- numerous bugfixes including fixing a slowdown introduced in a previous recent checkin.
- Added Network Text Message queue as this is required in some tricky cases - added more logging of memory cleanup events - added memory safe snprintf calls
This commit is contained in:
parent
227f39ccf9
commit
ccbd707ae1
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@ -3,13 +3,13 @@
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//
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// Copyright (C) 2001-2008 Martiño Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#include "ai.h"
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#include "ai.h"
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#include "ai_interface.h"
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#include "ai_rule.h"
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#include "unit_type.h"
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@ -85,7 +85,7 @@ string BuildTask::toString() const{
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}
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return str;
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}
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// =====================================================
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// class UpgradeTask
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// =====================================================
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@ -108,7 +108,7 @@ string UpgradeTask::toString() const{
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// =====================================================
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void Ai::init(AiInterface *aiInterface, int useStartLocation) {
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this->aiInterface= aiInterface;
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this->aiInterface= aiInterface;
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if(useStartLocation == -1) {
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startLoc = random.randRange(0, aiInterface->getMapMaxPlayers()-1);
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}
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@ -136,8 +136,16 @@ void Ai::init(AiInterface *aiInterface, int useStartLocation) {
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}
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Ai::~Ai() {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] deleting AI aiInterface [%p]\n",__FILE__,__FUNCTION__,__LINE__,aiInterface);
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deleteValues(tasks.begin(), tasks.end());
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tasks.clear();
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] deleting AI aiInterface [%p]\n",__FILE__,__FUNCTION__,__LINE__,aiInterface);
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deleteValues(aiRules.begin(), aiRules.end());
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aiRules.clear();
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] deleting AI aiInterface [%p]\n",__FILE__,__FUNCTION__,__LINE__,aiInterface);
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aiInterface = NULL;
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}
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void Ai::update() {
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@ -176,7 +184,7 @@ void Ai::update() {
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}
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// ==================== state requests ====================
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// ==================== state requests ====================
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int Ai::getCountOfType(const UnitType *ut){
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int count= 0;
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@ -235,8 +243,8 @@ const ResourceType *Ai::getNeededResource(int unitIndex) {
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return neededResource;
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}
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bool Ai::beingAttacked(Vec2i &pos, Field &field, int radius){
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int count= aiInterface->onSightUnitCount();
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bool Ai::beingAttacked(Vec2i &pos, Field &field, int radius){
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int count= aiInterface->onSightUnitCount();
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const Unit *unit;
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for(int i=0; i<count; ++i){
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@ -246,7 +254,7 @@ bool Ai::beingAttacked(Vec2i &pos, Field &field, int radius){
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field= unit->getCurrField();
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if(pos.dist(aiInterface->getHomeLocation())<radius){
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aiInterface->printLog(2, "Being attacked at pos "+intToStr(pos.x)+","+intToStr(pos.y)+"\n");
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return true;
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return true;
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}
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}
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}
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@ -257,11 +265,11 @@ bool Ai::isStableBase(){
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if(getCountOfClass(ucWarrior)>minWarriors){
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aiInterface->printLog(4, "Base is stable\n");
