- fixed silly bug when editing username in custom game menu interferes with chat.

This commit is contained in:
Mark Vejvoda 2010-10-08 15:20:24 +00:00
parent c0c031569b
commit cdba95f6ac
1 changed files with 3 additions and 3 deletions

View File

@ -1242,7 +1242,7 @@ void MenuStateCustomGame::update() {
if(switchSetupRequests[i]->getNetworkPlayerName() != "") {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d] i = %d, labelPlayerNames[newFactionIdx].getText() [%s] switchSetupRequests[i]->getNetworkPlayerName() [%s]\n",__FILE__,__FUNCTION__,__LINE__,i,labelPlayerNames[newFactionIdx].getText().c_str(),switchSetupRequests[i]->getNetworkPlayerName().c_str());
labelPlayerNames[newFactionIdx].setText(switchSetupRequests[i]->getNetworkPlayerName());
SetActivePlayerNameEditor();
//SetActivePlayerNameEditor();
}
}
catch(const runtime_error &e) {
@ -1268,7 +1268,7 @@ void MenuStateCustomGame::update() {
else {
labelPlayerNames[i].setText("");
}
SetActivePlayerNameEditor();
//SetActivePlayerNameEditor();
//switchSetupRequests[i]->clearSwitchFlag(ssrft_NetworkPlayerName);
}
}
@ -2025,7 +2025,7 @@ GameSettings MenuStateCustomGame::loadGameSettingsFromFile(std::string fileName)
labelPlayerNames[i].setText(gameSettings.getNetworkPlayerName(i));
}
SetActivePlayerNameEditor();
//SetActivePlayerNameEditor();
updateControlers();
updateNetworkSlots();