- attempt to ensure color picking ALWAYS has unique colors

- better handling of scenario's that are missing techtrees
This commit is contained in:
Mark Vejvoda 2013-11-24 04:44:12 +00:00
parent 8414077d7a
commit ceb799a66e
6 changed files with 67 additions and 0 deletions

View File

@ -1121,6 +1121,12 @@ void Game::load(int loadTypes) {
world.loadTech( config.getPathListForType(ptTechs,scenarioDir), techName,
factions, &checksum,loadedFileList);
if(world.getTechTree() == NULL || world.getTechTree()->getNameUntranslated() == "") {
char szBuf[8096]="";
snprintf(szBuf,8096,"Line ref: %d, ERROR: Cannot find techtree: [%s]",__LINE__,techName.c_str());
throw megaglest_runtime_error(szBuf, true);
}
// Validate the faction setup to ensure we don't have any bad associations
/*
std::vector<std::string> results = world.validateFactionTypes();

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@ -378,7 +378,20 @@ void MenuStateScenario::launchGame() {
if(scenarioInfo.file != "" && scenarioInfo.tilesetName != "" && scenarioInfo.mapName != "" && scenarioInfo.techTreeName != "") {
GameSettings gameSettings;
loadGameSettings(&scenarioInfo, &gameSettings);
const vector<string> pathTechList = Config::getInstance().getPathListForType(ptTechs,gameSettings.getScenarioDir());
if(TechTree::exists(gameSettings.getTech(), pathTechList) == false) {
char szBuf[8096]="";
snprintf(szBuf,8096,"Line ref: %d Error: cannot find techtree [%s]\n",__LINE__,scenarioInfo.techTreeName.c_str());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
mainMessageBoxState=1;
showMessageBox( szBuf, "Error detected", false);
return;
}
program->setState(new Game(program, &gameSettings, false));
return;
}
}

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@ -174,6 +174,16 @@ Checksum TechTree::loadTech(const string &techName,
return techtreeChecksum;
}
bool TechTree::exists(const string &techName, const vector<string> &pathTechList) {
bool techFound = false;
std::auto_ptr<TechTree> techTree(new TechTree(pathTechList));
string path = techTree->findPath(techName);
if(path != "") {
techFound = true;
}
return techFound;
}
string TechTree::findPath(const string &techName) const {
return findPath(techName,pathList);
}

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@ -68,7 +68,9 @@ public:
std::map<string,vector<pair<string, string> > > &loadedFileList,
bool validationMode=false);
string findPath(const string &techName) const;
static string findPath(const string &techName, const vector<string> &pathTechList);
static bool exists(const string &techName, const vector<string> &pathTechList);
TechTree(const vector<string> pathList);
~TechTree();

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@ -286,9 +286,12 @@ private:
static unsigned char nextColorID[COLOR_COMPONENTS];
static vector<vector<unsigned char> > nextColorIDReuseList;
static map<string,bool> usedColorIDList;
static Mutex mutexNextColorID;
static auto_ptr<PixelBufferWrapper> pbo;
void assign_color();
};
}}//end namespace

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@ -1830,6 +1830,7 @@ PixelBufferWrapper::~PixelBufferWrapper() {
//unsigned char BaseColorPickEntity::nextColorID[COLOR_COMPONENTS] = {1, 1, 1, 1};
unsigned char BaseColorPickEntity::nextColorID[COLOR_COMPONENTS] = { 1, 1, 1 };
vector<vector<unsigned char> > BaseColorPickEntity::nextColorIDReuseList;
map<string,bool> BaseColorPickEntity::usedColorIDList;
Mutex BaseColorPickEntity::mutexNextColorID;
auto_ptr<PixelBufferWrapper> BaseColorPickEntity::pbo;
@ -1841,6 +1842,16 @@ void BaseColorPickEntity::recycleUniqueColor() {
reUseColor.push_back(uniqueColorID[1]);
reUseColor.push_back(uniqueColorID[2]);
nextColorIDReuseList.push_back(reUseColor);
if(usedColorIDList.size() > 0) {
string color_key = getColorDescription();
if(usedColorIDList.find(color_key) != usedColorIDList.end()) {
usedColorIDList.erase(color_key);
}
else {
printf("Line ref: %d *WARNING* color [%s] used count: %d NOT FOUND in history list!\n",__LINE__,color_key.c_str(),(int)usedColorIDList.size());
}
}
}
void BaseColorPickEntity::resetUniqueColors() {
@ -1850,17 +1861,30 @@ void BaseColorPickEntity::resetUniqueColors() {
BaseColorPickEntity::nextColorID[1] = 1;
BaseColorPickEntity::nextColorID[2] = 1;
nextColorIDReuseList.clear();
usedColorIDList.clear();
}
BaseColorPickEntity::BaseColorPickEntity() {
MutexSafeWrapper safeMutex(&mutexNextColorID);
assign_color();
}
void BaseColorPickEntity::assign_color() {
if(nextColorIDReuseList.empty() == false) {
uniqueColorID[0] = nextColorIDReuseList.back()[0];
uniqueColorID[1] = nextColorIDReuseList.back()[1];
uniqueColorID[2] = nextColorIDReuseList.back()[2];
nextColorIDReuseList.pop_back();
string color_key = getColorDescription();
if(usedColorIDList.find(color_key) == usedColorIDList.end()) {
usedColorIDList[color_key] = true;
}
else {
printf("Line ref: %d *WARNING* color [%s] ALREADY FOUND in history list!\n",__LINE__,color_key.c_str());
assign_color();
}
}
else {
uniqueColorID[0] = nextColorID[0];
@ -1904,6 +1928,15 @@ BaseColorPickEntity::BaseColorPickEntity() {
}
}
}
string color_key = getColorDescription();
if(usedColorIDList.find(color_key) == usedColorIDList.end()) {
usedColorIDList[color_key] = true;
}
else {
printf("Line ref: %d *WARNING* color [%s] ALREADY FOUND in history list!\n",__LINE__,color_key.c_str());
assign_color();
}
}
}