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return true;
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return true;
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}
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else{
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aiInterface->printLog(4, "Base is not stable\n");
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return false;
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return false;
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}
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}
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@ -270,12 +278,12 @@ bool Ai::findAbleUnit(int *unitIndex, CommandClass ability, bool idleOnly){
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*unitIndex= -1;
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for(int i=0; i<aiInterface->getMyUnitCount(); ++i){
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const Unit *unit= aiInterface->getMyUnit(i);
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const Unit *unit= aiInterface->getMyUnit(i);
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if(unit->getType()->hasCommandClass(ability)){
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if(!idleOnly || !unit->anyCommand() || unit->getCurrCommand()->getCommandType()->getClass()==ccStop){
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units.push_back(i);
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}
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}
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}
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}
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if(units.empty()){
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@ -292,12 +300,12 @@ bool Ai::findAbleUnit(int *unitIndex, CommandClass ability, CommandClass current
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*unitIndex= -1;
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for(int i=0; i<aiInterface->getMyUnitCount(); ++i){
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const Unit *unit= aiInterface->getMyUnit(i);
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const Unit *unit= aiInterface->getMyUnit(i);
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if(unit->getType()->hasCommandClass(ability)){
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if(unit->anyCommand() && unit->getCurrCommand()->getCommandType()->getClass()==currentCommand){
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units.push_back(i);
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}
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}
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}
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}
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if(units.empty()){
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@ -310,7 +318,7 @@ bool Ai::findAbleUnit(int *unitIndex, CommandClass ability, CommandClass current
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}
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bool Ai::findPosForBuilding(const UnitType* building, const Vec2i &searchPos, Vec2i &outPos){
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const int spacing= 1;
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for(int currRadius=0; currRadius<maxBuildRadius; ++currRadius){
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@ -329,7 +337,7 @@ bool Ai::findPosForBuilding(const UnitType* building, const Vec2i &searchPos, Ve
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}
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// ==================== tasks ====================
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// ==================== tasks ====================
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void Ai::addTask(const Task *task){
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tasks.push_back(task);
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@ -367,7 +375,7 @@ void Ai::retryTask(const Task *task){
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tasks.remove(task);
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tasks.push_back(task);
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}
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// ==================== expansions ====================
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// ==================== expansions ====================
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void Ai::addExpansion(const Vec2i &pos){
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@ -388,15 +396,15 @@ void Ai::addExpansion(const Vec2i &pos){
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}
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Vec2i Ai::getRandomHomePosition(){
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if(expansionPositions.empty() || random.randRange(0, 1) == 0){
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return aiInterface->getHomeLocation();
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}
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return expansionPositions[random.randRange(0, expansionPositions.size()-1)];
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}
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// ==================== actions ====================
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// ==================== actions ====================
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void Ai::sendScoutPatrol(){
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Vec2i pos;
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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aiInterface->giveCommand(unit, ccAttack, pos);
