Added logic to NOT trigger camera mousemove if keyboard has a key pressed so you can scroll with keys and still move mouse simultaneously
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02b1cb40e2
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@ -437,24 +437,26 @@ void Game::mouseMove(int x, int y, const MouseState *ms){
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}
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else {
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//main window
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if (y < 10) {
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gameCamera.setMoveZ(-scrollSpeed);
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}
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else if (y > metrics.getVirtualH() - 10) {
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gameCamera.setMoveZ(scrollSpeed);
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}
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else {
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gameCamera.setMoveZ(0);
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}
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if(Window::isKeyDown() == false) {
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if (y < 10) {
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gameCamera.setMoveZ(-scrollSpeed);
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}
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else if (y > metrics.getVirtualH() - 10) {
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gameCamera.setMoveZ(scrollSpeed);
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}
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else {
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gameCamera.setMoveZ(0);
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}
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if (x < 10) {
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gameCamera.setMoveX(-scrollSpeed);
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}
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else if (x > metrics.getVirtualW() - 10) {
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gameCamera.setMoveX(scrollSpeed);
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}
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else {
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gameCamera.setMoveX(0);
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if (x < 10) {
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gameCamera.setMoveX(-scrollSpeed);
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}
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else if (x > metrics.getVirtualW() - 10) {
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gameCamera.setMoveX(scrollSpeed);
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}
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else {
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gameCamera.setMoveX(0);
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}
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}
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if (mainMessageBox.getEnabled()) {
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@ -111,6 +111,7 @@ private:
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static unsigned int lastMouseEvent; /** for use in mouse hover calculations */
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static MouseState mouseState;
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static Vec2i mousePos;
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static bool isKeyPressedDown;
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static void setLastMouseEvent(unsigned int lastMouseEvent) {Window::lastMouseEvent = lastMouseEvent;}
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static unsigned int getLastMouseEvent() {return Window::lastMouseEvent;}
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@ -127,6 +128,7 @@ protected:
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public:
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static bool handleEvent();
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static void revertMousePos();
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static bool isKeyDown() { return isKeyPressedDown; }
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Window();
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@ -110,7 +110,8 @@ private:
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static unsigned int lastMouseEvent; /** for use in mouse hover calculations */
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static MouseState mouseState;
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static Vec2i mousePos;
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static Vec2i mousePos;
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static bool isKeyPressedDown;
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static void setLastMouseEvent(unsigned int lastMouseEvent) {Window::lastMouseEvent = lastMouseEvent;}
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static unsigned int getLastMouseEvent() {return Window::lastMouseEvent;}
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@ -119,7 +120,7 @@ private:
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static void setMouseState(MouseButton b, bool state) {Window::mouseState.set(b, state);}
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static const Vec2i &getMousePos() {return Window::mousePos;}
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static void setMousePos(const Vec2i &mousePos) {Window::mousePos = mousePos;}
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static void setMousePos(const Vec2i &mousePos) {Window::mousePos = mousePos;}
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protected:
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WindowHandle handle;
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@ -137,6 +138,7 @@ protected:
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public:
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static bool handleEvent();
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static void revertMousePos();
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static bool isKeyDown() { return isKeyPressedDown; }
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//contructor & destructor
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Window();
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@ -36,7 +36,7 @@ static int oldX=0,oldY=0;
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unsigned int Window::lastMouseEvent = 0; /** for use in mouse hover calculations */
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Vec2i Window::mousePos;
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MouseState Window::mouseState;
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bool Window::isKeyPressedDown = false;
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// ========== PUBLIC ==========
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@ -59,6 +59,7 @@ Window::~Window() {
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bool Window::handleEvent() {
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SDL_Event event;
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SDL_GetMouseState(&oldX,&oldY);
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while(SDL_PollEvent(&event)) {
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try {
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//printf("START [%d]\n",event.type);
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@ -69,8 +70,8 @@ bool Window::handleEvent() {
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case SDL_MOUSEMOTION:
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//printf("In [%s::%s] Line :%d\n",__FILE__,__FUNCTION__,__LINE__);
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setLastMouseEvent(Chrono::getCurMillis());
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setMousePos(Vec2i(event.button.x, event.button.y));
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setLastMouseEvent(Chrono::getCurMillis());
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setMousePos(Vec2i(event.button.x, event.button.y));
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break;
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}
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@ -106,13 +107,14 @@ bool Window::handleEvent() {
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setMouseState(mbCenter, event.motion.state & SDL_BUTTON_MMASK);
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if(global_window) {
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global_window->eventMouseMove(event.motion.x, event.motion.y, &getMouseState()); //&ms);
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global_window->eventMouseMove(event.motion.x, event.motion.y, &getMouseState()); //&ms);
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}
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break;
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}
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case SDL_KEYDOWN:
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//printf("In [%s::%s] Line :%d\n",__FILE__,__FUNCTION__,__LINE__);
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Window::isKeyPressedDown = true;
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/* handle ALT+Return */
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if(event.key.keysym.sym == SDLK_RETURN
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&& (event.key.keysym.mod & (KMOD_LALT | KMOD_RALT))) {
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@ -125,6 +127,9 @@ bool Window::handleEvent() {
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break;
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case SDL_KEYUP:
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//printf("In [%s::%s] Line :%d\n",__FILE__,__FUNCTION__,__LINE__);
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Window::isKeyPressedDown = false;
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if(global_window) {
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global_window->eventKeyUp(getKey(event.key.keysym));
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}
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@ -1,7 +1,7 @@
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// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martiño Figueroa
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// Copyright (C) 2001-2008 Martio Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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@ -38,6 +38,7 @@ unsigned int Window::lastMouseEvent = 0; /** for use in mouse hover calculations
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static int oldX=0,oldY=0;
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Vec2i Window::mousePos;
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MouseState Window::mouseState;
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bool Window::isKeyPressedDown = false;
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// ===================== PUBLIC ========================
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@ -381,6 +382,8 @@ LRESULT CALLBACK Window::eventRouter(HWND hwnd, UINT msg, WPARAM wParam, LPARAM
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}
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case WM_KEYDOWN: {
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Window::isKeyPressedDown = true;
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eventWindow->eventKeyDown(static_cast<char>(wParam));
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break;
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@ -398,7 +401,9 @@ LRESULT CALLBACK Window::eventRouter(HWND hwnd, UINT msg, WPARAM wParam, LPARAM
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}
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case WM_KEYUP: {
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Window::isKeyPressedDown = false;
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eventWindow->eventKeyUp(static_cast<char>(wParam));
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break;
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