pathList;
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}
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}}// end namespace
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@ -13,6 +13,8 @@
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#define _GLEST_GAME_CONFIG_H_
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#include "properties.h"
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#include <vector>
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#include "game_constants.h"
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namespace Glest{ namespace Game{
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@ -50,6 +52,8 @@ public:
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void setFloat(const string &key, float value);
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void setString(const string &key, const string &value);
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vector<string> getPathListForType(PathType type);
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string toString();
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};
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