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aiInterface->printLog(2, "Scout patrol sent to: " + intToStr(pos.x)+","+intToStr(pos.y)+"\n");
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aiInterface->printLog(2, "Scout patrol sent to: " + intToStr(pos.x)+","+intToStr(pos.y)+"\n");
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}
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}
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if(act != NULL && unit->getType()->hasCommandClass(ccProduce)) {
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producerWarriorCount++;
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}
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if( aiInterface->getControlType() == ctCpuMega ||
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aiInterface->getControlType() == ctNetworkCpuMega) {
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if(producerWarriorCount > maxProducerWarriors) {
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if(
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unit->getCommandSize()>0 &&
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unit->getCurrCommand()->getCommandType()!=NULL && (
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unit->getCurrCommand()->getCommandType()->getClass()==ccBuild ||
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unit->getCurrCommand()->getCommandType()->getClass()==ccMorph ||
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unit->getCurrCommand()->getCommandType()->getClass()==ccBuild ||
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unit->getCurrCommand()->getCommandType()->getClass()==ccMorph ||
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unit->getCurrCommand()->getCommandType()->getClass()==ccProduce
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)
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) {
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else {
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isWarrior= !unit->getType()->hasCommandClass(ccHarvest) && !unit->getType()->hasCommandClass(ccProduce);
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}
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bool alreadyAttacking= (unit->getCurrSkill()->getClass() == scAttack);
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if(!alreadyAttacking && act!=NULL && (ultraAttack || isWarrior)) {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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fi= aiInterface->getFactionIndex();
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pos= Vec2i(
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random.randRange(-villageRadius, villageRadius), random.randRange(-villageRadius, villageRadius)) +
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random.randRange(-villageRadius, villageRadius), random.randRange(-villageRadius, villageRadius)) +
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getRandomHomePosition();
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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@ -505,7 +513,7 @@ void Ai::harvest(int unitIndex) {
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Vec2i resPos;
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if(hct != NULL && aiInterface->getNearestSightedResource(rt, aiInterface->getHomeLocation(), resPos, false)) {
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resPos= resPos+Vec2i(random.randRange(-2, 2), random.randRange(-2, 2));
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resPos= resPos+Vec2i(random.randRange(-2, 2), random.randRange(-2, 2));
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aiInterface->giveCommand(unitIndex, hct, resPos);
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//aiInterface->printLog(4, "Order harvest pos:" + intToStr(resPos.x)+", "+intToStr(resPos.y)+": "+rrToStr(r)+"\n");
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}
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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}
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AiInterface::~AiInterface() {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] deleting AI factionIndex = %d, teamIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,this->factionIndex,this->teamIndex);
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cacheUnitHarvestResourceLookup.clear();
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}
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// ==================== main ====================
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void AiInterface::update() {
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@ -3,9 +3,9 @@
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//
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// Copyright (C) 2001-2008 Martio Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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namespace Glest{ namespace Game{
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// =====================================================
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// class AiInterface
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// class AiInterface
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//
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/// The AI will interact with the game through this interface
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// =====================================================
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std::map<const ResourceType *,int> cacheUnitHarvestResourceLookup;
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public:
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AiInterface(Game &game, int factionIndex, int teamIndex, int useStartLocation=-1);
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AiInterface(Game &game, int factionIndex, int teamIndex, int useStartLocation=-1);
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~AiInterface();
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//main
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void update();
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//misc
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void printLog(int logLevel, const string &s);
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//interact
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CommandResult giveCommand(int unitIndex, CommandClass commandClass, const Vec2i &pos=Vec2i(0));
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CommandResult giveCommand(int unitIndex, const CommandType *commandType, const Vec2i &pos, const UnitType* unitType);
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CommandResult giveCommand(int unitIndex, const CommandType *commandType, const Vec2i &pos);
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CommandResult giveCommand(int unitIndex, const CommandType *commandType, Unit *u= NULL);
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CommandResult giveCommand(Unit *unit, const CommandType *commandType, const Vec2i &pos);
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//get data
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const ControlType getControlType();
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int getMapMaxPlayers();
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@ -83,13 +84,13 @@ public:
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const Unit *getOnSightUnit(int unitIndex);
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const FactionType *getMyFactionType();
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Faction *getMyFaction();
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const TechTree *getTechTree();
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const TechTree *getTechTree();
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bool isResourceNear(const Vec2i &pos, const ResourceType *rt, Vec2i &resourcePos, Faction *faction, bool fallbackToPeersHarvestingSameResource) const;
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bool getNearestSightedResource(const ResourceType *rt, const Vec2i &pos, Vec2i &resultPos, bool usableResourceTypeOnly);
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bool isAlly(const Unit *unit) const;
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bool isAlly(int factionIndex) const;
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bool reqsOk(const RequirableType *rt);
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bool reqsOk(const CommandType *ct);
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bool reqsOk(const RequirableType *rt);
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bool reqsOk(const CommandType *ct);
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bool checkCosts(const ProducibleType *pt);
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bool isFreeCells(const Vec2i &pos, int size, Field field);
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@ -35,14 +35,15 @@ const int Logger::logLineCount= 15;
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// ===================== PUBLIC ========================
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Logger::Logger(){
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Logger::Logger() {
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string logs_path = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey);
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fileName= logs_path + "log.txt";
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loadingTexture=NULL;
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showProgressBar = false;
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}
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Logger::~Logger(){
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Logger::~Logger() {
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cleanupLoadingTexture();
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}
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@ -66,12 +67,12 @@ void Logger::cleanupLoadingTexture() {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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}
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Logger & Logger::getInstance(){
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Logger & Logger::getInstance() {
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static Logger logger;
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return logger;
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}
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void Logger::add(const string &str, bool renderScreen){
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void Logger::add(const string &str, bool renderScreen) {
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FILE *f=fopen(fileName.c_str(), "at+");
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if(f!=NULL){
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fprintf(f, "%s\n", str.c_str());
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@ -83,7 +84,7 @@ void Logger::add(const string &str, bool renderScreen){
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}
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}
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void Logger::clear(){
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void Logger::clear() {
