we dont need to be too picky with translations which are mainly meant for logfiles
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f0fb35b64d
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cbdde66999
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@ -223,7 +223,7 @@ void Game::endGame() {
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logger.loadLoadingScreen("");
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logger.setState(Lang::getInstance().get("Deleting"));
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//logger.add("Game", true);
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logger.add(Lang::getInstance().get("LogScreenGameLoading"), false);
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logger.add(Lang::getInstance().get("LogScreenGameLoading","",true), false);
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logger.hideProgress();
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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@ -286,7 +286,7 @@ Game::~Game() {
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logger.loadLoadingScreen("");
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logger.setState(Lang::getInstance().get("Deleting"));
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//logger.add("Game", true);
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logger.add(Lang::getInstance().get("LogScreenGameLoading"), false);
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logger.add(Lang::getInstance().get("LogScreenGameLoading","",true), false);
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logger.hideProgress();
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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@ -913,14 +913,14 @@ void Game::init(bool initForPreviewOnly) {
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if(withRainEffect){
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//weather particle systems
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if(world.getTileset()->getWeather() == wRainy) {
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logger.add(Lang::getInstance().get("LogScreenGameLoadingCreatingRainParticles"), true);
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logger.add(Lang::getInstance().get("LogScreenGameLoadingCreatingRainParticles","",true), true);
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weatherParticleSystem= new RainParticleSystem();
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weatherParticleSystem->setSpeed(12.f / GameConstants::updateFps);
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weatherParticleSystem->setPos(gameCamera.getPos());
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renderer.manageParticleSystem(weatherParticleSystem, rsGame);
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}
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else if(world.getTileset()->getWeather() == wSnowy) {
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logger.add(Lang::getInstance().get("LogScreenGameLoadingCreatingSnowParticles"), true);
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logger.add(Lang::getInstance().get("LogScreenGameLoadingCreatingSnowParticles","",true), true);
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weatherParticleSystem= new SnowParticleSystem(1200);
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weatherParticleSystem->setSpeed(1.5f / GameConstants::updateFps);
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weatherParticleSystem->setPos(gameCamera.getPos());
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@ -932,7 +932,7 @@ void Game::init(bool initForPreviewOnly) {
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//init renderer state
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Initializing renderer\n",__FILE__,__FUNCTION__);
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logger.add(Lang::getInstance().get("LogScreenGameLoadingInitRenderer"), true);
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logger.add(Lang::getInstance().get("LogScreenGameLoadingInitRenderer","",true), true);
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renderer.initGame(this);
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for(int i=0; i < world.getFactionCount(); ++i) {
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@ -951,13 +951,13 @@ void Game::init(bool initForPreviewOnly) {
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SDL_PumpEvents();
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Waiting for network\n",__FILE__,__FUNCTION__);
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logger.add(Lang::getInstance().get("LogScreenGameLoadingWaitForNetworkPlayers"), true);
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logger.add(Lang::getInstance().get("LogScreenGameLoadingWaitForNetworkPlayers","",true), true);
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networkManager.getGameNetworkInterface()->waitUntilReady(&checksum);
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//std::string worldLog = world.DumpWorldToLog(true);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] Starting music stream\n",__FILE__,__FUNCTION__,__LINE__);
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logger.add(Lang::getInstance().get("LogScreenGameLoadingStartingMusic"), true);
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logger.add(Lang::getInstance().get("LogScreenGameLoadingStartingMusic","",true), true);
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if(this->masterserverMode == false) {
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if(world.getThisFaction() == NULL) {
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@ -981,7 +981,7 @@ void Game::init(bool initForPreviewOnly) {
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//rain
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if(tileset->getWeather() == wRainy && ambientSounds->isEnabledRain()) {
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logger.add(Lang::getInstance().get("LogScreenGameLoadingStartingAmbient"), true);
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logger.add(Lang::getInstance().get("LogScreenGameLoadingStartingAmbient","",true), true);
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currentAmbientSound = ambientSounds->getRain();
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//printf("In [%s:%s] Line: %d currentAmbientSound = [%p]\n",__FILE__,__FUNCTION__,__LINE__,currentAmbientSound);
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soundRenderer.playAmbient(currentAmbientSound);
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@ -989,7 +989,7 @@ void Game::init(bool initForPreviewOnly) {
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//snow
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if(tileset->getWeather() == wSnowy && ambientSounds->isEnabledSnow()) {
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logger.add(Lang::getInstance().get("LogScreenGameLoadingStartingAmbient"), true);
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logger.add(Lang::getInstance().get("LogScreenGameLoadingStartingAmbient","",true), true);
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currentAmbientSound = ambientSounds->getSnow();
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//printf("In [%s:%s] Line: %d currentAmbientSound = [%p]\n",__FILE__,__FUNCTION__,__LINE__,currentAmbientSound);
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soundRenderer.playAmbient(currentAmbientSound);
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@ -1000,7 +1000,7 @@ void Game::init(bool initForPreviewOnly) {
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soundRenderer.playMusic(gameMusic);
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}
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logger.add(Lang::getInstance().get("LogScreenGameLoadingLaunchGame"));
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logger.add(Lang::getInstance().get("LogScreenGameLoadingLaunchGame","",true));
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}
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logger.setCancelLoadingEnabled(false);
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@ -89,7 +89,7 @@ void CoreData::load() {
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}
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//const string dir = data_path + "data/core";
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Logger::getInstance().add(Lang::getInstance().get("LogScreenCoreDataLoading"));
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Logger::getInstance().add(Lang::getInstance().get("LogScreenCoreDataLoading","",true));
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Renderer &renderer= Renderer::getInstance();
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@ -203,7 +203,7 @@ void TechTree::load(const string &dir, set<string> &factions, Checksum* checksum
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TechTree::~TechTree() {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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Logger::getInstance().add(Lang::getInstance().get("LogScreenGameUnLoadingTechtree"), true);
