Added logic to NOT trigger camera mousemove if keyboard has a key pressed so you can scroll with keys and still move mouse simultaneously

This commit is contained in:
Mark Vejvoda 2010-03-27 21:32:33 +00:00
parent 02b1cb40e2
commit cda368b96c
5 changed files with 41 additions and 25 deletions

View File

@ -437,24 +437,26 @@ void Game::mouseMove(int x, int y, const MouseState *ms){
}
else {
//main window
if (y < 10) {
gameCamera.setMoveZ(-scrollSpeed);
}
else if (y > metrics.getVirtualH() - 10) {
gameCamera.setMoveZ(scrollSpeed);
}
else {
gameCamera.setMoveZ(0);
}
if(Window::isKeyDown() == false) {
if (y < 10) {
gameCamera.setMoveZ(-scrollSpeed);
}
else if (y > metrics.getVirtualH() - 10) {
gameCamera.setMoveZ(scrollSpeed);
}
else {
gameCamera.setMoveZ(0);
}
if (x < 10) {
gameCamera.setMoveX(-scrollSpeed);
}
else if (x > metrics.getVirtualW() - 10) {
gameCamera.setMoveX(scrollSpeed);
}
else {
gameCamera.setMoveX(0);
if (x < 10) {
gameCamera.setMoveX(-scrollSpeed);
}
else if (x > metrics.getVirtualW() - 10) {
gameCamera.setMoveX(scrollSpeed);
}
else {
gameCamera.setMoveX(0);
}
}
if (mainMessageBox.getEnabled()) {

View File

@ -111,6 +111,7 @@ private:
static unsigned int lastMouseEvent; /** for use in mouse hover calculations */
static MouseState mouseState;
static Vec2i mousePos;
static bool isKeyPressedDown;
static void setLastMouseEvent(unsigned int lastMouseEvent) {Window::lastMouseEvent = lastMouseEvent;}
static unsigned int getLastMouseEvent() {return Window::lastMouseEvent;}
@ -127,6 +128,7 @@ protected:
public:
static bool handleEvent();
static void revertMousePos();
static bool isKeyDown() { return isKeyPressedDown; }
Window();

View File

@ -110,7 +110,8 @@ private:
static unsigned int lastMouseEvent; /** for use in mouse hover calculations */
static MouseState mouseState;
static Vec2i mousePos;
static Vec2i mousePos;
static bool isKeyPressedDown;
static void setLastMouseEvent(unsigned int lastMouseEvent) {Window::lastMouseEvent = lastMouseEvent;}
static unsigned int getLastMouseEvent() {return Window::lastMouseEvent;}
@ -119,7 +120,7 @@ private:
static void setMouseState(MouseButton b, bool state) {Window::mouseState.set(b, state);}
static const Vec2i &getMousePos() {return Window::mousePos;}
static void setMousePos(const Vec2i &mousePos) {Window::mousePos = mousePos;}
static void setMousePos(const Vec2i &mousePos) {Window::mousePos = mousePos;}
protected:
WindowHandle handle;
@ -137,6 +138,7 @@ protected:
public:
static bool handleEvent();
static void revertMousePos();
static bool isKeyDown() { return isKeyPressedDown; }
//contructor & destructor
Window();

View File

@ -36,7 +36,7 @@ static int oldX=0,oldY=0;
unsigned int Window::lastMouseEvent = 0; /** for use in mouse hover calculations */
Vec2i Window::mousePos;
MouseState Window::mouseState;
bool Window::isKeyPressedDown = false;
// ========== PUBLIC ==========
@ -59,6 +59,7 @@ Window::~Window() {
bool Window::handleEvent() {
SDL_Event event;
SDL_GetMouseState(&oldX,&oldY);
while(SDL_PollEvent(&event)) {
try {
//printf("START [%d]\n",event.type);
@ -69,8 +70,8 @@ bool Window::handleEvent() {
case SDL_MOUSEMOTION:
//printf("In [%s::%s] Line :%d\n",__FILE__,__FUNCTION__,__LINE__);
setLastMouseEvent(Chrono::getCurMillis());
setMousePos(Vec2i(event.button.x, event.button.y));
setLastMouseEvent(Chrono::getCurMillis());
setMousePos(Vec2i(event.button.x, event.button.y));
break;
}
@ -106,13 +107,14 @@ bool Window::handleEvent() {
setMouseState(mbCenter, event.motion.state & SDL_BUTTON_MMASK);
if(global_window) {
global_window->eventMouseMove(event.motion.x, event.motion.y, &getMouseState()); //&ms);
global_window->eventMouseMove(event.motion.x, event.motion.y, &getMouseState()); //&ms);
}
break;
}
case SDL_KEYDOWN:
//printf("In [%s::%s] Line :%d\n",__FILE__,__FUNCTION__,__LINE__);
Window::isKeyPressedDown = true;
/* handle ALT+Return */
if(event.key.keysym.sym == SDLK_RETURN
&& (event.key.keysym.mod & (KMOD_LALT | KMOD_RALT))) {
@ -125,6 +127,9 @@ bool Window::handleEvent() {
break;
case SDL_KEYUP:
//printf("In [%s::%s] Line :%d\n",__FILE__,__FUNCTION__,__LINE__);
Window::isKeyPressedDown = false;
if(global_window) {
global_window->eventKeyUp(getKey(event.key.keysym));
}

View File

@ -1,7 +1,7 @@
// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
// Copyright (C) 2001-2008 Martio Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
@ -38,6 +38,7 @@ unsigned int Window::lastMouseEvent = 0; /** for use in mouse hover calculations
static int oldX=0,oldY=0;
Vec2i Window::mousePos;
MouseState Window::mouseState;
bool Window::isKeyPressedDown = false;
// ===================== PUBLIC ========================
@ -381,6 +382,8 @@ LRESULT CALLBACK Window::eventRouter(HWND hwnd, UINT msg, WPARAM wParam, LPARAM
}
case WM_KEYDOWN: {
Window::isKeyPressedDown = true;
eventWindow->eventKeyDown(static_cast<char>(wParam));
break;
@ -398,7 +401,9 @@ LRESULT CALLBACK Window::eventRouter(HWND hwnd, UINT msg, WPARAM wParam, LPARAM
}
case WM_KEYUP: {
Window::isKeyPressedDown = false;
eventWindow->eventKeyUp(static_cast<char>(wParam));
break;