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string s="Log file\n";
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FILE *f= fopen(fileName.c_str(), "wt+");
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@ -97,8 +98,7 @@ void Logger::clear(){
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fclose(f);
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}
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void Logger::loadLoadingScreen(string filepath){
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void Logger::loadLoadingScreen(string filepath) {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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|
@ -152,13 +152,14 @@ void Logger::renderLoadingScreen() {
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metrics.getVirtualW()/4,
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62*metrics.getVirtualH()/100, false);
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renderer.renderProgressBar(
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progress,
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metrics.getVirtualW()/4,
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59*metrics.getVirtualH()/100,
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coreData.getDisplayFontSmall(),
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350,""); // no string here, because it has to be language specific and does not give much information
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if(showProgressBar == true) {
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renderer.renderProgressBar(
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progress,
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metrics.getVirtualW()/4,
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59*metrics.getVirtualH()/100,
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coreData.getDisplayFontSmall(),
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350,""); // no string here, because it has to be language specific and does not give much information
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}
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renderer.swapBuffers();
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}
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|
|
|
@ -43,7 +43,8 @@ private:
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string subtitle;
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string current;
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Texture2D *loadingTexture;
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int progress;
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int progress;
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bool showProgressBar;
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private:
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Logger();
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|
@ -58,7 +59,9 @@ public:
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void setState(const string &state) {this->state= state;}
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void setSubtitle(const string &subtitle) {this->subtitle= subtitle;}
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void setProgress(int value) { this->progress = value; }
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int getProgress() const {return progress;}
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int getProgress() const {return progress;}
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void showProgress() { showProgressBar = true;}
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void hideProgress() { showProgressBar = false;}
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void add(const string &str, bool renderScreen= false);
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void loadLoadingScreen(string filepath);
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|
|
|
@ -152,18 +152,18 @@ void CommanderNetworkThread::execute() {
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// =====================================================
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Commander::Commander() {
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this->networkThread = new CommanderNetworkThread(this);
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this->networkThread->setUniqueID(__FILE__);
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this->networkThread->start();
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//this->networkThread = new CommanderNetworkThread(this);
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//this->networkThread->setUniqueID(__FILE__);
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//this->networkThread->start();
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}
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|
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Commander::~Commander() {
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if(BaseThread::shutdownAndWait(networkThread) == true) {
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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delete networkThread;
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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}
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networkThread = NULL;
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//if(BaseThread::shutdownAndWait(networkThread) == true) {
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// SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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// delete networkThread;
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// SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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||||
