- bugfix for AI not using correct build spacing
This commit is contained in:
parent
c913825650
commit
d02f91d2e0
|
@ -284,8 +284,8 @@ void Ai::init(AiInterface *aiInterface, int useStartLocation) {
|
||||||
minWorkerAttackersHarvesting = faction->getAIBehaviorStaticOverideValue(aibsvcMinWorkerAttackersHarvesting);
|
minWorkerAttackersHarvesting = faction->getAIBehaviorStaticOverideValue(aibsvcMinWorkerAttackersHarvesting);
|
||||||
//printf("Discovered overriden static value for AI, scoutResourceRange = %d\n",scoutResourceRange);
|
//printf("Discovered overriden static value for AI, scoutResourceRange = %d\n",scoutResourceRange);
|
||||||
}
|
}
|
||||||
if(faction->getAIBehaviorStaticOverideValue(aibsvcMinWorkerAttackersHarvesting) != INT_MAX) {
|
if(faction->getAIBehaviorStaticOverideValue(aibsvcMinBuildSpacing) != INT_MAX) {
|
||||||
minBuildSpacing = faction->getAIBehaviorStaticOverideValue(aibsvcMinWorkerAttackersHarvesting);
|
minBuildSpacing = faction->getAIBehaviorStaticOverideValue(aibsvcMinBuildSpacing);
|
||||||
//printf("Discovered overriden static value for AI, scoutResourceRange = %d\n",scoutResourceRange);
|
//printf("Discovered overriden static value for AI, scoutResourceRange = %d\n",scoutResourceRange);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue
Block a user