diff --git a/mk/windoze/CopyWindowsRuntimeDlls.bat b/mk/windoze/CopyWindowsRuntimeDlls.bat index c54532e6..4b59dafb 100644 --- a/mk/windoze/CopyWindowsRuntimeDlls.bat +++ b/mk/windoze/CopyWindowsRuntimeDlls.bat @@ -1,6 +1,6 @@ @echo off -if not exist ..\..\data\glest_game\dsound.dll copy dsound.dll ..\..\data\glest_game\ +rem if not exist ..\..\data\glest_game\dsound.dll copy dsound.dll ..\..\data\glest_game\ if not exist ..\..\data\glest_game\xerces-c_3_0.dll copy xerces-c_3_0.dll ..\..\data\glest_game\ if not exist ..\..\data\glest_game\libpng14.dll copy libpng14.dll ..\..\data\glest_game\ if not exist ..\..\data\glest_game\zlib1.dll copy zlib1.dll ..\..\data\glest_game\ diff --git a/mk/windoze/Glest.suo b/mk/windoze/Glest.suo index c6253989..f96dd9f3 100755 Binary files a/mk/windoze/Glest.suo and b/mk/windoze/Glest.suo differ diff --git a/source/glest_game/facilities/game_util.cpp b/source/glest_game/facilities/game_util.cpp index 30962037..7139f60b 100644 --- a/source/glest_game/facilities/game_util.cpp +++ b/source/glest_game/facilities/game_util.cpp @@ -25,7 +25,7 @@ using namespace Shared::Platform; namespace Glest{ namespace Game{ const string mailString= "contact_game@glest.org"; -const string glestVersionString= "v3.3.4"; +const string glestVersionString= "v3.3.4.1"; string getCrashDumpFileName(){ return "glest"+glestVersionString+".dmp"; diff --git a/source/glest_game/game/game_settings.h b/source/glest_game/game/game_settings.h index 84f2c03f..c3f64f8b 100644 --- a/source/glest_game/game/game_settings.h +++ b/source/glest_game/game/game_settings.h @@ -46,7 +46,9 @@ private: public: - GameSettings() { } + GameSettings() { + fogOfWar = true; + } // default copy constructor will do fine, and will maintain itself ;) diff --git a/source/glest_game/menu/menu_state_join_game.cpp b/source/glest_game/menu/menu_state_join_game.cpp index 6c7eb877..c0d1a7db 100644 --- a/source/glest_game/menu/menu_state_join_game.cpp +++ b/source/glest_game/menu/menu_state_join_game.cpp @@ -43,6 +43,7 @@ MenuStateJoinGame::MenuStateJoinGame(Program *program, MainMenu *mainMenu, bool Lang &lang= Lang::getInstance(); Config &config= Config::getInstance(); NetworkManager &networkManager= NetworkManager::getInstance(); + networkManager.end(); serversSavedFile = serverFileName; if(getGameReadWritePath() != "") {