//}
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||||
//networkThread = NULL;
|
||||
}
|
||||
|
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void Commander::init(World *world){
|
||||
|
@ -455,6 +455,9 @@ CommandResult Commander::pushNetworkCommand(const NetworkCommand* networkCommand
|
|||
}
|
||||
|
||||
void Commander::signalNetworkUpdate(Game *game) {
|
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updateNetwork(game);
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/*
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if(this->networkThread != NULL) {
|
||||
this->game = game;
|
||||
this->networkThread->signalUpdate(1);
|
||||
|
@ -465,10 +468,11 @@ void Commander::signalNetworkUpdate(Game *game) {
|
|||
game->render();
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
void Commander::commanderNetworkUpdateTask(int id) {
|
||||
updateNetwork(game);
|
||||
//updateNetwork(game);
|
||||
}
|
||||
|
||||
void Commander::updateNetwork(Game *game) {
|
||||
|
@ -476,26 +480,28 @@ void Commander::updateNetwork(Game *game) {
|
|||
|
||||
//check that this is a keyframe
|
||||
//GameSettings *gameSettings = this->world->getGame()->getGameSettings();
|
||||
GameSettings *gameSettings = game->getGameSettings();
|
||||
if( networkManager.isNetworkGame() == false ||
|
||||
(world->getFrameCount() % gameSettings->getNetworkFramePeriod()) == 0) {
|
||||
if(game != NULL) {
|
||||
GameSettings *gameSettings = game->getGameSettings();
|
||||
if( networkManager.isNetworkGame() == false ||
|
||||
(world->getFrameCount() % gameSettings->getNetworkFramePeriod()) == 0) {
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] networkManager.isNetworkGame() = %d,world->getFrameCount() = %d, gameSettings->getNetworkFramePeriod() = %d\n",__FILE__,__FUNCTION__,__LINE__,networkManager.isNetworkGame(),world->getFrameCount(),gameSettings->getNetworkFramePeriod());
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] networkManager.isNetworkGame() = %d,world->getFrameCount() = %d, gameSettings->getNetworkFramePeriod() = %d\n",__FILE__,__FUNCTION__,__LINE__,networkManager.isNetworkGame(),world->getFrameCount(),gameSettings->getNetworkFramePeriod());
|
||||
|
||||
GameNetworkInterface *gameNetworkInterface= NetworkManager::getInstance().getGameNetworkInterface();
|
||||
GameNetworkInterface *gameNetworkInterface= NetworkManager::getInstance().getGameNetworkInterface();
|
||||
|
||||
perfTimer.start();
|
||||
//update the keyframe
|
||||
gameNetworkInterface->updateKeyframe(world->getFrameCount());
|
||||
if(perfTimer.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] gameNetworkInterface->updateKeyframe for %d took %lld msecs\n",__FILE__,__FUNCTION__,__LINE__,world->getFrameCount(),perfTimer.getMillis());
|
||||
perfTimer.start();
|
||||
//update the keyframe
|
||||
gameNetworkInterface->updateKeyframe(world->getFrameCount());
|
||||
if(perfTimer.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] gameNetworkInterface->updateKeyframe for %d took %lld msecs\n",__FILE__,__FUNCTION__,__LINE__,world->getFrameCount(),perfTimer.getMillis());
|
||||
|
||||
perfTimer.start();
|
||||
//give pending commands
|
||||
for(int i= 0; i < gameNetworkInterface->getPendingCommandCount(); ++i){
|
||||
giveNetworkCommand(gameNetworkInterface->getPendingCommand(i));
|
||||
}
|
||||
if(perfTimer.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] giveNetworkCommand took %lld msecs, PendingCommandCount = %d\n",__FILE__,__FUNCTION__,__LINE__,perfTimer.getMillis(),gameNetworkInterface->getPendingCommandCount());
|
||||
gameNetworkInterface->clearPendingCommands();
|
||||
perfTimer.start();
|
||||
//give pending commands
|
||||
for(int i= 0; i < gameNetworkInterface->getPendingCommandCount(); ++i){
|
||||
giveNetworkCommand(gameNetworkInterface->getPendingCommand(i));
|
||||
}
|
||||
if(perfTimer.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] giveNetworkCommand took %lld msecs, PendingCommandCount = %d\n",__FILE__,__FUNCTION__,__LINE__,perfTimer.getMillis(),gameNetworkInterface->getPendingCommandCount());
|
||||
gameNetworkInterface->clearPendingCommands();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -77,8 +77,8 @@ private:
|
|||
World *world;
|
||||
Chrono perfTimer;
|
||||
|
||||
CommanderNetworkThread *networkThread;
|
||||
Game *game;
|
||||
//CommanderNetworkThread *networkThread;
|
||||
//Game *game;
|
||||
|
||||
public:
|
||||
Commander();
|
||||
|
|
|
@ -89,6 +89,9 @@ Game::Game(Program *program, const GameSettings *gameSettings):
|
|||
speed= sNormal;
|
||||
showFullConsole= false;
|
||||
|
||||
Logger &logger= Logger::getInstance();
|
||||
logger.showProgress();
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
}
|
||||
|
||||
|
@ -108,14 +111,16 @@ Game::~Game() {
|
|||
logger.loadLoadingScreen("");
|
||||
logger.setState(Lang::getInstance().get("Deleting"));
|
||||
logger.add("Game", true);
|
||||
logger.hideProgress();
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
SoundRenderer::getInstance().stopAllSounds();
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
deleteValues(aiInterfaces.begin(), aiInterfaces.end());
|
||||
aiInterfaces.clear();
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
|
@ -125,7 +130,7 @@ Game::~Game() {
|
|||
|
||||
world.end(); //must die before selection because of referencers
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] aiInterfaces.size() = %d\n",__FILE__,__FUNCTION__,__LINE__,aiInterfaces.size());
|
||||
|
||||
// MUST DO THIS LAST!!!! Because objects above have pointers to things like
|
||||
// unit particles and fade them out etc and this end method deletes the original
|
||||
|
@ -546,6 +551,8 @@ void Game::init(bool initForPreviewOnly)
|
|||