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Logger::getInstance().add(Lang::getInstance().get("LogScreenGameUnLoadingTechtree","",true), true);
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}
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std::vector<std::string> TechTree::validateFactionTypes() {
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@ -155,7 +155,7 @@ Map::Map() {
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}
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Map::~Map() {
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Logger::getInstance().add(Lang::getInstance().get("LogScreenGameUnLoadingMapCells"), true);
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Logger::getInstance().add(Lang::getInstance().get("LogScreenGameUnLoadingMapCells","",true), true);
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delete [] cells;
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cells = NULL;
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@ -167,7 +167,7 @@ Map::~Map() {
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void Map::end(){
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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Logger::getInstance().add(Lang::getInstance().get("LogScreenGameUnLoadingMap"), true);
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Logger::getInstance().add(Lang::getInstance().get("LogScreenGameUnLoadingMap","",true), true);
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//read heightmap
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for(int j = 0; j < surfaceH; ++j) {
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for(int i = 0; i < surfaceW; ++i) {
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@ -358,7 +358,7 @@ Checksum Map::load(const string &path, TechTree *techTree, Tileset *tileset) {
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}
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void Map::init(Tileset *tileset) {
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Logger::getInstance().add(Lang::getInstance().get("LogScreenGameUnLoadingMap"), true);
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Logger::getInstance().add(Lang::getInstance().get("LogScreenGameUnLoadingMap","",true), true);
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maxMapHeight=0.0f;
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smoothSurface(tileset);
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computeNormals();
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@ -109,7 +109,7 @@ void Minimap::init(int w, int h, const World *world, bool fogOfWar) {
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}
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Minimap::~Minimap() {
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Logger::getInstance().add(Lang::getInstance().get("LogScreenGameUnLoadingMiniMap"), true);
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Logger::getInstance().add(Lang::getInstance().get("LogScreenGameUnLoadingMiniMap","",true), true);
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delete fowPixmap0;
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fowPixmap0=NULL;
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delete fowPixmap1;
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@ -350,7 +350,7 @@ void Tileset::load(const string &dir, Checksum *checksum, Checksum *tilesetCheck
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}
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Tileset::~Tileset() {
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Logger::getInstance().add(Lang::getInstance().get("LogScreenGameUnLoadingTileset"), true);
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Logger::getInstance().add(Lang::getInstance().get("LogScreenGameUnLoadingTileset","",true), true);
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}
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const Pixmap2D *Tileset::getSurfPixmap(int type, int var) const{
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@ -149,7 +149,7 @@ World::~World() {
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void World::endScenario() {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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Logger::getInstance().add(Lang::getInstance().get("LogScreenGameUnLoadingWorld"), true);
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Logger::getInstance().add(Lang::getInstance().get("LogScreenGameUnLoadingWorld","",true), true);
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ExploredCellsLookupItemCache.clear();
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ExploredCellsLookupItemCacheTimer.clear();
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@ -165,7 +165,7 @@ void World::endScenario() {
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void World::end(){
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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Logger::getInstance().add(Lang::getInstance().get("LogScreenGameUnLoadingWorld"), true);
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Logger::getInstance().add(Lang::getInstance().get("LogScreenGameUnLoadingWorld","",true), true);
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ExploredCellsLookupItemCache.clear();
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ExploredCellsLookupItemCacheTimer.clear();
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@ -1187,7 +1187,7 @@ int World::getUnitCountOfType(int factionIndex, const string &typeName) {
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void World::initCells(bool fogOfWar) {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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Logger::getInstance().add(Lang::getInstance().get("LogScreenGameLoadingStateCells"), true);
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Logger::getInstance().add(Lang::getInstance().get("LogScreenGameLoadingStateCells","",true), true);
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for(int i=0; i< map.getSurfaceW(); ++i) {
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for(int j=0; j< map.getSurfaceH(); ++j) {
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@ -1255,7 +1255,7 @@ void World::initSplattedTextures() {
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//creates each faction looking at each faction name contained in GameSettings
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void World::initFactionTypes(GameSettings *gs) {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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Logger::getInstance().add(Lang::getInstance().get("LogScreenGameLoadingFactionTypes"), true);
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Logger::getInstance().add(Lang::getInstance().get("LogScreenGameLoadingFactionTypes","",true), true);
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if(gs == NULL) {
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throw runtime_error("gs == NULL");
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@ -1311,14 +1311,14 @@ void World::initMinimap() {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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minimap.init(map.getW(), map.getH(), this, game->getGameSettings()->getFogOfWar());
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Logger::getInstance().add(Lang::getInstance().get("LogScreenGameLoadingMinimapSurface"), true);
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Logger::getInstance().add(Lang::getInstance().get("LogScreenGameLoadingMinimapSurface","",true), true);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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}
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void World::initUnitsForScenario() {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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Logger::getInstance().add(Lang::getInstance().get("LogScreenGameLoadingGenerateGameElements"), true);
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Logger::getInstance().add(Lang::getInstance().get("LogScreenGameLoadingGenerateGameElements","",true), true);
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//put starting units
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for(int i = 0; i < getFactionCount(); ++i) {
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@ -1363,7 +1363,7 @@ void World::initUnitsForScenario() {
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//place units randomly aroud start location
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void World::initUnits() {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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Logger::getInstance().add(Lang::getInstance().get("LogScreenGameLoadingGenerateGameElements"), true);
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Logger::getInstance().add(Lang::getInstance().get("LogScreenGameLoadingGenerateGameElements","",true), true);
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//put starting units
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for(int i = 0; i < getFactionCount(); ++i) {
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