bool isNetworkGame = this->gameSettings.isNetworkGame();
|
||||
NetworkRole role = networkManager.getNetworkRole();
|
||||
|
||||
deleteValues(aiInterfaces.begin(), aiInterfaces.end());
|
||||
|
||||
aiInterfaces.resize(world.getFactionCount());
|
||||
for(int i=0; i < world.getFactionCount(); ++i) {
|
||||
Faction *faction= world.getFaction(i);
|
||||
|
|
|
@ -124,13 +124,17 @@ void ClientInterface::update() {
|
|||
}
|
||||
}
|
||||
|
||||
int lastSendElapsed = difftime(time(NULL),lastNetworkCommandListSendTime);
|
||||
if(lastNetworkCommandListSendTime > 0) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] lastSendElapsed = %d\n",__FILE__,__FUNCTION__,__LINE__,lastSendElapsed);
|
||||
double lastSendElapsed = difftime(time(NULL),lastNetworkCommandListSendTime);
|
||||
if(lastNetworkCommandListSendTime > 0) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] lastSendElapsed = %f\n",__FILE__,__FUNCTION__,__LINE__,lastSendElapsed);
|
||||
|
||||
if(networkMessageCommandList.getCommandCount() > 0 ||
|
||||
(lastNetworkCommandListSendTime > 0 && lastSendElapsed >= ClientInterface::maxNetworkCommandListSendTimeWait)) {
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
lastNetworkCommandListSendTime = time(NULL);
|
||||
sendMessage(&networkMessageCommandList);
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
}
|
||||
|
||||
// Possible cause of out of synch since we have more commands that need
|
||||
|
|
|
@ -263,6 +263,10 @@ ConnectionSlot::ConnectionSlot(ServerInterface* serverInterface, int playerIndex
|
|||
ConnectionSlot::~ConnectionSlot() {
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] START\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
close();
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
if(BaseThread::shutdownAndWait(slotThreadWorker) == true) {
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
delete slotThreadWorker;
|
||||
|
@ -270,8 +274,6 @@ ConnectionSlot::~ConnectionSlot() {
|
|||
}
|
||||
slotThreadWorker = NULL;
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
close();
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] END\n",__FILE__,__FUNCTION__);
|
||||
}
|
||||
|
||||
|
|
|
@ -264,22 +264,23 @@ bool ServerInterface::switchSlot(int fromPlayerIndex,int toPlayerIndex) {
|
|||
}
|
||||
|
||||
void ServerInterface::removeSlot(int playerIndex,int lockedSlotIndex) {
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d playerIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,playerIndex);
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] playerIndex = %d, lockedSlotIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,playerIndex,lockedSlotIndex);
|
||||
|
||||
MutexSafeWrapper safeMutex(&serverSynchAccessor,intToStr(__LINE__));
|
||||
// Mention to everyone that this player is disconnected
|
||||
|
||||
MutexSafeWrapper safeMutexSlot(NULL,intToStr(__LINE__) + "_" + intToStr(playerIndex));
|
||||
if(playerIndex != lockedSlotIndex) {
|
||||
safeMutexSlot.setMutex(&slotAccessorMutexes[playerIndex],intToStr(__LINE__) + "_" + intToStr(playerIndex));
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] playerIndex = %d, lockedSlotIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,playerIndex,lockedSlotIndex);
|
||||
safeMutexSlot.setMutex(&slotAccessorMutexes[playerIndex],intToStr(__LINE__) + string("_") + intToStr(playerIndex));
|
||||
}
|
||||
|
||||
ConnectionSlot *slot = slots[playerIndex];
|
||||
|
||||
bool notifyDisconnect = false;
|
||||
char szBuf[4096]="";
|
||||
if( slot != NULL) {
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d playerIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,playerIndex);
|
||||
if(slot != NULL) {
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] playerIndex = %d, lockedSlotIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,playerIndex,lockedSlotIndex);
|
||||
|
||||
if(slot->getLastReceiveCommandListTime() > 0) {
|
||||
const char* msgTemplate = "Player %s, disconnected from the game.";
|
||||
|
@ -293,30 +294,31 @@ void ServerInterface::removeSlot(int playerIndex,int lockedSlotIndex) {
|
|||
notifyDisconnect = true;
|
||||
}
|
||||
}
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d playerIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,playerIndex);
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] playerIndex = %d, lockedSlotIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,playerIndex,lockedSlotIndex);
|
||||
|
||||
slots[playerIndex]= NULL;
|
||||
|
||||
safeMutexSlot.ReleaseLock();
|
||||
safeMutex.ReleaseLock();
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d playerIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,playerIndex);
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] playerIndex = %d, lockedSlotIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,playerIndex,lockedSlotIndex);
|
||||
|
||||
delete slot;
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d playerIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,playerIndex);
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] playerIndex = %d, lockedSlotIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,playerIndex,lockedSlotIndex);
|
||||
|
||||
updateListen();
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d playerIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,playerIndex);
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] playerIndex = %d, lockedSlotIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,playerIndex,lockedSlotIndex);
|
||||
|
||||
if(notifyDisconnect == true) {
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d playerIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,playerIndex);
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] playerIndex = %d, lockedSlotIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,playerIndex,lockedSlotIndex);
|
||||
string sMsg = szBuf;
|
||||
sendTextMessage(sMsg,-1, true, lockedSlotIndex);
|
||||
//sendTextMessage(sMsg,-1, true, lockedSlotIndex);
|
||||
queueTextMessage(sMsg,-1, true);
|
||||
}
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d playerIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,playerIndex);
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] playerIndex = %d, lockedSlotIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,playerIndex,lockedSlotIndex);
|
||||
}
|
||||
|
||||
ConnectionSlot* ServerInterface::getSlot(int playerIndex) {
|
||||
|
@ -602,6 +604,8 @@ void ServerInterface::update() {
|
|||
// properly identified themselves within the alloted time period
|
||||
validateConnectedClients();
|
||||
|
||||
processTextMessageQueue();
|
||||
|
||||
std::map<PLATFORM_SOCKET,bool> socketTriggeredList;
|
||||
//update all slots
|
||||
updateSocketTriggeredList(socketTriggeredList);
|
||||
|
@ -642,7 +646,7 @@ void ServerInterface::update() {
|
|||
threadsDone = true;
|
||||
// Examine all threads for completion of delegation
|
||||
for(int i= 0; exitServer == false && i < GameConstants::maxPlayers; ++i) {
|
||||
MutexSafeWrapper safeMutexSlot(&slotAccessorMutexes[i],intToStr(__LINE__) + "_" + intToStr(i));
|
||||
MutexSafeWrapper safeMutexSlot(&slotAccessorMutexes[i],intToStr(__LINE__) + string("_") + intToStr(i));
|
||||
ConnectionSlot* connectionSlot = slots[i];
|
||||
if(connectionSlot != NULL && mapSlotSignalledList[i] == true &&
|
||||
slotsCompleted.find(i) == slotsCompleted.end()) {
|
||||
|
@ -1095,6 +1099,27 @@ void ServerInterface::waitUntilReady(Checksum* checksum) {
|
|||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s] END\n",__FUNCTION__);
|
||||
}
|
||||
|
||||
void ServerInterface::processTextMessageQueue() {
|
||||
MutexSafeWrapper safeMutexSlot(&textMessageQueueThreadAccessor,intToStr(__LINE__));
|
||||
if(textMessageQueue.size() > 0) {
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
for(int i = 0; i < textMessageQueue.size(); ++i) {
|
||||
TextMessageQueue &item = textMessageQueue[i];
|
||||
sendTextMessage(item.text, item.teamIndex, item.echoLocal);
|
||||
}
|
||||
textMessageQueue.clear();
|
||||
}
|
||||
}
|
||||
|
||||
void ServerInterface::queueTextMessage(const string &text, int teamIndex, bool echoLocal) {
|
||||
MutexSafeWrapper safeMutexSlot(&textMessageQueueThreadAccessor,intToStr(__LINE__));
|
||||
TextMessageQueue item;
|
||||
item.text = text;
|
||||
item.teamIndex = teamIndex;
|
||||
item.echoLocal = echoLocal;
|
||||
textMessageQueue.push_back(item);
|
||||
}
|
||||
|
||||
void ServerInterface::sendTextMessage(const string &text, int teamIndex, bool echoLocal) {
|
||||
sendTextMessage(text, teamIndex, echoLocal, -1);
|
||||
}
|
||||
|
@ -1327,6 +1352,8 @@ void ServerInterface::broadcastMessage(const NetworkMessage* networkMessage, int
|
|||
}
|
||||
}
|
||||
else {
|
||||
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
for(int i= 0; exitServer == false && i < GameConstants::maxPlayers; ++i) {
|
||||
MutexSafeWrapper safeMutexSlot(NULL,intToStr(__LINE__) + "_" + intToStr(i));
|
||||
if(i != lockedSlotIndex) {
|
||||
|
|
|
@ -35,6 +35,13 @@ namespace Glest{ namespace Game{
|
|||
|
||||
class ServerInterface: public GameNetworkInterface, public ConnectionSlotCallbackInterface, public SimpleTaskCallbackInterface, public FTPClientValidationInterface {
|
||||
|
||||
class TextMessageQueue {
|
||||
public:
|
||||
string text;
|
||||
int teamIndex;
|
||||
bool echoLocal;
|
||||
};
|
||||
|
||||
private:
|
||||
ConnectionSlot* slots[GameConstants::maxPlayers];
|
||||
Mutex slotAccessorMutexes[GameConstants::maxPlayers];
|
||||
|
@ -57,6 +64,9 @@ private:
|
|||
bool exitServer;
|
||||
int64 nextEventId;
|
||||
|
||||
Mutex textMessageQueueThreadAccessor;
|
||||
vector<TextMessageQueue> textMessageQueue;
|
||||
|
||||
public:
|
||||
ServerInterface();
|
||||
virtual ~ServerInterface();
|
||||
|
@ -75,6 +85,8 @@ public:
|
|||
virtual void sendTextMessage(const string &text, int teamIndex, bool echoLocal=false);
|
||||
void sendTextMessage(const string &text, int teamIndex, bool echoLocal, int lockedSlotIndex);
|
||||
|
||||
void queueTextMessage(const string &text, int teamIndex, bool echoLocal=false);
|
||||
|
||||
virtual void quitGame(bool userManuallyQuit);
|
||||
|
||||
//misc
|
||||
|
@ -138,6 +150,8 @@ private:
|
|||
std::map<string,string> publishToMasterserver();
|
||||
|
||||
int64 getNextEventId();
|
||||
|
||||
void processTextMessageQueue();
|
||||
};
|
||||
|
||||
}}//end namespace
|
||||
|
|
|
@ -95,8 +95,8 @@ bool strToFloat(const string &s, float *f){
|
|||
return true;
|
||||
}
|
||||
|
||||
string boolToStr(bool b){
|
||||
if(b){
|
||||
string boolToStr(bool b) {
|
||||
if(b) {
|
||||
return "1";
|
||||
}
|
||||
else{
|
||||
|
@ -106,25 +106,25 @@ string boolToStr(bool b){
|
|||
|
||||
string intToStr(int64 i) {
|
||||
char str[strSize]="";
|
||||
sprintf(str, "%lld", (long long int)i);
|
||||
snprintf(str, strSize-1, "%lld", (long long int)i);
|
||||
return str;
|
||||
}
|
||||
|
||||
string intToHex(int i){
|
||||
char str[strSize]="";
|
||||
sprintf(str, "%x", i);
|
||||
snprintf(str, strSize-1, "%x", i);
|
||||
return str;
|
||||
}
|
||||
|
||||
string floatToStr(float f,int precsion){
|
||||
string floatToStr(float f,int precsion) {
|
||||
char str[strSize]="";
|
||||
sprintf(str, "%.*f", precsion,f);
|
||||
snprintf(str, strSize-1, "%.*f", precsion,f);
|
||||
return str;
|
||||
}
|
||||
|
||||
string doubleToStr(double d,int precsion){
|
||||
string doubleToStr(double d,int precsion) {
|
||||
char str[strSize]="";
|
||||
sprintf(str, "%.*f", precsion,d);
|
||||
snprintf(str, strSize-1, "%.*f", precsion,d);
|
||||
return str;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue