transfered .tx and tx-cleanup to data, added license/readme, basic configuration
This commit is contained in:
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8d040b9f63
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* text=auto
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*.bat -text
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*.vcproj -text
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*.nsi -text
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*.sln -text
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*.vbs -text
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||||
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||||
*.ttc -text -diff
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*.ttf -text -diff
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||||
*.otf -text -diff
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*.tga -text -diff
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||||
*.png -text -diff
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*.jpg -text -diff
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||||
*.bmp -text -diff
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||||
*.xpm -text -diff
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||||
*.gif -text -diff
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||||
*.svg -text -diff
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||||
*.ico -text -diff
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||||
*.icns -text -diff
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||||
*.g3d -text -diff
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||||
*.mp4 -text -diff
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||||
*.ogg -text -diff
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||||
*.wav -text -diff
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||||
*.mp3 -text -diff
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*.gbm -text -diff
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||||
*.mgm -text -diff
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*.xcf -text -diff
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*.blend -text -diff
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*.blend1 -text -diff
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## Linux
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.*
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*~
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# Gimp
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*.xcf
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# Vim
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*.un~
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Session.vim
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.netrwhist
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## OSX
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.DS_Store
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.DS_Store?
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.AppleDouble
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.LSOverride
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Icon
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# Thumbnails
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._*
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# Files that might appear on external disk
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.Spotlight-V100
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.Trashes
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## Windows
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# Windows image file caches
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Thumbs.db
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thumbs.db
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ehthumbs.db
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# Folder config file
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Desktop.ini
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# Recycle Bin used on file shares
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$RECYCLE.BIN/
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# Visual studio
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*.suo
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*.ncb
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## Packages
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# it's better to unpack these files and commit the raw source git has its own built in compression methods
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*.7z
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*.dmg
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*.gz
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*.iso
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*.jar
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*.rar
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*.tar
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*.zip
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*.bz2
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## Logs and databases
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*.log
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*.sql
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*.sqlite
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## Git
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!.git
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!.gitignore
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!.gitattributes
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!.gitmodules
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## Repo
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*.blend
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*.blend1
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# Linux_build
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build/
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# Windows_build
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*.dll
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*.exe
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*.pdb
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*.exp
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*.lib
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*.map
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*.dmp
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*.dat
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data/glest_game/lua/
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#
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[submodule "data/glest_game"]
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path = data/glest_game
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url = https://github.com/MegaGlest/megaglest-data.git
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262
.tx/config
262
.tx/config
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@ -1,262 +0,0 @@
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[main]
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host = https://www.transifex.com
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[megaglest.main-language-file]
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source_file = data/glest_game/data/lang/english.lng
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source_lang = en
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trans.ar = data/glest_game/data/lang/arabic.lng
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;trans.ca = data/glest_game/data/lang/catalan.lng
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trans.cs = data/glest_game/data/lang/czech.lng
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trans.da = data/glest_game/data/lang/danish.lng
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trans.de = data/glest_game/data/lang/german.lng
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trans.el = data/glest_game/data/lang/greek.lng
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trans.es = data/glest_game/data/lang/spanish.lng
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trans.fr = data/glest_game/data/lang/french.lng
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trans.gd = data/glest_game/data/lang/gaelic.lng
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;trans.gl = data/glest_game/data/lang/galician.lng
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trans.he = data/glest_game/data/lang/hebrew.lng
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trans.it = data/glest_game/data/lang/italian.lng
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trans.ja = data/glest_game/data/lang/japanese.lng
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trans.nl = data/glest_game/data/lang/dutch.lng
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trans.pl = data/glest_game/data/lang/polish.lng
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trans.pt = data/glest_game/data/lang/portuguese.lng
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trans.ru = data/glest_game/data/lang/russian.lng
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trans.sl = data/glest_game/data/lang/slovenian.lng
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trans.sq = data/glest_game/data/lang/albanian.lng
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;trans.uk = data/glest_game/data/lang/ukrainian.lng
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trans.vi = data/glest_game/data/lang/vietnamese.lng
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;trans.zh_CN = data/glest_game/data/lang/chinese.lng
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[megaglest.megapack]
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source_file = data/glest_game/techs/megapack/lang/megapack_default.lng
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source_lang = en
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trans.ar = data/glest_game/techs/megapack/lang/megapack_arabic.lng
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;trans.ca = data/glest_game/techs/megapack/lang/megapack_catalan.lng
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trans.cs = data/glest_game/techs/megapack/lang/megapack_czech.lng
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trans.da = data/glest_game/techs/megapack/lang/megapack_danish.lng
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trans.de = data/glest_game/techs/megapack/lang/megapack_german.lng
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trans.el = data/glest_game/techs/megapack/lang/megapack_greek.lng
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trans.es = data/glest_game/techs/megapack/lang/megapack_spanish.lng
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trans.fr = data/glest_game/techs/megapack/lang/megapack_french.lng
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trans.gd = data/glest_game/techs/megapack/lang/megapack_gaelic.lng
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;trans.gl = data/glest_game/techs/megapack/lang/megapack_galician.lng
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trans.he = data/glest_game/techs/megapack/lang/megapack_hebrew.lng
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trans.it = data/glest_game/techs/megapack/lang/megapack_italian.lng
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trans.ja = data/glest_game/techs/megapack/lang/megapack_japanese.lng
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trans.nl = data/glest_game/techs/megapack/lang/megapack_dutch.lng
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trans.pl = data/glest_game/techs/megapack/lang/megapack_polish.lng
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trans.pt = data/glest_game/techs/megapack/lang/megapack_portuguese.lng
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trans.ru = data/glest_game/techs/megapack/lang/megapack_russian.lng
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trans.sl = data/glest_game/techs/megapack/lang/megapack_slovenian.lng
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trans.sq = data/glest_game/techs/megapack/lang/megapack_albanian.lng
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;trans.uk = data/glest_game/techs/megapack/lang/megapack_ukrainian.lng
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trans.vi = data/glest_game/techs/megapack/lang/megapack_vietnamese.lng
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;trans.zh_CN = data/glest_game/techs/megapack/lang/megapack_chinese.lng
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[megaglest.loading-screen-hints]
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source_file = data/glest_game/data/lang/hint/hint_english.lng
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source_lang = en
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trans.ar = data/glest_game/data/lang/hint/hint_arabic.lng
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||||
;trans.ca = data/glest_game/data/lang/hint/hint_catalan.lng
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trans.cs = data/glest_game/data/lang/hint/hint_czech.lng
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trans.da = data/glest_game/data/lang/hint/hint_danish.lng
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trans.de = data/glest_game/data/lang/hint/hint_german.lng
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trans.el = data/glest_game/data/lang/hint/hint_greek.lng
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trans.es = data/glest_game/data/lang/hint/hint_spanish.lng
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||||
trans.fr = data/glest_game/data/lang/hint/hint_french.lng
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||||
trans.gd = data/glest_game/data/lang/hint/hint_gaelic.lng
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;trans.gl = data/glest_game/data/lang/hint/hint_galician.lng
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||||
trans.he = data/glest_game/data/lang/hint/hint_hebrew.lng
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||||
trans.it = data/glest_game/data/lang/hint/hint_italian.lng
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||||
trans.ja = data/glest_game/data/lang/hint/hint_japanese.lng
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||||
trans.nl = data/glest_game/data/lang/hint/hint_dutch.lng
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||||
trans.pl = data/glest_game/data/lang/hint/hint_polish.lng
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trans.pt = data/glest_game/data/lang/hint/hint_portuguese.lng
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||||
trans.ru = data/glest_game/data/lang/hint/hint_russian.lng
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trans.sl = data/glest_game/data/lang/hint/hint_slovenian.lng
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||||
trans.sq = data/glest_game/data/lang/hint/hint_albanian.lng
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||||
;trans.uk = data/glest_game/data/lang/hint/hint_ukrainian.lng
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||||
trans.vi = data/glest_game/data/lang/hint/hint_vietnamese.lng
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||||
;trans.zh_CN = data/glest_game/data/lang/hint/hint_chinese.lng
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||||
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[megaglest.tutorials-1-very-basic-tutorial]
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source_file = data/glest_game/tutorials/1_very_basic_tutorial/1_very_basic_tutorial_english.lng
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source_lang = en
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||||
trans.ar = data/glest_game/tutorials/1_very_basic_tutorial/1_very_basic_tutorial_arabic.lng
|
||||
;trans.ca = data/glest_game/tutorials/1_very_basic_tutorial/1_very_basic_tutorial_catalan.lng
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||||
trans.cs = data/glest_game/tutorials/1_very_basic_tutorial/1_very_basic_tutorial_czech.lng
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||||
trans.da = data/glest_game/tutorials/1_very_basic_tutorial/1_very_basic_tutorial_danish.lng
|
||||
trans.de = data/glest_game/tutorials/1_very_basic_tutorial/1_very_basic_tutorial_german.lng
|
||||
trans.el = data/glest_game/tutorials/1_very_basic_tutorial/1_very_basic_tutorial_greek.lng
|
||||
trans.es = data/glest_game/tutorials/1_very_basic_tutorial/1_very_basic_tutorial_spanish.lng
|
||||
trans.fr = data/glest_game/tutorials/1_very_basic_tutorial/1_very_basic_tutorial_french.lng
|
||||
trans.gd = data/glest_game/tutorials/1_very_basic_tutorial/1_very_basic_tutorial_gaelic.lng
|
||||
;trans.gl = data/glest_game/tutorials/1_very_basic_tutorial/1_very_basic_tutorial_galician.lng
|
||||
trans.he = data/glest_game/tutorials/1_very_basic_tutorial/1_very_basic_tutorial_hebrew.lng
|
||||
trans.it = data/glest_game/tutorials/1_very_basic_tutorial/1_very_basic_tutorial_italian.lng
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||||
trans.ja = data/glest_game/tutorials/1_very_basic_tutorial/1_very_basic_tutorial_japanese.lng
|
||||
trans.nl = data/glest_game/tutorials/1_very_basic_tutorial/1_very_basic_tutorial_dutch.lng
|
||||
trans.pl = data/glest_game/tutorials/1_very_basic_tutorial/1_very_basic_tutorial_polish.lng
|
||||
trans.pt = data/glest_game/tutorials/1_very_basic_tutorial/1_very_basic_tutorial_portuguese.lng
|
||||
trans.ru = data/glest_game/tutorials/1_very_basic_tutorial/1_very_basic_tutorial_russian.lng
|
||||
trans.sl = data/glest_game/tutorials/1_very_basic_tutorial/1_very_basic_tutorial_slovenian.lng
|
||||
trans.sq = data/glest_game/tutorials/1_very_basic_tutorial/1_very_basic_tutorial_albanian.lng
|
||||
;trans.uk = data/glest_game/tutorials/1_very_basic_tutorial/1_very_basic_tutorial_ukrainian.lng
|
||||
trans.vi = data/glest_game/tutorials/1_very_basic_tutorial/1_very_basic_tutorial_vietnamese.lng
|
||||
;trans.zh_CN = data/glest_game/tutorials/1_very_basic_tutorial/1_very_basic_tutorial_chinese.lng
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||||
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||||
[megaglest.tutorials-2-basic-tutorial]
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||||
source_file = data/glest_game/tutorials/2_basic_tutorial/2_basic_tutorial_english.lng
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||||
source_lang = en
|
||||
trans.ar = data/glest_game/tutorials/2_basic_tutorial/2_basic_tutorial_arabic.lng
|
||||
;trans.ca = data/glest_game/tutorials/2_basic_tutorial/2_basic_tutorial_catalan.lng
|
||||
trans.cs = data/glest_game/tutorials/2_basic_tutorial/2_basic_tutorial_czech.lng
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||||
trans.da = data/glest_game/tutorials/2_basic_tutorial/2_basic_tutorial_danish.lng
|
||||
trans.de = data/glest_game/tutorials/2_basic_tutorial/2_basic_tutorial_german.lng
|
||||
trans.el = data/glest_game/tutorials/2_basic_tutorial/2_basic_tutorial_greek.lng
|
||||
trans.es = data/glest_game/tutorials/2_basic_tutorial/2_basic_tutorial_spanish.lng
|
||||
trans.fr = data/glest_game/tutorials/2_basic_tutorial/2_basic_tutorial_french.lng
|
||||
trans.gd = data/glest_game/tutorials/2_basic_tutorial/2_basic_tutorial_gaelic.lng
|
||||
;trans.gl = data/glest_game/tutorials/2_basic_tutorial/2_basic_tutorial_galician.lng
|
||||
trans.he = data/glest_game/tutorials/2_basic_tutorial/2_basic_tutorial_hebrew.lng
|
||||
trans.it = data/glest_game/tutorials/2_basic_tutorial/2_basic_tutorial_italian.lng
|
||||
trans.ja = data/glest_game/tutorials/2_basic_tutorial/2_basic_tutorial_japanese.lng
|
||||
trans.nl = data/glest_game/tutorials/2_basic_tutorial/2_basic_tutorial_dutch.lng
|
||||
trans.pl = data/glest_game/tutorials/2_basic_tutorial/2_basic_tutorial_polish.lng
|
||||
trans.pt = data/glest_game/tutorials/2_basic_tutorial/2_basic_tutorial_portuguese.lng
|
||||
trans.ru = data/glest_game/tutorials/2_basic_tutorial/2_basic_tutorial_russian.lng
|
||||
trans.sl = data/glest_game/tutorials/2_basic_tutorial/2_basic_tutorial_slovenian.lng
|
||||
trans.sq = data/glest_game/tutorials/2_basic_tutorial/2_basic_tutorial_albanian.lng
|
||||
;trans.uk = data/glest_game/tutorials/2_basic_tutorial/2_basic_tutorial_ukrainian.lng
|
||||
trans.vi = data/glest_game/tutorials/2_basic_tutorial/2_basic_tutorial_vietnamese.lng
|
||||
;trans.zh_CN = data/glest_game/tutorials/2_basic_tutorial/2_basic_tutorial_chinese.lng
|
||||
|
||||
[megaglest.tutorials-3-advanced-tutorial]
|
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source_file = data/glest_game/tutorials/3_advanced_tutorial/3_advanced_tutorial_english.lng
|
||||
source_lang = en
|
||||
trans.ar = data/glest_game/tutorials/3_advanced_tutorial/3_advanced_tutorial_arabic.lng
|
||||
;trans.ca = data/glest_game/tutorials/3_advanced_tutorial/3_advanced_tutorial_catalan.lng
|
||||
trans.cs = data/glest_game/tutorials/3_advanced_tutorial/3_advanced_tutorial_czech.lng
|
||||
trans.da = data/glest_game/tutorials/3_advanced_tutorial/3_advanced_tutorial_danish.lng
|
||||
trans.de = data/glest_game/tutorials/3_advanced_tutorial/3_advanced_tutorial_german.lng
|
||||
trans.el = data/glest_game/tutorials/3_advanced_tutorial/3_advanced_tutorial_greek.lng
|
||||
trans.es = data/glest_game/tutorials/3_advanced_tutorial/3_advanced_tutorial_spanish.lng
|
||||
trans.fr = data/glest_game/tutorials/3_advanced_tutorial/3_advanced_tutorial_french.lng
|
||||
trans.gd = data/glest_game/tutorials/3_advanced_tutorial/3_advanced_tutorial_gaelic.lng
|
||||
;trans.gl = data/glest_game/tutorials/3_advanced_tutorial/3_advanced_tutorial_galician.lng
|
||||
trans.he = data/glest_game/tutorials/3_advanced_tutorial/3_advanced_tutorial_hebrew.lng
|
||||
trans.it = data/glest_game/tutorials/3_advanced_tutorial/3_advanced_tutorial_italian.lng
|
||||
trans.ja = data/glest_game/tutorials/3_advanced_tutorial/3_advanced_tutorial_japanese.lng
|
||||
trans.nl = data/glest_game/tutorials/3_advanced_tutorial/3_advanced_tutorial_dutch.lng
|
||||
trans.pl = data/glest_game/tutorials/3_advanced_tutorial/3_advanced_tutorial_polish.lng
|
||||
trans.pt = data/glest_game/tutorials/3_advanced_tutorial/3_advanced_tutorial_portuguese.lng
|
||||
trans.ru = data/glest_game/tutorials/3_advanced_tutorial/3_advanced_tutorial_russian.lng
|
||||
trans.sl = data/glest_game/tutorials/3_advanced_tutorial/3_advanced_tutorial_slovenian.lng
|
||||
trans.sq = data/glest_game/tutorials/3_advanced_tutorial/3_advanced_tutorial_albanian.lng
|
||||
;trans.uk = data/glest_game/tutorials/3_advanced_tutorial/3_advanced_tutorial_ukrainian.lng
|
||||
trans.vi = data/glest_game/tutorials/3_advanced_tutorial/3_advanced_tutorial_vietnamese.lng
|
||||
;trans.zh_CN = data/glest_game/tutorials/3_advanced_tutorial/3_advanced_tutorial_chinese.lng
|
||||
|
||||
[megaglest.scenarios-amazones]
|
||||
source_file = data/glest_game/scenarios/amazones/amazones_english.lng
|
||||
source_lang = en
|
||||
trans.ar = data/glest_game/scenarios/amazones/amazones_arabic.lng
|
||||
;trans.ca = data/glest_game/scenarios/amazones/amazones_catalan.lng
|
||||
trans.cs = data/glest_game/scenarios/amazones/amazones_czech.lng
|
||||
trans.da = data/glest_game/scenarios/amazones/amazones_danish.lng
|
||||
trans.de = data/glest_game/scenarios/amazones/amazones_german.lng
|
||||
trans.el = data/glest_game/scenarios/amazones/amazones_greek.lng
|
||||
trans.es = data/glest_game/scenarios/amazones/amazones_spanish.lng
|
||||
trans.fr = data/glest_game/scenarios/amazones/amazones_french.lng
|
||||
trans.gd = data/glest_game/scenarios/amazones/amazones_gaelic.lng
|
||||
;trans.gl = data/glest_game/scenarios/amazones/amazones_galician.lng
|
||||
trans.he = data/glest_game/scenarios/amazones/amazones_hebrew.lng
|
||||
trans.it = data/glest_game/scenarios/amazones/amazones_italian.lng
|
||||
trans.ja = data/glest_game/scenarios/amazones/amazones_japanese.lng
|
||||
trans.nl = data/glest_game/scenarios/amazones/amazones_dutch.lng
|
||||
trans.pl = data/glest_game/scenarios/amazones/amazones_polish.lng
|
||||
trans.pt = data/glest_game/scenarios/amazones/amazones_portuguese.lng
|
||||
trans.ru = data/glest_game/scenarios/amazones/amazones_russian.lng
|
||||
trans.sl = data/glest_game/scenarios/amazones/amazones_slovenian.lng
|
||||
trans.sq = data/glest_game/scenarios/amazones/amazones_albanian.lng
|
||||
;trans.uk = data/glest_game/scenarios/amazones/amazones_ukrainian.lng
|
||||
trans.vi = data/glest_game/scenarios/amazones/amazones_vietnamese.lng
|
||||
;trans.zh_CN = data/glest_game/scenarios/amazones/amazones_chinese.lng
|
||||
|
||||
[megaglest.scenarios-amazones-light]
|
||||
source_file = data/glest_game/scenarios/amazones_light/amazones_light_english.lng
|
||||
source_lang = en
|
||||
trans.ar = data/glest_game/scenarios/amazones_light/amazones_light_arabic.lng
|
||||
;trans.ca = data/glest_game/scenarios/amazones_light/amazones_light_catalan.lng
|
||||
trans.cs = data/glest_game/scenarios/amazones_light/amazones_light_czech.lng
|
||||
trans.da = data/glest_game/scenarios/amazones_light/amazones_light_danish.lng
|
||||
trans.de = data/glest_game/scenarios/amazones_light/amazones_light_german.lng
|
||||
trans.el = data/glest_game/scenarios/amazones_light/amazones_light_greek.lng
|
||||
trans.es = data/glest_game/scenarios/amazones_light/amazones_light_spanish.lng
|
||||
trans.fr = data/glest_game/scenarios/amazones_light/amazones_light_french.lng
|
||||
trans.gd = data/glest_game/scenarios/amazones_light/amazones_light_gaelic.lng
|
||||
;trans.gl = data/glest_game/scenarios/amazones_light/amazones_light_galician.lng
|
||||
trans.he = data/glest_game/scenarios/amazones_light/amazones_light_hebrrew.lng
|
||||
trans.it = data/glest_game/scenarios/amazones_light/amazones_light_italian.lng
|
||||
trans.ja = data/glest_game/scenarios/amazones_light/amazones_light_japanese.lng
|
||||
trans.nl = data/glest_game/scenarios/amazones_light/amazones_light_dutch.lng
|
||||
trans.pl = data/glest_game/scenarios/amazones_light/amazones_light_polish.lng
|
||||
trans.pt = data/glest_game/scenarios/amazones_light/amazones_light_portuguese.lng
|
||||
trans.ru = data/glest_game/scenarios/amazones_light/amazones_light_russian.lng
|
||||
trans.sl = data/glest_game/scenarios/amazones_light/amazones_light_slovenian.lng
|
||||
trans.sq = data/glest_game/scenarios/amazones_light/amazones_light_albanian.lng
|
||||
;trans.uk = data/glest_game/scenarios/amazones_light/amazones_light_ukrainian.lng
|
||||
trans.vi = data/glest_game/scenarios/amazones_light/amazones_light_vietnamese.lng
|
||||
;trans.zh_CN = data/glest_game/scenarios/amazones_light/amazones_light_chinese.lng
|
||||
|
||||
[megaglest.scenarios-capture-enemy-flag]
|
||||
source_file = data/glest_game/scenarios/capture_enemy_flag/capture_enemy_flag_english.lng
|
||||
source_lang = en
|
||||
trans.ar = data/glest_game/scenarios/capture_enemy_flag/capture_enemy_flag_arabic.lng
|
||||
;trans.ca = data/glest_game/scenarios/capture_enemy_flag/capture_enemy_flag_catalan.lng
|
||||
trans.cs = data/glest_game/scenarios/capture_enemy_flag/capture_enemy_flag_czech.lng
|
||||
trans.da = data/glest_game/scenarios/capture_enemy_flag/capture_enemy_flag_danish.lng
|
||||
trans.de = data/glest_game/scenarios/capture_enemy_flag/capture_enemy_flag_german.lng
|
||||
trans.el = data/glest_game/scenarios/capture_enemy_flag/capture_enemy_flag_greek.lng
|
||||
trans.es = data/glest_game/scenarios/capture_enemy_flag/capture_enemy_flag_spanish.lng
|
||||
trans.fr = data/glest_game/scenarios/capture_enemy_flag/capture_enemy_flag_french.lng
|
||||
trans.gd = data/glest_game/scenarios/capture_enemy_flag/capture_enemy_flag_gaelic.lng
|
||||
;trans.gl = data/glest_game/scenarios/capture_enemy_flag/capture_enemy_flag_galician.lng
|
||||
trans.he = data/glest_game/scenarios/capture_enemy_flag/capture_enemy_flag_hebrew.lng
|
||||
trans.it = data/glest_game/scenarios/capture_enemy_flag/capture_enemy_flag_italian.lng
|
||||
trans.ja = data/glest_game/scenarios/capture_enemy_flag/capture_enemy_flag_japanese.lng
|
||||
trans.nl = data/glest_game/scenarios/capture_enemy_flag/capture_enemy_flag_dutch.lng
|
||||
trans.pl = data/glest_game/scenarios/capture_enemy_flag/capture_enemy_flag_polish.lng
|
||||
trans.pt = data/glest_game/scenarios/capture_enemy_flag/capture_enemy_flag_portuguese.lng
|
||||
trans.ru = data/glest_game/scenarios/capture_enemy_flag/capture_enemy_flag_russian.lng
|
||||
trans.sl = data/glest_game/scenarios/capture_enemy_flag/capture_enemy_flag_slovenian.lng
|
||||
trans.sq = data/glest_game/scenarios/capture_enemy_flag/capture_enemy_flag_albanian.lng
|
||||
;trans.uk = data/glest_game/scenarios/capture_enemy_flag/capture_enemy_flag_ukrainian.lng
|
||||
trans.vi = data/glest_game/scenarios/capture_enemy_flag/capture_enemy_flag_vietnamese.lng
|
||||
;trans.zh_CN = data/glest_game/scenarios/capture_enemy_flag/capture_enemy_flag_chinese.lng
|
||||
|
||||
[megaglest.scenarios-storming]
|
||||
source_file = data/glest_game/scenarios/storming/storming_english.lng
|
||||
source_lang = en
|
||||
trans.ar = data/glest_game/scenarios/storming/storming_arabic.lng
|
||||
;trans.ca = data/glest_game/scenarios/storming/storming_catalan.lng
|
||||
trans.cs = data/glest_game/scenarios/storming/storming_czech.lng
|
||||
trans.da = data/glest_game/scenarios/storming/storming_danish.lng
|
||||
trans.de = data/glest_game/scenarios/storming/storming_german.lng
|
||||
trans.el = data/glest_game/scenarios/storming/storming_greek.lng
|
||||
trans.es = data/glest_game/scenarios/storming/storming_spanish.lng
|
||||
trans.fr = data/glest_game/scenarios/storming/storming_french.lng
|
||||
trans.gd = data/glest_game/scenarios/storming/storming_gaelic.lng
|
||||
;trans.gl = data/glest_game/scenarios/storming/storming_galician.lng
|
||||
trans.he = data/glest_game/scenarios/storming/storming_hebrew.lng
|
||||
trans.it = data/glest_game/scenarios/storming/storming_italian.lng
|
||||
trans.ja = data/glest_game/scenarios/storming/storming_japanese.lng
|
||||
trans.nl = data/glest_game/scenarios/storming/storming_dutch.lng
|
||||
trans.pl = data/glest_game/scenarios/storming/storming_polish.lng
|
||||
trans.pt = data/glest_game/scenarios/storming/storming_portuguese.lng
|
||||
trans.ru = data/glest_game/scenarios/storming/storming_russian.lng
|
||||
trans.sl = data/glest_game/scenarios/storming/storming_slovenian.lng
|
||||
trans.sq = data/glest_game/scenarios/storming/storming_albanian.lng
|
||||
;trans.uk = data/glest_game/scenarios/storming/storming_ukrainian.lng
|
||||
trans.vi = data/glest_game/scenarios/storming/storming_vietnamese.lng
|
||||
;trans.zh_CN = data/glest_game/scenarios/storming/storming_chinese.lng
|
|
@ -0,0 +1 @@
|
|||
docs/COPYRIGHT.source_code.txt
|
|
@ -0,0 +1 @@
|
|||
Subproject commit 25326c465dd0bbd5a9c031cb2daa3e949279d2f1
|
|
@ -0,0 +1,34 @@
|
|||
Save/Load game feature
|
||||
----------------------
|
||||
F4 - Save game
|
||||
F3 - Load game
|
||||
|
||||
Configuration of MegaGlest
|
||||
----------------------
|
||||
|
||||
For detailed configuration of megaglest please edit
|
||||
|
||||
$HOME/.megaglest/glest.ini.
|
||||
|
||||
Have a lot of fun!
|
||||
|
||||
Warning
|
||||
-------
|
||||
|
||||
Glest is known to work only with OpenGL drivers by ATI
|
||||
("fglrx") or NVIDIA. If your graphics board is based on
|
||||
an ATI or NVIDIA chip, please install one of these OpenGL
|
||||
drivers first. Please be aware that not all ATI chips are
|
||||
supported by the ATI ("fglrx") driver. Among these are
|
||||
Mach64, Rage128 and Radeon 7x00 (7000,7200,7500) chips.
|
||||
|
||||
ATI ("fglrx") OpenGL driver
|
||||
---------------------------
|
||||
|
||||
http://www.suse.de/~sndirsch/ati-installer-HOWTO.html
|
||||
|
||||
NVIDIA OpenGL driver
|
||||
--------------------
|
||||
|
||||
http://www.suse.de/~sndirsch/nvidia-installer-HOWTO.html
|
||||
|
|
@ -0,0 +1,25 @@
|
|||
/* XPM */
|
||||
static const char *brush_gradient_0[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 3 1",
|
||||
" c #000000",
|
||||
". c #FF0000",
|
||||
"X c None",
|
||||
/* pixels */
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXX X",
|
||||
"XXXXXXXXXXX XX X",
|
||||
"XXXXXXXXXXX XX X",
|
||||
"XXXXXXXXXXX XX X",
|
||||
"XXXXXXXXXXX X",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
" ",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"................"
|
||||
};
|
|
@ -0,0 +1,25 @@
|
|||
/* XPM */
|
||||
static const char *brush_gradient_n1[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 3 1",
|
||||
" c #000000",
|
||||
". c #FF0000",
|
||||
"X c None",
|
||||
/* pixels */
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXXXX XX",
|
||||
"XXXXXXXXXXXXX XX",
|
||||
"XXXXXXXXX X XX",
|
||||
"XXXXXXXXXXXXX XX",
|
||||
"XXXXXXXXXXXXX XX",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
" XXXXXXX ",
|
||||
"... ......",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"................"
|
||||
};
|
|
@ -0,0 +1,25 @@
|
|||
/* XPM */
|
||||
static const char *brush_gradient_n2[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 3 1",
|
||||
" c #000000",
|
||||
". c #FF0000",
|
||||
"X c None",
|
||||
/* pixels */
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXX X",
|
||||
"XXXXXXXXXXXXXX X",
|
||||
"XXXXXXX X X",
|
||||
"XXXXXXXXXXX XXXX",
|
||||
"XXXXXXXXXXX X",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
" XXXXXXXXX ",
|
||||
".. XXXXXXX .....",
|
||||
"... ......",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"................"
|
||||
};
|
|
@ -0,0 +1,25 @@
|
|||
/* XPM */
|
||||
static const char *brush_gradient_n3[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 3 1",
|
||||
" c #000000",
|
||||
". c #FF0000",
|
||||
"X c None",
|
||||
/* pixels */
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXX X",
|
||||
"XXXXXXXXXXXXXX X",
|
||||
"XXXXXXX X X",
|
||||
"XXXXXXXXXXXXXX X",
|
||||
"XXXXXXXXXXX X",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
" XXXXXXXXX ",
|
||||
".. XXXXXXX .....",
|
||||
"... XXXXX ......",
|
||||
".... .......",
|
||||
"................",
|
||||
"................",
|
||||
"................"
|
||||
};
|
|
@ -0,0 +1,25 @@
|
|||
/* XPM */
|
||||
static const char *brush_gradient_n4[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 3 1",
|
||||
" c #000000",
|
||||
". c #FF0000",
|
||||
"X c None",
|
||||
/* pixels */
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXX XX X",
|
||||
"XXXXXXXXXXX XX X",
|
||||
"XXXXXXX X X",
|
||||
"XXXXXXXXXXXXXX X",
|
||||
"XXXXXXXXXXXXXX X",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
" XXXXXXXXXXX ",
|
||||
". XXXXXXXXX ....",
|
||||
".. XXXXXXX .....",
|
||||
"... XXXXX ......",
|
||||
".... .......",
|
||||
"................",
|
||||
"................"
|
||||
};
|
|
@ -0,0 +1,25 @@
|
|||
/* XPM */
|
||||
static const char *brush_gradient_n5[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 3 1",
|
||||
" c #000000",
|
||||
". c #FF0000",
|
||||
"X c None",
|
||||
/* pixels */
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXX X",
|
||||
"XXXXXXXXXXX XXXX",
|
||||
"XXXXXXX X X",
|
||||
"XXXXXXXXXXXXXX X",
|
||||
"XXXXXXXXXXX X",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
" XXXXXXXXXXX ",
|
||||
". XXXXXXXXX ....",
|
||||
".. XXXXXXX .....",
|
||||
"... XXXXX ......",
|
||||
".... XXX .......",
|
||||
"..... ........",
|
||||
"................"
|
||||
};
|
|
@ -0,0 +1,25 @@
|
|||
/* XPM */
|
||||
static const char *brush_gradient_p1[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 3 1",
|
||||
" c #000000",
|
||||
". c #FF0000",
|
||||
"X c None",
|
||||
/* pixels */
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXXXX XX",
|
||||
"XXXXXXXXXXXXX XX",
|
||||
"XXXXXXXXXXXXX XX",
|
||||
"XXXXXXXXXXXXX XX",
|
||||
"XXXXXXXXXXXXX XX",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXX XXXXXX",
|
||||
" ....... ",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"................"
|
||||
};
|
|
@ -0,0 +1,25 @@
|
|||
/* XPM */
|
||||
static const char *brush_gradient_p2[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 3 1",
|
||||
" c #000000",
|
||||
". c #FF0000",
|
||||
"X c None",
|
||||
/* pixels */
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXX X",
|
||||
"XXXXXXXXXXXXXX X",
|
||||
"XXXXXXXXXXX X",
|
||||
"XXXXXXXXXXX XXXX",
|
||||
"XXXXXXXXXXX X",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXX XXXXXX",
|
||||
"XX ....... XXXXX",
|
||||
" ......... ",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"................"
|
||||
};
|
|
@ -0,0 +1,25 @@
|
|||
/* XPM */
|
||||
static const char *brush_gradient_p3[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 3 1",
|
||||
" c #000000",
|
||||
". c #FF0000",
|
||||
"X c None",
|
||||
/* pixels */
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXX X",
|
||||
"XXXXXXXXXXXXXX X",
|
||||
"XXXXXXXXXXX X",
|
||||
"XXXXXXXXXXXXXX X",
|
||||
"XXXXXXXXXXX X",
|
||||
"XXXX XXXXXXX",
|
||||
"XXX ..... XXXXXX",
|
||||
"XX ....... XXXXX",
|
||||
" ......... ",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"................"
|
||||
};
|
|
@ -0,0 +1,25 @@
|
|||
/* XPM */
|
||||
static const char *brush_gradient_p4[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 3 1",
|
||||
" c #000000",
|
||||
". c #FF0000",
|
||||
"X c None",
|
||||
/* pixels */
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXX XX X",
|
||||
"XXXXXXXXXXX XX X",
|
||||
"XXXXXXXXXXX X",
|
||||
"XXXXXXXXXXXXXX X",
|
||||
"XXXX XXXXX X",
|
||||
"XXX ..... XXXXXX",
|
||||
"XX ....... XXXXX",
|
||||
"X ......... XXXX",
|
||||
" ........... ",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"................"
|
||||
};
|
|
@ -0,0 +1,25 @@
|
|||
/* XPM */
|
||||
static const char *brush_gradient_p5[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 3 1",
|
||||
" c #000000",
|
||||
". c #FF0000",
|
||||
"X c None",
|
||||
/* pixels */
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXX X",
|
||||
"XXXXXXXXXXX XXXX",
|
||||
"XXXXXXXXXXX X",
|
||||
"XXXXX XXXXXX X",
|
||||
"XXXX ... XX X",
|
||||
"XXX ..... XXXXXX",
|
||||
"XX ....... XXXXX",
|
||||
"X ......... XXXX",
|
||||
" ........... ",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"................"
|
||||
};
|
|
@ -0,0 +1,25 @@
|
|||
/* XPM */
|
||||
static const char *brush_height_0[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 3 1",
|
||||
" c #000000",
|
||||
". c #0000FF",
|
||||
"X c None",
|
||||
/* pixels */
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXX X",
|
||||
"XXXXXXXXXXX XX X",
|
||||
"XXXXXXXXXXX XX X",
|
||||
"XXXXXXXXXXX XX X",
|
||||
"XXXXXXXXXXX X",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
" ",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"................"
|
||||
};
|
|
@ -0,0 +1,25 @@
|
|||
/* XPM */
|
||||
static const char *brush_height_n1[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 3 1",
|
||||
" c #000000",
|
||||
". c #0000FF",
|
||||
"X c None",
|
||||
/* pixels */
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXXXX XX",
|
||||
"XXXXXXXXXXXXX XX",
|
||||
"XXXXXXXXX X XX",
|
||||
"XXXXXXXXXXXXX XX",
|
||||
"XXXXXXXXXXXXX XX",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
" XXXXXXX ",
|
||||
"... ......",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"................"
|
||||
};
|
|
@ -0,0 +1,25 @@
|
|||
/* XPM */
|
||||
static const char *brush_height_n2[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 3 1",
|
||||
" c #000000",
|
||||
". c #0000FF",
|
||||
"X c None",
|
||||
/* pixels */
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXX X",
|
||||
"XXXXXXXXXXXXXX X",
|
||||
"XXXXXXX X X",
|
||||
"XXXXXXXXXXX XXXX",
|
||||
"XXXXXXXXXXX X",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
" XXXXXXX ",
|
||||
"...XXXXXXX......",
|
||||
"... ......",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"................"
|
||||
};
|
|
@ -0,0 +1,25 @@
|
|||
/* XPM */
|
||||
static const char *brush_height_n3[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 3 1",
|
||||
" c #000000",
|
||||
". c #0000FF",
|
||||
"X c None",
|
||||
/* pixels */
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXX X",
|
||||
"XXXXXXXXXXXXXX X",
|
||||
"XXXXXXX X X",
|
||||
"XXXXXXXXXXXXXX X",
|
||||
"XXXXXXXXXXX X",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
" XXXXXXX ",
|
||||
"...XXXXXXX......",
|
||||
"...XXXXXXX......",
|
||||
"... ......",
|
||||
"................",
|
||||
"................",
|
||||
"................"
|
||||
};
|
|
@ -0,0 +1,25 @@
|
|||
/* XPM */
|
||||
static const char *brush_height_n4[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 3 1",
|
||||
" c #000000",
|
||||
". c #0000FF",
|
||||
"X c None",
|
||||
/* pixels */
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXX XX X",
|
||||
"XXXXXXXXXXX XX X",
|
||||
"XXXXXXX X X",
|
||||
"XXXXXXXXXXXXXX X",
|
||||
"XXXXXXXXXXXXXX X",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
" XXXXXXX ",
|
||||
"...XXXXXXX......",
|
||||
"...XXXXXXX......",
|
||||
"...XXXXXXX......",
|
||||
"... ......",
|
||||
"................",
|
||||
"................"
|
||||
};
|
|
@ -0,0 +1,25 @@
|
|||
/* XPM */
|
||||
static const char *brush_height_n5[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 3 1",
|
||||
" c #000000",
|
||||
". c #0000FF",
|
||||
"X c None",
|
||||
/* pixels */
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXX X",
|
||||
"XXXXXXXXXXX XXXX",
|
||||
"XXXXXXX X X",
|
||||
"XXXXXXXXXXXXXX X",
|
||||
"XXXXXXXXXXX X",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
" XXXXXXX ",
|
||||
"...XXXXXXX......",
|
||||
"...XXXXXXX......",
|
||||
"...XXXXXXX......",
|
||||
"...XXXXXXX......",
|
||||
"... ......",
|
||||
"................"
|
||||
};
|
|
@ -0,0 +1,25 @@
|
|||
/* XPM */
|
||||
static const char *brush_height_p1[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 3 1",
|
||||
" c #000000",
|
||||
". c #0000FF",
|
||||
"X c None",
|
||||
/* pixels */
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXXXX XX",
|
||||
"XXXXXXXXXXXXX XX",
|
||||
"XXXXXXXXXXXXX XX",
|
||||
"XXXXXXXXXXXXX XX",
|
||||
"XXXXXXXXXXXXX XX",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXX XXXXXX",
|
||||
" ....... ",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"................"
|
||||
};
|
|
@ -0,0 +1,25 @@
|
|||
/* XPM */
|
||||
static const char *brush_height_p2[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 3 1",
|
||||
" c #000000",
|
||||
". c #0000FF",
|
||||
"X c None",
|
||||
/* pixels */
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXX X",
|
||||
"XXXXXXXXXXXXXX X",
|
||||
"XXXXXXXXXXX X",
|
||||
"XXXXXXXXXXX XXXX",
|
||||
"XXXXXXXXXXX X",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXX XXXXXX",
|
||||
"XXX.......XXXXXX",
|
||||
" ....... ",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"................"
|
||||
};
|
|
@ -0,0 +1,25 @@
|
|||
/* XPM */
|
||||
static const char *brush_height_p3[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 3 1",
|
||||
" c #000000",
|
||||
". c #0000FF",
|
||||
"X c None",
|
||||
/* pixels */
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXX X",
|
||||
"XXXXXXXXXXXXXX X",
|
||||
"XXXXXXXXXXX X",
|
||||
"XXXXXXXXXXXXXX X",
|
||||
"XXXXXXXXXXX X",
|
||||
"XXX XXXXXX",
|
||||
"XXX.......XXXXXX",
|
||||
"XXX.......XXXXXX",
|
||||
" ....... ",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"................"
|
||||
};
|
|
@ -0,0 +1,25 @@
|
|||
/* XPM */
|
||||
static const char *brush_height_p4[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 3 1",
|
||||
" c #000000",
|
||||
". c #0000FF",
|
||||
"X c None",
|
||||
/* pixels */
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXX XX X",
|
||||
"XXXXXXXXXXX XX X",
|
||||
"XXXXXXXXXXX X",
|
||||
"XXXXXXXXXXXXXX X",
|
||||
"XXX XXXX X",
|
||||
"XXX.......XXXXXX",
|
||||
"XXX.......XXXXXX",
|
||||
"XXX.......XXXXXX",
|
||||
" ....... ",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"................"
|
||||
};
|
|
@ -0,0 +1,25 @@
|
|||
/* XPM */
|
||||
static const char *brush_height_p5[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 3 1",
|
||||
" c #000000",
|
||||
". c #0000FF",
|
||||
"X c None",
|
||||
/* pixels */
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXX X",
|
||||
"XXXXXXXXXXX XXXX",
|
||||
"XXXXXXXXXXX X",
|
||||
"XXX XXXX X",
|
||||
"XXX.......X X",
|
||||
"XXX.......XXXXXX",
|
||||
"XXX.......XXXXXX",
|
||||
"XXX.......XXXXXX",
|
||||
" ....... ",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"................"
|
||||
};
|
|
@ -0,0 +1,26 @@
|
|||
/* XPM */
|
||||
static const char *brush_none[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 4 1",
|
||||
" c #FF0000",
|
||||
". c #008000",
|
||||
"X c #000080",
|
||||
"o c None",
|
||||
/* pixels */
|
||||
"oo oooXXooo oo",
|
||||
"oo oXXXXo oo",
|
||||
"ooo XXXX ooo",
|
||||
"oooo XX oooo",
|
||||
"ooooo ooooo",
|
||||
"oooooo oooooo",
|
||||
"oooooo oooooo",
|
||||
"ooooo ooooo",
|
||||
"oooo XX oooo",
|
||||
"ooo XXXX ooo",
|
||||
"oo oXXXXo oo",
|
||||
"oo ooXXXXoo oo",
|
||||
"ooooo......ooooo",
|
||||
"................",
|
||||
"................",
|
||||
"................"
|
||||
};
|
|
@ -0,0 +1,27 @@
|
|||
/* XPM */
|
||||
static const char *brush_object_bush[] = {
|
||||
"20 20 4 1",
|
||||
" c None",
|
||||
". c #0000FF",
|
||||
"+ c #008000",
|
||||
"@ c #00FF00",
|
||||
"....................",
|
||||
"....................",
|
||||
".. ..",
|
||||
".. ..",
|
||||
".. ..",
|
||||
".. ..",
|
||||
".. ..",
|
||||
".. ..",
|
||||
".. ..",
|
||||
".. +@+ + ..",
|
||||
".. +@+@+@@ ..",
|
||||
".. @+@+@+@ ..",
|
||||
".. +@ + + ++ ..",
|
||||
".. @+@+@++ + ..",
|
||||
".. +@+ +@@+ ..",
|
||||
".. + +@++@ ..",
|
||||
".. ++++++++++++++ ..",
|
||||
".. ..",
|
||||
"....................",
|
||||
"...................."};
|
|
@ -0,0 +1,28 @@
|
|||
/* XPM */
|
||||
static const char *brush_object_c1_bigtree[] = {
|
||||
"20 20 5 1",
|
||||
" c None",
|
||||
". c #FFCC7F",
|
||||
"+ c #808000",
|
||||
"@ c #008000",
|
||||
"# c #800000",
|
||||
"....................",
|
||||
"....................",
|
||||
".. ++@+ ..",
|
||||
".. @+++++@+ ..",
|
||||
".. +++@+@+++@ ..",
|
||||
".. +@++@++@++ ..",
|
||||
".. ++++++++++@+ ..",
|
||||
".. +@@+@++@@@+@ ..",
|
||||
".. ++++@+++++ ..",
|
||||
".. ++@+++@@+@ ..",
|
||||
".. ++++@+++ ..",
|
||||
".. @+++ ..",
|
||||
".. #### ..",
|
||||
".. #### ..",
|
||||
".. #### ..",
|
||||
".. #### ..",
|
||||
".. ###### ..",
|
||||
".. ######### ..",
|
||||
"....................",
|
||||
"...................."};
|
|
@ -0,0 +1,31 @@
|
|||
/* XPM */
|
||||
static const char *brush_object_c2_hanged[] = {
|
||||
"20 20 8 1",
|
||||
" c None",
|
||||
". c #00FFFF",
|
||||
"+ c #800000",
|
||||
"@ c #C0C0C0",
|
||||
"# c #808080",
|
||||
"$ c #FFFF00",
|
||||
"% c #0000FF",
|
||||
"& c #008000",
|
||||
"....................",
|
||||
"....................",
|
||||
".. + ..",
|
||||
".. +++++++++ ..",
|
||||
".. @ + + + @ ..",
|
||||
".. ## +++ @ ..",
|
||||
".. @@@ + ### ..",
|
||||
".. @#@#@ + # @ # ..",
|
||||
".. @@#@@ + #+@ # ..",
|
||||
".. $@@@$ + #+@+# ..",
|
||||
".. %$% + #+@+# ..",
|
||||
".. %$% + # @+# ..",
|
||||
".. @@@ + ###+#+ ..",
|
||||
".. @ @ + + + ..",
|
||||
".. + ..",
|
||||
".. + ..",
|
||||
".. &+# ..",
|
||||
"..&&&&&&&&&&&&&&&&..",
|
||||
"....................",
|
||||
"...................."};
|
|
@ -0,0 +1,29 @@
|
|||
/* XPM */
|
||||
static const char *brush_object_c3_statue[] = {
|
||||
"20 20 6 1",
|
||||
" c None",
|
||||
". c #B2194C",
|
||||
"+ c #C0C0C0",
|
||||
"@ c #808080",
|
||||
"# c #808000",
|
||||
"$ c #008000",
|
||||
"....................",
|
||||
"....................",
|
||||
".. ..",
|
||||
".. + ..",
|
||||
".. +@@ ..",
|
||||
".. +@ ..",
|
||||
".. ###+@ ..",
|
||||
".. #+#@+@ ..",
|
||||
".. ###@ ..",
|
||||
".. @@@ ..",
|
||||
".. @@@ ..",
|
||||
".. @ @ ..",
|
||||
".. @ @ ..",
|
||||
".. @ @ ..",
|
||||
".. ++++++ ..",
|
||||
".. @@@@ ..",
|
||||
".. @@@@ ..",
|
||||
"..$$$$$$$$$$$$$$$$..",
|
||||
"....................",
|
||||
"...................."};
|
|
@ -0,0 +1,28 @@
|
|||
/* XPM */
|
||||
static const char *brush_object_c4_bigrock[] = {
|
||||
"20 20 5 1",
|
||||
" c None",
|
||||
". c #7fff19",
|
||||
"+ c #808080",
|
||||
"@ c #C0C0C0",
|
||||
"# c #008000",
|
||||
"....................",
|
||||
"....................",
|
||||
".. ..",
|
||||
".. ..",
|
||||
".. ..",
|
||||
".. +@ ..",
|
||||
".. @+++ +@ ..",
|
||||
".. +++@###++ ..",
|
||||
".. +@+@###++ ..",
|
||||
".. @++++@###+ ..",
|
||||
".. ++@+@+###+@ ..",
|
||||
".. ++##+++##++ ..",
|
||||
".. +@##++++@++ ..",
|
||||
".. @++##+@++@+@ ..",
|
||||
".. ++++#++###++ ..",
|
||||
".. +@++++++#### ..",
|
||||
".. +++++###++++ ..",
|
||||
"..################..",
|
||||
"....................",
|
||||
"...................."};
|
|
@ -0,0 +1,27 @@
|
|||
/* XPM */
|
||||
static const char *brush_object_c5_blocking[] = {
|
||||
"20 20 4 1",
|
||||
" c None",
|
||||
". c #FF33CC",
|
||||
"+ c #C0C0C0",
|
||||
"@ c #008000",
|
||||
"....................",
|
||||
"....................",
|
||||
".. ..",
|
||||
".. ++++++++++++ ..",
|
||||
".. + + ..",
|
||||
".. + + ..",
|
||||
".. + + ..",
|
||||
".. + + ..",
|
||||
".. + + ..",
|
||||
".. + + ..",
|
||||
".. + + ..",
|
||||
".. + + ..",
|
||||
".. + + ..",
|
||||
".. + + ..",
|
||||
".. + + ..",
|
||||
".. + + ..",
|
||||
".. + + ..",
|
||||
"..@@@@@@@@@@@@@@@@..",
|
||||
"....................",
|
||||
"...................."};
|
|
@ -0,0 +1,26 @@
|
|||
/* XPM */
|
||||
static const char *brush_object_dead_tree[] = {
|
||||
"20 20 3 1",
|
||||
" c None",
|
||||
". c #FFFFFF",
|
||||
"+ c #800000",
|
||||
"....................",
|
||||
"....................",
|
||||
".. ..",
|
||||
".. + + ..",
|
||||
".. + + + + ..",
|
||||
".. + ++ ..",
|
||||
".. ++++ + + + ..",
|
||||
".. +++ ++ ..",
|
||||
".. + ++ +++ ..",
|
||||
".. + ++++ + ..",
|
||||
".. +++ +++ ..",
|
||||
".. +++++ ++ ..",
|
||||
".. ++++++ ..",
|
||||
".. ++++ ..",
|
||||
".. ++++ ..",
|
||||
".. ++++ ..",
|
||||
".. ++++++ ..",
|
||||
".. +++++++++ ..",
|
||||
"....................",
|
||||
"...................."};
|
|
@ -0,0 +1,28 @@
|
|||
/* XPM */
|
||||
static const char *brush_object_stone[] = {
|
||||
"20 20 5 1",
|
||||
" c None",
|
||||
". c #7F7FFF",
|
||||
"+ c #808080",
|
||||
"@ c #C0C0C0",
|
||||
"# c #008000",
|
||||
"....................",
|
||||
"....................",
|
||||
".. ..",
|
||||
".. ..",
|
||||
".. ..",
|
||||
".. ..",
|
||||
".. ..",
|
||||
".. ..",
|
||||
".. ..",
|
||||
".. +@ ..",
|
||||
".. +++@++ ..",
|
||||
".. @++++@+@ ..",
|
||||
".. +++++++++@ ..",
|
||||
".. +++@+++++@@ ..",
|
||||
".. ++++++@++@@ ..",
|
||||
".. +@++++++++@ ..",
|
||||
".. ############## ..",
|
||||
".. ..",
|
||||
"....................",
|
||||
"...................."};
|
|
@ -0,0 +1,28 @@
|
|||
/* XPM */
|
||||
static const char * brush_object_tree[] = {
|
||||
"20 20 5 1",
|
||||
" c None",
|
||||
". c #FF0000",
|
||||
"+ c #008000",
|
||||
"@ c #00FF00",
|
||||
"# c #800000",
|
||||
"....................",
|
||||
"....................",
|
||||
".. ++ ..",
|
||||
".. ++++++ ..",
|
||||
".. ++++@+++ ..",
|
||||
".. ++++++++ ..",
|
||||
".. +@++@@++@+ ..",
|
||||
".. ++++++@+++ ..",
|
||||
".. +++@++++ ..",
|
||||
".. ++++++++ ..",
|
||||
".. ++++++ ..",
|
||||
".. #++# ..",
|
||||
".. #### ..",
|
||||
".. #### ..",
|
||||
".. #### ..",
|
||||
".. #### ..",
|
||||
".. ###### ..",
|
||||
".. ######### ..",
|
||||
"....................",
|
||||
"...................."};
|
|
@ -0,0 +1,28 @@
|
|||
/* XPM */
|
||||
static const char *brush_object_water_object[] = {
|
||||
"20 20 5 1",
|
||||
" c None",
|
||||
". c #7F7F7F",
|
||||
"+ c #008000",
|
||||
"@ c #00FFFF",
|
||||
"# c #0000FF",
|
||||
"....................",
|
||||
"....................",
|
||||
".. ..",
|
||||
".. ..",
|
||||
".. ..",
|
||||
".. ..",
|
||||
".. ..",
|
||||
".. ..",
|
||||
".. + ..",
|
||||
".. + + ..",
|
||||
".. + + + + ..",
|
||||
".. + ++ + ..",
|
||||
".. + + + ..",
|
||||
".. + ++ ..",
|
||||
"..@@@@@@@++@@@@@@@..",
|
||||
"..@#@@@#@@@#@@@#@@..",
|
||||
"..#@#@#@#@#@#@#@#@..",
|
||||
"..################..",
|
||||
"....................",
|
||||
"...................."};
|
|
@ -0,0 +1,26 @@
|
|||
/* XPM */
|
||||
static const char *brush_players_blue[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 4 1",
|
||||
" c #000000",
|
||||
". c #000080",
|
||||
"X c #0000FF",
|
||||
"o c None",
|
||||
/* pixels */
|
||||
"oo oo",
|
||||
"oo .......... oo",
|
||||
"oo XXXXXXXXXX oo",
|
||||
"oo XX.XXXX.XX oo",
|
||||
"oo X...XX...X oo",
|
||||
"oo XX.XXXX.XX oo",
|
||||
"oo XXXXXXXXXX oo",
|
||||
"oo XXXXXXXXXX oo",
|
||||
"oo X........X oo",
|
||||
"oo XXXXXXXXXX oo",
|
||||
"oo XXXXXXXXXX oo",
|
||||
"oo XXXX..XXXX oo",
|
||||
"ooo XX....XX ooo",
|
||||
"ooo X......X ooo",
|
||||
"oooo .... oooo",
|
||||
"oooooo oooooo"
|
||||
};
|
|
@ -0,0 +1,26 @@
|
|||
/* XPM */
|
||||
static const char *brush_players_cyan[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 4 1",
|
||||
" c #000000",
|
||||
". c #008080",
|
||||
"X c #00FFFF",
|
||||
"o c None",
|
||||
/* pixels */
|
||||
"oo oo",
|
||||
"oo .......... oo",
|
||||
"oo ....XX.... oo",
|
||||
"oo ...XXXX... oo",
|
||||
"oo ...XXXX... oo",
|
||||
"oo ....XX.... oo",
|
||||
"oo .......... oo",
|
||||
"oo .XX....XX. oo",
|
||||
"oo ..XXXXXX.. oo",
|
||||
"oo ...XXXX... oo",
|
||||
"oo .......... oo",
|
||||
"oo .......... oo",
|
||||
"ooo ........ ooo",
|
||||
"ooo ........ ooo",
|
||||
"oooo .... oooo",
|
||||
"oooooo oooooo"
|
||||
};
|
|
@ -0,0 +1,26 @@
|
|||
/* XPM */
|
||||
static const char *brush_players_green[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 4 1",
|
||||
" c #000000",
|
||||
". c #008000",
|
||||
"X c #00FF00",
|
||||
"o c None",
|
||||
/* pixels */
|
||||
"oo oo",
|
||||
"oo .X.X..X.X. oo",
|
||||
"oo .X.X..X.X. oo",
|
||||
"oo .X.X..X.X. oo",
|
||||
"oo .X.X..X.X. oo",
|
||||
"oo .X.X..X.X. oo",
|
||||
"oo .X.X..X.X. oo",
|
||||
"oo .X.X..X.X. oo",
|
||||
"oo .X.X..X.X. oo",
|
||||
"oo .......... oo",
|
||||
"oo .XXX..XXX. oo",
|
||||
"oo ...X..X... oo",
|
||||
"ooo ..XXXX.. ooo",
|
||||
"ooo ........ ooo",
|
||||
"oooo .... oooo",
|
||||
"oooooo oooooo"
|
||||
};
|
|
@ -0,0 +1,26 @@
|
|||
/* XPM */
|
||||
static const char *brush_players_orange[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 4 1",
|
||||
" c #000000",
|
||||
". c #804000",
|
||||
"X c #FF8000",
|
||||
"o c None",
|
||||
/* pixels */
|
||||
"oo oo",
|
||||
"oo XXXX.X.XXX oo",
|
||||
"oo XXX.X.XXXX oo",
|
||||
"oo XX.X.XXXXX oo",
|
||||
"oo X.X.XXXXXX oo",
|
||||
"oo .X.XXXXXXX oo",
|
||||
"oo X.XXXXX..X oo",
|
||||
"oo .XXXXX...X oo",
|
||||
"oo XXXXX...XX oo",
|
||||
"oo XXX....XXX oo",
|
||||
"oo XXXX..XXXX oo",
|
||||
"oo XXX.X.XXXX oo",
|
||||
"ooo XXXXXXXX ooo",
|
||||
"ooo XXXXXXXX ooo",
|
||||
"oooo XXXX oooo",
|
||||
"oooooo oooooo"
|
||||
};
|
|
@ -0,0 +1,26 @@
|
|||
/* XPM */
|
||||
static const char *brush_players_pink[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 4 1",
|
||||
" c #000000",
|
||||
". c #800080",
|
||||
"X c #FF00FF",
|
||||
"o c None",
|
||||
/* pixels */
|
||||
"oo oo",
|
||||
"oo ..X....X.. oo",
|
||||
"oo X...XX...X oo",
|
||||
"oo XX.XXXX.XX oo",
|
||||
"oo X...XX...X oo",
|
||||
"oo ..X....X.. oo",
|
||||
"oo X...XX...X oo",
|
||||
"oo XX.XXXX.XX oo",
|
||||
"oo X...XX...X oo",
|
||||
"oo ..X....X.. oo",
|
||||
"oo X...XX...X oo",
|
||||
"oo XX.XXXX.XX oo",
|
||||
"ooo ...XX... ooo",
|
||||
"ooo .X....X. ooo",
|
||||
"oooo .XX. oooo",
|
||||
"oooooo oooooo"
|
||||
};
|
|
@ -0,0 +1,25 @@
|
|||
/* XPM */
|
||||
static const char *brush_players_player[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 3 1",
|
||||
" c #FFFF00",
|
||||
". c #008080",
|
||||
"X c None",
|
||||
/* pixels */
|
||||
"XXXXX......XXXXX",
|
||||
"XXX..........XXX",
|
||||
"XX............XX",
|
||||
"X..............X",
|
||||
"X.... ....X",
|
||||
"...... .. ....",
|
||||
"...... .. ....",
|
||||
"...... .. ....",
|
||||
"...... .....",
|
||||
"...... ........",
|
||||
"...... ........",
|
||||
"X..... .......X",
|
||||
"X.... ......X",
|
||||
"XX............XX",
|
||||
"XXX..........XXX",
|
||||
"XXXXX......XXXXX"
|
||||
};
|
|
@ -0,0 +1,26 @@
|
|||
/* XPM */
|
||||
static const char *brush_players_red[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 4 1",
|
||||
" c #000000",
|
||||
". c #800000",
|
||||
"X c #FF0000",
|
||||
"o c None",
|
||||
/* pixels */
|
||||
"oo oo",
|
||||
"oo .......... oo",
|
||||
"oo .......... oo",
|
||||
"oo .......... oo",
|
||||
"oo XXXXXXXXXX oo",
|
||||
"oo .......... oo",
|
||||
"oo .......... oo",
|
||||
"oo XXXXXXXXXX oo",
|
||||
"oo XXXXXXXXXX oo",
|
||||
"oo .......... oo",
|
||||
"oo .......... oo",
|
||||
"oo XXXXXXXXXX oo",
|
||||
"ooo ........ ooo",
|
||||
"ooo ........ ooo",
|
||||
"oooo .... oooo",
|
||||
"oooooo oooooo"
|
||||
};
|
|
@ -0,0 +1,26 @@
|
|||
/* XPM */
|
||||
static const char *brush_players_white[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 4 1",
|
||||
" c #000000",
|
||||
". c #808080",
|
||||
"X c #C0C0C0",
|
||||
"o c None",
|
||||
/* pixels */
|
||||
"oo oo",
|
||||
"oo XXXXXXXXXX oo",
|
||||
"oo ....XX.... oo",
|
||||
"oo X.X.XX.X.X oo",
|
||||
"oo ....XX.... oo",
|
||||
"oo XXXXXXXXXX oo",
|
||||
"oo XX..XX..XX oo",
|
||||
"oo XXXXXXXXXX oo",
|
||||
"oo .......... oo",
|
||||
"oo XXXXXXXXXX oo",
|
||||
"oo .......... oo",
|
||||
"oo XXXXXXXXXX oo",
|
||||
"ooo XXXXXXXX ooo",
|
||||
"ooo XXXXXXXX ooo",
|
||||
"oooo XXXX oooo",
|
||||
"oooooo oooooo"
|
||||
};
|
|
@ -0,0 +1,26 @@
|
|||
/* XPM */
|
||||
static const char *brush_players_yellow[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 4 1",
|
||||
" c #000000",
|
||||
". c #808000",
|
||||
"X c #FFFF00",
|
||||
"o c None",
|
||||
/* pixels */
|
||||
"oo oo",
|
||||
"oo .........X oo",
|
||||
"oo .XXX....X. oo",
|
||||
"oo .XXX...X.. oo",
|
||||
"oo .XXX..X..X oo",
|
||||
"oo .....X..X. oo",
|
||||
"oo ....X..X.. oo",
|
||||
"oo ...X..X..X oo",
|
||||
"oo ..X..X..X. oo",
|
||||
"oo .X..X..X.. oo",
|
||||
"oo X..X..X... oo",
|
||||
"oo ..X..X.... oo",
|
||||
"ooo X..X.... ooo",
|
||||
"ooo ..X..... ooo",
|
||||
"oooo .... oooo",
|
||||
"oooooo oooooo"
|
||||
};
|
|
@ -0,0 +1,24 @@
|
|||
/* XPM */
|
||||
static const char *brush_resource_1_gold[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 2 1",
|
||||
" c #dddd00",
|
||||
". c None",
|
||||
/* pixels */
|
||||
"................",
|
||||
". .......... .",
|
||||
". ........ .",
|
||||
".. ...... ..",
|
||||
"... .... ...",
|
||||
".... .. ....",
|
||||
"..... .....",
|
||||
"...... ......",
|
||||
"...... ......",
|
||||
"..... .....",
|
||||
".... .. ....",
|
||||
"... .... ...",
|
||||
".. ...... ..",
|
||||
". ........ .",
|
||||
". .......... .",
|
||||
"................"
|
||||
};
|
|
@ -0,0 +1,24 @@
|
|||
/* XPM */
|
||||
static const char *brush_resource_2_stone[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 2 1",
|
||||
" c #808080",
|
||||
". c None",
|
||||
/* pixels */
|
||||
"................",
|
||||
". .......... .",
|
||||
". ........ .",
|
||||
".. ...... ..",
|
||||
"... .... ...",
|
||||
".... .. ....",
|
||||
"..... .....",
|
||||
"...... ......",
|
||||
"...... ......",
|
||||
"..... .....",
|
||||
".... .. ....",
|
||||
"... .... ...",
|
||||
".. ...... ..",
|
||||
". ........ .",
|
||||
". .......... .",
|
||||
"................"
|
||||
};
|
|
@ -0,0 +1,24 @@
|
|||
/* XPM */
|
||||
static const char *brush_resource_3[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 2 1",
|
||||
" c #FF0000",
|
||||
". c None",
|
||||
/* pixels */
|
||||
"................",
|
||||
". .......... .",
|
||||
". ........ .",
|
||||
".. ...... ..",
|
||||
"... .... ...",
|
||||
".... .. ....",
|
||||
"..... .....",
|
||||
"...... ......",
|
||||
"...... ......",
|
||||
"..... .....",
|
||||
".... .. ....",
|
||||
"... .... ...",
|
||||
".. ...... ..",
|
||||
". ........ .",
|
||||
". .......... .",
|
||||
"................"
|
||||
};
|
|
@ -0,0 +1,24 @@
|
|||
/* XPM */
|
||||
static const char *brush_resource_4[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 2 1",
|
||||
" c #0000FF",
|
||||
". c None",
|
||||
/* pixels */
|
||||
"................",
|
||||
". .......... .",
|
||||
". ........ .",
|
||||
".. ...... ..",
|
||||
"... .... ...",
|
||||
".... .. ....",
|
||||
"..... .....",
|
||||
"...... ......",
|
||||
"...... ......",
|
||||
"..... .....",
|
||||
".... .. ....",
|
||||
"... .... ...",
|
||||
".. ...... ..",
|
||||
". ........ .",
|
||||
". .......... .",
|
||||
"................"
|
||||
};
|
|
@ -0,0 +1,24 @@
|
|||
/* XPM */
|
||||
static const char *brush_resource_5[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 2 1",
|
||||
" c #008080",
|
||||
". c None",
|
||||
/* pixels */
|
||||
"................",
|
||||
". .......... .",
|
||||
". ........ .",
|
||||
".. ...... ..",
|
||||
"... .... ...",
|
||||
".... .. ....",
|
||||
"..... .....",
|
||||
"...... ......",
|
||||
"...... ......",
|
||||
"..... .....",
|
||||
".... .. ....",
|
||||
"... .... ...",
|
||||
".. ...... ..",
|
||||
". ........ .",
|
||||
". .......... .",
|
||||
"................"
|
||||
};
|
|
@ -0,0 +1,25 @@
|
|||
/* XPM */
|
||||
static const char *brush_surface_custom[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 3 1",
|
||||
" c #000000",
|
||||
". c #7c4645",
|
||||
"X c None",
|
||||
/* pixels */
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
" ",
|
||||
" .............. ",
|
||||
" .............. ",
|
||||
" .............. ",
|
||||
" .............. ",
|
||||
" .............. ",
|
||||
" .............. ",
|
||||
" .............. ",
|
||||
" .............. ",
|
||||
" .............. ",
|
||||
" .............. ",
|
||||
" .............. ",
|
||||
" .............. ",
|
||||
" ",
|
||||
"XXXXXXXXXXXXXXXX"
|
||||
};
|
|
@ -0,0 +1,25 @@
|
|||
/* XPM */
|
||||
static const char *brush_surface_grass1[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 3 1",
|
||||
" c #000000",
|
||||
". c #00a000",
|
||||
"X c None",
|
||||
/* pixels */
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
" ",
|
||||
" .............. ",
|
||||
" .............. ",
|
||||
" .............. ",
|
||||
" .............. ",
|
||||
" .............. ",
|
||||
" .............. ",
|
||||
" .............. ",
|
||||
" .............. ",
|
||||
" .............. ",
|
||||
" .............. ",
|
||||
" .............. ",
|
||||
" .............. ",
|
||||
" ",
|
||||
"XXXXXXXXXXXXXXXX"
|
||||
};
|
|
@ -0,0 +1,25 @@
|
|||
/* XPM */
|
||||
static const char *brush_surface_grass2[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 3 1",
|
||||
" c #000000",
|
||||
". c #536e0b",
|
||||
"X c None",
|
||||
/* pixels */
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
" ",
|
||||
" .............. ",
|
||||
" .............. ",
|
||||
" .............. ",
|
||||
" .............. ",
|
||||
" .............. ",
|
||||
" .............. ",
|
||||
" .............. ",
|
||||
" .............. ",
|
||||
" .............. ",
|
||||
" .............. ",
|
||||
" .............. ",
|
||||
" .............. ",
|
||||
" ",
|
||||
"XXXXXXXXXXXXXXXX"
|
||||
};
|
|
@ -0,0 +1,25 @@
|
|||
/* XPM */
|
||||
static const char *brush_surface_road[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 3 1",
|
||||
" c #000000",
|
||||
". c #800000",
|
||||
"X c None",
|
||||
/* pixels */
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
" ",
|
||||
" .............. ",
|
||||
" .............. ",
|
||||
" .............. ",
|
||||
" .............. ",
|
||||
" .............. ",
|
||||
" .............. ",
|
||||
" .............. ",
|
||||
" .............. ",
|
||||
" .............. ",
|
||||
" .............. ",
|
||||
" .............. ",
|
||||
" .............. ",
|
||||
" ",
|
||||
"XXXXXXXXXXXXXXXX"
|
||||
};
|
|
@ -0,0 +1,25 @@
|
|||
/* XPM */
|
||||
static const char *brush_surface_stone[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 3 1",
|
||||
" c #000000",
|
||||
". c #808080",
|
||||
"X c None",
|
||||
/* pixels */
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
" ",
|
||||
" .............. ",
|
||||
" .............. ",
|
||||
" .............. ",
|
||||
" .............. ",
|
||||
" .............. ",
|
||||
" .............. ",
|
||||
" .............. ",
|
||||
" .............. ",
|
||||
" .............. ",
|
||||
" .............. ",
|
||||
" .............. ",
|
||||
" .............. ",
|
||||
" ",
|
||||
"XXXXXXXXXXXXXXXX"
|
||||
};
|
|
@ -0,0 +1,24 @@
|
|||
/* XPM */
|
||||
static const char *edit_randomize_heights[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 2 1",
|
||||
" c #008000",
|
||||
". c None",
|
||||
/* pixels */
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"................",
|
||||
"...... ..... .",
|
||||
"... . .",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" "
|
||||
};
|
|
@ -0,0 +1,25 @@
|
|||
/* XPM */
|
||||
static const char *edit_randomize[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 3 1",
|
||||
" c #008000",
|
||||
". c #00FF00",
|
||||
"X c #00FFFF",
|
||||
/* pixels */
|
||||
" ",
|
||||
" XX XX ",
|
||||
" XX XX . ",
|
||||
" XXXX ",
|
||||
" XX ",
|
||||
" XXXX .",
|
||||
" XX XX .",
|
||||
" XX XX ..",
|
||||
" . ",
|
||||
" .",
|
||||
" . ",
|
||||
" ... . ",
|
||||
" . ",
|
||||
" .",
|
||||
" . .... ",
|
||||
" ...... "
|
||||
};
|
|
@ -0,0 +1,24 @@
|
|||
/* XPM */
|
||||
static const char *edit_redo[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 2 1",
|
||||
" c #000000",
|
||||
". c None",
|
||||
/* pixels */
|
||||
"................",
|
||||
"........ .....",
|
||||
"......... ....",
|
||||
".......... ...",
|
||||
"........... ..",
|
||||
".... .",
|
||||
"... .",
|
||||
".. ...... ..",
|
||||
". ...... ...",
|
||||
". ...... ....",
|
||||
". ..... .....",
|
||||
". .............",
|
||||
". .............",
|
||||
".. .............",
|
||||
"................",
|
||||
"................"
|
||||
};
|
|
@ -0,0 +1,24 @@
|
|||
/* XPM */
|
||||
static const char *edit_switch_surfaces[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 2 1",
|
||||
" c #008000",
|
||||
". c #00FF00",
|
||||
/* pixels */
|
||||
"........ ",
|
||||
"........ ",
|
||||
"........ ",
|
||||
"........ ",
|
||||
"........ ",
|
||||
"..... .. . ",
|
||||
".... .. .. ",
|
||||
"... ..... ",
|
||||
"... ..... ",
|
||||
".... .. .. ",
|
||||
"..... .. . ",
|
||||
"........ ",
|
||||
"........ ",
|
||||
"........ ",
|
||||
"........ ",
|
||||
"........ "
|
||||
};
|
|
@ -0,0 +1,24 @@
|
|||
/* XPM */
|
||||
static const char *edit_undo[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 2 1",
|
||||
" c #000000",
|
||||
". c None",
|
||||
/* pixels */
|
||||
"................",
|
||||
"..... ........",
|
||||
".... .........",
|
||||
"... ..........",
|
||||
".. ...........",
|
||||
". ....",
|
||||
". ...",
|
||||
".. ...... ..",
|
||||
"... ...... .",
|
||||
".... ...... .",
|
||||
"..... ..... .",
|
||||
"............. .",
|
||||
"............. .",
|
||||
"............. ..",
|
||||
"................",
|
||||
"................"
|
||||
};
|
|
@ -0,0 +1,25 @@
|
|||
/* XPM */
|
||||
static const char *radius_1[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 3 1",
|
||||
" c #000000",
|
||||
". c #C0C0C0",
|
||||
"X c None",
|
||||
/* pixels */
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXX..XXXXXXX",
|
||||
"XXXXXX. .XXXXXX",
|
||||
"XXXXXX. .XXXXXX",
|
||||
"XXXXXXX..XXXXXXX",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXXXXXXX"
|
||||
};
|
|
@ -0,0 +1,26 @@
|
|||
/* XPM */
|
||||
static const char *radius_2[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 4 1",
|
||||
" c #000000",
|
||||
". c #808080",
|
||||
"X c #C0C0C0",
|
||||
"o c None",
|
||||
/* pixels */
|
||||
"oooooooooooooooo",
|
||||
"oooooooooooooooo",
|
||||
"oooooooooooooooo",
|
||||
"oooooooooooooooo",
|
||||
"oooooooooooooooo",
|
||||
"oooooooXXooooooo",
|
||||
"oooooo. .oooooo",
|
||||
"oooooX Xooooo",
|
||||
"oooooX Xooooo",
|
||||
"oooooo. .oooooo",
|
||||
"oooooooXXooooooo",
|
||||
"oooooooooooooooo",
|
||||
"oooooooooooooooo",
|
||||
"oooooooooooooooo",
|
||||
"oooooooooooooooo",
|
||||
"oooooooooooooooo"
|
||||
};
|
|
@ -0,0 +1,25 @@
|
|||
/* XPM */
|
||||
static const char *radius_3[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 3 1",
|
||||
" c #000000",
|
||||
". c #808080",
|
||||
"X c None",
|
||||
/* pixels */
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXX. .XXXXXX",
|
||||
"XXXXX. .XXXXX",
|
||||
"XXXXX XXXXX",
|
||||
"XXXXX XXXXX",
|
||||
"XXXXX. .XXXXX",
|
||||
"XXXXXX. .XXXXXX",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXXXXXXXXXXX"
|
||||
};
|
|
@ -0,0 +1,26 @@
|
|||
/* XPM */
|
||||
static const char *radius_4[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 4 1",
|
||||
" c #000000",
|
||||
". c #808080",
|
||||
"X c #C0C0C0",
|
||||
"o c None",
|
||||
/* pixels */
|
||||
"oooooooooooooooo",
|
||||
"oooooooooooooooo",
|
||||
"oooooooooooooooo",
|
||||
"oooooooooooooooo",
|
||||
"ooooooX..Xoooooo",
|
||||
"ooooo. .ooooo",
|
||||
"ooooX Xoooo",
|
||||
"oooo. .oooo",
|
||||
"oooo. .oooo",
|
||||
"ooooX Xoooo",
|
||||
"ooooo. .ooooo",
|
||||
"ooooooX..Xoooooo",
|
||||
"oooooooooooooooo",
|
||||
"oooooooooooooooo",
|
||||
"oooooooooooooooo",
|
||||
"oooooooooooooooo"
|
||||
};
|
|
@ -0,0 +1,26 @@
|
|||
/* XPM */
|
||||
static const char *radius_5[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 4 1",
|
||||
" c #000000",
|
||||
". c #808080",
|
||||
"X c #C0C0C0",
|
||||
"o c None",
|
||||
/* pixels */
|
||||
"oooooooooooooooo",
|
||||
"oooooooooooooooo",
|
||||
"oooooooooooooooo",
|
||||
"oooooooXXooooooo",
|
||||
"oooooX. .Xooooo",
|
||||
"ooooX Xoooo",
|
||||
"oooo. .oooo",
|
||||
"oooX Xooo",
|
||||
"oooX Xooo",
|
||||
"oooo. .oooo",
|
||||
"ooooX Xoooo",
|
||||
"oooooX. .Xooooo",
|
||||
"oooooooXXooooooo",
|
||||
"oooooooooooooooo",
|
||||
"oooooooooooooooo",
|
||||
"oooooooooooooooo"
|
||||
};
|
|
@ -0,0 +1,26 @@
|
|||
/* XPM */
|
||||
static const char *radius_6[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 4 1",
|
||||
" c #000000",
|
||||
". c #808080",
|
||||
"X c #C0C0C0",
|
||||
"o c None",
|
||||
/* pixels */
|
||||
"oooooooooooooooo",
|
||||
"oooooooooooooooo",
|
||||
"oooooooooooooooo",
|
||||
"ooooooX..Xoooooo",
|
||||
"ooooo. .ooooo",
|
||||
"oooo. .oooo",
|
||||
"oooX Xooo",
|
||||
"ooo. .ooo",
|
||||
"ooo. .ooo",
|
||||
"oooX Xooo",
|
||||
"oooo. .oooo",
|
||||
"ooooo. .ooooo",
|
||||
"ooooooX..Xoooooo",
|
||||
"oooooooooooooooo",
|
||||
"oooooooooooooooo",
|
||||
"oooooooooooooooo"
|
||||
};
|
|
@ -0,0 +1,26 @@
|
|||
/* XPM */
|
||||
static const char *radius_7[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 4 1",
|
||||
" c #000000",
|
||||
". c #808080",
|
||||
"X c #C0C0C0",
|
||||
"o c None",
|
||||
/* pixels */
|
||||
"oooooooooooooooo",
|
||||
"oooooooooooooooo",
|
||||
"oooooooXXooooooo",
|
||||
"ooooo. .ooooo",
|
||||
"oooo oooo",
|
||||
"ooo. .ooo",
|
||||
"ooo ooo",
|
||||
"ooX Xoo",
|
||||
"ooX Xoo",
|
||||
"ooo ooo",
|
||||
"ooo. .ooo",
|
||||
"oooo oooo",
|
||||
"ooooo. .ooooo",
|
||||
"oooooooXXooooooo",
|
||||
"oooooooooooooooo",
|
||||
"oooooooooooooooo"
|
||||
};
|
|
@ -0,0 +1,26 @@
|
|||
/* XPM */
|
||||
static const char *radius_8[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 4 1",
|
||||
" c #000000",
|
||||
". c #808080",
|
||||
"X c #C0C0C0",
|
||||
"o c None",
|
||||
/* pixels */
|
||||
"oooooooooooooooo",
|
||||
"oooooooooooooooo",
|
||||
"oooooo. .oooooo",
|
||||
"ooooX Xoooo",
|
||||
"oooX Xooo",
|
||||
"ooo ooo",
|
||||
"oo. .oo",
|
||||
"oo oo",
|
||||
"oo oo",
|
||||
"oo. .oo",
|
||||
"ooo ooo",
|
||||
"oooX Xooo",
|
||||
"ooooX Xoooo",
|
||||
"oooooo. .oooooo",
|
||||
"oooooooooooooooo",
|
||||
"oooooooooooooooo"
|
||||
};
|
|
@ -0,0 +1,25 @@
|
|||
/* XPM */
|
||||
static const char *radius_9[] = {
|
||||
/* columns rows colors chars-per-pixel */
|
||||
"16 16 3 1",
|
||||
" c #000000",
|
||||
". c #808080",
|
||||
"X c None",
|
||||
/* pixels */
|
||||
"XXXXXXXXXXXXXXXX",
|
||||
"XXXXXXX..XXXXXXX",
|
||||
"XXXXX. .XXXXX",
|
||||
"XXXX XXXX",
|
||||
"XXX XXX",
|
||||
"XX. .XX",
|
||||
"XX XX",
|
||||
"X. .X",
|
||||
"X. .X",
|
||||
"XX XX",
|
||||
"XX. .XX",
|
||||
"XXX XXX",
|
||||
"XXXX XXXX",
|
||||
"XXXXX. .XXXXX",
|
||||
"XXXXXXX..XXXXXXX",
|
||||
"XXXXXXXXXXXXXXXX"
|
||||
};
|
|
@ -0,0 +1,390 @@
|
|||
Thur December 8 00:21 EST - Brandon builds for fedora
|
||||
|
||||
- version 3.6.0.1
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Sat May 14 10:45:11 UTC 2011 - joop.boonen@opensuse.org
|
||||
|
||||
- build version 3.5.2
|
||||
- the wrapper script is not needed anymore
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Sat May 14 10:45:11 UTC 2011 - joop.boonen@opensuse.org
|
||||
|
||||
- build version 3.5.1
|
||||
- adapted the wrapper script
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Mon Apr 25 08:11:04 UTC 2011 - joop.boonen@opensuse.org
|
||||
|
||||
- build version 3.5.0
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Sun Mar 6 16:03:12 UTC 2011 - joop.boonen@opensuse.org
|
||||
|
||||
- corrected provide and requires
|
||||
- subversion is also needed
|
||||
- correction desktop file
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Tue Mar 1 15:29:33 UTC 2011 - prusnak@opensuse.org
|
||||
|
||||
- spec cleanup
|
||||
- don't strip binaries
|
||||
- provide and obsolete glest
|
||||
- fix wxWidgets usage for 11.4+
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Fri Feb 04 16:01:12 UTC 2011 - nick.schrader@iserv-gis.de
|
||||
|
||||
- build megaglest 3.4.0
|
||||
- changed package name to megaglest
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Mon Oct 18 09:22:12 UTC 2010 - joop.boonen@opensuse.org
|
||||
|
||||
- build megaglest 3.3.7.2
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Sat Oct 16 15:24:22 UTC 2010 - joop.boonen@opensuse.org
|
||||
|
||||
- build megaglest 3.3.7
|
||||
* Significant game play performance improvements.
|
||||
* Added support for FreeBSD (thanks m0ellemeister) and Mac OS X (thanks GeoVah)!
|
||||
* Players can now tell multiple units to build a new unit all at the same time (multi-build)
|
||||
* Particle and Transparency improvements
|
||||
* Map Preview in game lobby
|
||||
* Added ability to pick a random faction in the game lobby
|
||||
* Added ability to be a non-player and Observe a network game (becoming an Observer)
|
||||
* Added ability to change playername in game lobby
|
||||
* Added new map filter (to display maps with x players)
|
||||
* AI Player improvements
|
||||
* Added new LUA functions and events (see wiki for details).
|
||||
* Added numerous new commandline options (use --help to see a detailed list)
|
||||
* Improved network performance
|
||||
* Masterserver PHP scripts will now run on a Microsoft Windows Server
|
||||
* Added ability to move / size UI components in a custom manner
|
||||
* Many bugfixes.
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Sun Aug 29 21:34:56 UTC 2010 - joop.boonen@opensuse.org
|
||||
|
||||
- build megaglest 3.3.6
|
||||
- megaglest is an extended glest version with the
|
||||
megapack included
|
||||
- needed to add the missing icons via icons.tar
|
||||
- better cross distro support
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Wed Nov 25 17:31:42 CET 2009 - joop.boonen@opensuse.org
|
||||
|
||||
- corrected the file location in glest-help.desktop
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Wed Nov 25 10:55:26 CET 2009 - prusnak@suse.cz
|
||||
|
||||
- simplify glest wrapper a bit
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Wed Nov 25 09:23:32 CET 2009 - joop.boonen@opensuse.org
|
||||
|
||||
- added a rewrite of the glest.ini file to 3.2.2 syntax
|
||||
|
||||
------------------------------------------------------------------
|
||||
Wed Nov 25 00:36:33 CET 2009 - prusnak@suse.cz
|
||||
|
||||
- fix problems with loading .lng files [bnc#557747]
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Wed Nov 18 21:47:49 CET 2009 - joop.boonen@opensuse.org
|
||||
|
||||
- building version 3.2.2
|
||||
- build with gentoo patch http://bugs.gentoo.org/259701
|
||||
- build with mandriva patch
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Thu Mar 6 20:22:29 CET 2008 - sndirsch@suse.de
|
||||
|
||||
- removed conflicting map 'swamp_of_sorrow.gbm', which is now in
|
||||
glest-data package
|
||||
- glest.sh: make sure FogOfWar* variables are added to glest.ini
|
||||
if glest is updated and they don't exist yet.
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Thu Mar 6 08:44:20 CET 2008 - sndirsch@suse.de
|
||||
|
||||
- updated to glest 3.1.2
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Thu Feb 21 17:21:01 CET 2008 - prusnak@suse.cz
|
||||
|
||||
- updated to glest 3.1.0
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Thu Jan 31 05:38:16 CET 2008 - sndirsch@suse.de
|
||||
|
||||
- updated to glest 3.0.0 final release
|
||||
* Network play over LAN/Internet
|
||||
* New key shortcuts for giving orders and selecting special units
|
||||
* Renamed some units
|
||||
* Reworked tech faction upgrades
|
||||
* Balance changes
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Wed Jan 16 05:08:19 CET 2008 - sndirsch@suse.de
|
||||
|
||||
- updated to glest 3.0.0 Beta1
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Sun Nov 18 15:04:16 CET 2007 - sndirsch@suse.de
|
||||
|
||||
- glest.sh: create symlink to scenarios directory
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Sun Nov 18 13:11:18 CET 2007 - sndirsch@suse.de
|
||||
|
||||
- glest.sh: convert configuration from glest 1.1 to glest 1.2
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Sat Nov 17 23:06:01 CET 2007 - sndirsch@suse.de
|
||||
|
||||
- updated to SVN 2007-10-17 (3.0.0-alpha1, which includes
|
||||
experimental multiplayer support for LAN/Internet)
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Mon Oct 15 17:25:55 CEST 2007 - sndirsch@suse.de
|
||||
|
||||
- added 'german.lng' compatibilty symlink (Bug #333702)
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Wed Aug 8 12:28:43 CEST 2007 - sndirsch@suse.de
|
||||
|
||||
- more maps
|
||||
- more translations
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Fri Mar 30 02:20:26 CEST 2007 - ro@suse.de
|
||||
|
||||
- added unzip to buildreq
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Thu Dec 28 12:59:40 CET 2006 - sndirsch@suse.de
|
||||
|
||||
- use new jam package for building
|
||||
|
||||
-------------------------------------------------------------------
|
||||
|
||||
Sun Sep 3 22:07:24 CEST 2006 - sndirsch@suse.de
|
||||
|
||||
- fixed version number in specfile
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Fri Jun 16 14:52:16 CEST 2006 - sndirsch@suse.de
|
||||
|
||||
- fixed build on SUSE < 10.0
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Mon May 15 15:17:51 CEST 2006 - sndirsch@suse.de
|
||||
|
||||
- back to CVS sources
|
||||
* obsoletes gcc41.diff
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Sat Apr 15 19:03:11 CEST 2006 - sndirsch@suse.de
|
||||
|
||||
- updated to 2.0.0 sources in zip format
|
||||
* New Magic units:
|
||||
* Tower of Souls: Air defense building, attacks air only
|
||||
* Golem: Defensive unit, needs EP to walk, can't attack air
|
||||
* Daemon giant: Heavy melee unit
|
||||
* Drake rider: Light ranged unit
|
||||
* New Tech units:
|
||||
* Aerodrome: Building for producing air units
|
||||
* Air ballista: Air defense building, attacks air only
|
||||
* Rider: Fast medium unit
|
||||
* Ornithopter: Light air unit
|
||||
* Airship: Heavy air unit, can't attack air
|
||||
* New Magic upgrades
|
||||
* New Tech upgrades
|
||||
* New animations for existing units
|
||||
* Shared vision between allies
|
||||
* New particle blending
|
||||
* Felix and Matze added to the credits
|
||||
* Players now start on the location indicated in the game settings menu
|
||||
* Score system
|
||||
* HTML documentation
|
||||
* Increased projectile accuracy
|
||||
* Optimized particle rendering
|
||||
* Loads of balance changes
|
||||
- disabled savegame patch for now
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Fri Mar 17 16:32:30 CET 2006 - sndirsch@suse.de
|
||||
|
||||
- make "Center_Punch" the default map; it's simply much more
|
||||
spectacular than "Amazone" (action from the beginning)
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Thu Mar 16 16:03:18 CET 2006 - sndirsch@suse.de
|
||||
|
||||
- remove stale sysmlink to no longer existing screens directory
|
||||
- update ATI information in info file used by xmessage
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Fri Jan 27 11:55:43 CET 2006 - nadvornik@suse.cz
|
||||
|
||||
- fixed BuildRequires
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Wed Jan 25 21:36:13 CET 2006 - mls@suse.de
|
||||
|
||||
- converted neededforbuild to BuildRequires
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Sat Nov 12 12:58:33 CET 2005 - sndirsch@suse.de
|
||||
|
||||
- updated to 2.0rc2
|
||||
- adjusted patches
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Mon Oct 24 04:38:55 CEST 2005 - sndirsch@suse.de
|
||||
|
||||
- updated to glest 1.2.1
|
||||
- adjusted DRI patch
|
||||
- adjusted savegame patch
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Tue Oct 18 21:13:05 CEST 2005 - sndirsch@suse.de
|
||||
|
||||
- removed extra qualifications (fatal error for gcc 4.1)
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Sun Oct 9 13:19:38 CEST 2005 - sndirsch@suse.de
|
||||
|
||||
- updated french translation
|
||||
- added catala translation
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Sun Oct 9 04:58:28 CEST 2005 - sndirsch@suse.de
|
||||
|
||||
- added savegame patch (bkaindl) (#115199)
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Sat Oct 8 23:16:46 CEST 2005 - sndirsch@suse.de
|
||||
|
||||
- updated to current glest CVS (2005-10-08) (#115199)
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Mon Sep 5 16:48:32 CEST 2005 - sndirsch@suse.de
|
||||
|
||||
- glest-help.desktop:
|
||||
* fixed path of readme.txt
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Mon Sep 5 03:56:42 CEST 2005 - sndirsch@suse.de
|
||||
|
||||
- added support for DRI drivers
|
||||
* neededforbuild: nvidiagl --> mesa-devel-packages
|
||||
* glest-1.1.0-linux-DRI.diff (bkaindl)
|
||||
* glest.sh: error message --> warning (which can be ignored)
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Tue Jul 12 16:19:58 CEST 2005 - sndirsch@suse.de
|
||||
|
||||
- updated magyar translation
|
||||
- added dutch + polish translations
|
||||
- moved glest_data_v1.1.0.zip to new noarch glest-data package
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Tue Jul 12 10:49:20 CEST 2005 - sndirsch@suse.de
|
||||
|
||||
- build only on %ix86/x86_64
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Mon Jul 11 18:48:56 CEST 2005 - sndirsch@suse.de
|
||||
|
||||
- norootforbuild
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Sun Jul 10 18:48:45 CEST 2005 - sndirsch@suse.de
|
||||
|
||||
- updated to release 1.1.0
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Mon Jun 27 21:08:52 CEST 2005 - sndirsch@suse.de
|
||||
|
||||
- fixed build on 9.2
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Mon Jun 27 12:48:31 CEST 2005 - sndirsch@suse.de
|
||||
|
||||
- glest-1.0.10-r7-source.diff:
|
||||
* fixes OpenGL version check
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Tue May 17 16:01:44 CEST 2005 - sndirsch@suse.de
|
||||
|
||||
- added "The lake" map
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Fri May 13 00:07:15 CEST 2005 - sndirsch@suse.de
|
||||
|
||||
- use norootforbuild
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Sun Apr 3 16:10:25 CEST 2005 - sndirsch@suse.de
|
||||
|
||||
- glest.sh:
|
||||
* abort if no ATI/NVIDIA driver is in use; use xmessage for this
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Sat Apr 2 23:03:49 CEST 2005 - sndirsch@suse.de
|
||||
|
||||
- added Amazone map
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Fri Apr 1 19:06:46 CEST 2005 - sndirsch@suse.de
|
||||
|
||||
- updated to version 1.0.10-r7
|
||||
* Changing an assert in the font code to a warning (this should
|
||||
help some people with asserts in font code). Updated README
|
||||
with warnings that SuSE 9.2 ships a broken OpenAL.
|
||||
* Fixes a messed up opengl check, fixes a crash in my last random
|
||||
number generator fix and merged kozz/dholms endianess patches
|
||||
- added README for the glest engine to docs
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Fri Apr 1 14:37:10 CEST 2005 - sndirsch@suse.de
|
||||
|
||||
- added license and readme to /usr/share/doc/packages/glest
|
||||
- added README.SuSE for detailed configuration
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Tue Mar 29 03:50:46 CEST 2005 - sndirsch@suse.de
|
||||
|
||||
- translations:
|
||||
* updated danish/magyar
|
||||
* added turkish
|
||||
- added maps "Up-Hill-War" and "Center_Punch"
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Mon Mar 28 11:01:49 CEST 2005 - sndirsch@suse.de
|
||||
|
||||
- glest.sh: preselect correct language when possible
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Sat Mar 26 20:54:20 CET 2005 - sndirsch@suse.de
|
||||
|
||||
- added destkop files including icons
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Sat Mar 26 17:05:42 CET 2005 - sndirsch@suse.de
|
||||
|
||||
- added translations for dansk, german, euskara, francais,
|
||||
italiano, magyar, norsk, portugues
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Sat Mar 26 14:51:21 CET 2005 - sndirsch@suse.de
|
||||
|
||||
- created package
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
[Desktop Entry]
|
||||
Type=Application
|
||||
Name=MegaGlest
|
||||
Exec=megaglest
|
||||
Icon=megaglest
|
||||
Categories=Game;StrategyGame;
|
||||
Comment=pre-Renaissance Europe strategy game
|
||||
X-SuSE-translate=false
|
Binary file not shown.
After Width: | Height: | Size: 2.6 KiB |
|
@ -0,0 +1,108 @@
|
|||
#
|
||||
# spec file for package megaglest ( Version 3.5.2 )
|
||||
#
|
||||
# Copyright 2008 SUSE LINUX Products GmbH, Nuernberg, Germany.
|
||||
#
|
||||
# All modifications and additions to the file contributed by third parties
|
||||
# remain the property of their copyright owners, unless otherwise agreed
|
||||
# upon. The license for this file, and modifications and additions to the
|
||||
# file, is the same license as for the pristine package itself (unless the
|
||||
# license for the pristine package is not an Open Source License, in which
|
||||
# case the license is the MIT License). An "Open Source License" is a
|
||||
# license that conforms to the Open Source Definition (Version 1.9)
|
||||
# published by the Open Source Initiative
|
||||
#
|
||||
# Please submit bugfixes or comments via http://bugs.opensuse.org
|
||||
#
|
||||
|
||||
# norootforbuild
|
||||
|
||||
Name: megaglest
|
||||
Version: 3.6.0
|
||||
Release: 0.1
|
||||
License: GPLv2+
|
||||
Summary: Free 3D Real-Time Customizable Strategy Game
|
||||
Url: http://www.glest.org/
|
||||
Group: Amusements/Games/Strategy/Real Time
|
||||
Source: %{name}-source-%{version}.tar.bz2
|
||||
Source1: %{name}.desktop
|
||||
Source2: %{name}.png
|
||||
Source3: icons.tar.bz2
|
||||
Source4: README.SUSE
|
||||
BuildRequires: cmake
|
||||
BuildRequires: jam, libX11-devel, SDL-devel, openal-soft-devel, xerces-c-devel,freeglut-devel
|
||||
BuildRequires: krb5-devel, libdrm-devel, libidn-devel, libjpeg-devel, libpng-devel, libssh2-devel
|
||||
BuildRequires: openldap-devel,libxml2-devel, subversion, mesa-libGL-devel, mesa-libGLU-devel
|
||||
BuildRequires: openal-soft-devel, SDL-devel, libcurl-devel, c-ares-devel, wxGTK-devel,glew-devel
|
||||
BuildRequires: libogg-devel, libvorbis-devel, lua-devel, wxGTK-devel, openssl-devel, wxBase
|
||||
BuildRequires: desktop-file-utils, recode, gcc, gcc-c++,ftgl-devel,ftgl,autogen,autogen-libopts
|
||||
Requires: megaglest-data >= %{version}
|
||||
Requires: glx-utils
|
||||
Requires: opengl-games-utils
|
||||
Requires: megaglest-data >= %{version}
|
||||
Obsoletes: glest
|
||||
BuildRoot: %{_tmppath}/%{name}-%{version}-build
|
||||
|
||||
%description
|
||||
MegaGlest takes place in a context that could be compared to that of
|
||||
pre-Renaissance Europe with the license that magic forces exist in the
|
||||
environment and can be controlled.
|
||||
|
||||
Authors:
|
||||
--------
|
||||
MARTINO FIGUEROA <game@glest.org>
|
||||
JOSE GONZALEZ <game@glest.org>
|
||||
TUCHO FERNANDEZ <game@glest.org>
|
||||
JOSE ZANNI <game@glest.org>
|
||||
MARCOS CARUNCHO <game@glest.org>
|
||||
Matthias Braun <matze@braunis.de>
|
||||
Karl Robillard <krobbillard@san.rr.com>
|
||||
Titus Tscharntke <info@titusgames.de>
|
||||
Mark Vejvoda <mark_vejvoda@hotmail.com
|
||||
|
||||
%prep
|
||||
%setup -q -n %{name}-%{version}
|
||||
tar xjf $RPM_SOURCE_DIR/icons.tar.bz2
|
||||
|
||||
%build
|
||||
mkdir build
|
||||
cd build
|
||||
cmake -DCFLAGS=%{optflags} -DCXXFLAGS=$CFLAGS -DWANT_SVN_STAMP=OFF -DCMAKE_INSTALL_PREFIX=/usr ..
|
||||
# unforce link against libcurl.a
|
||||
find . -name link.txt -exec sed -ie 's!/usr/lib/libcurl.a!-lcurl!g' {} \;
|
||||
find . -name link.txt -exec sed -ie 's!/usr/lib64/libcurl.a!-lcurl!g' {} \;
|
||||
make
|
||||
|
||||
%install
|
||||
cd mk/linux/
|
||||
mkdir -p %{buildroot}%{_bindir}/
|
||||
mkdir -p %{buildroot}%{_datadir}/%{name}/data/
|
||||
install -m 755 megaglest %{buildroot}%{_bindir}/%{name}
|
||||
install -m 755 megaglest_configurator %{buildroot}%{_bindir}/megaglest_configurator
|
||||
install -m 755 megaglest_editor %{buildroot}%{_bindir}/megaglest_editor
|
||||
install -m 755 megaglest_g3dviewer %{buildroot}%{_bindir}/megaglest_g3dviewer
|
||||
install -m 644 $RPM_SOURCE_DIR/README.SUSE %{buildroot}%{_datadir}/%{name}/README.SUSE
|
||||
cd ../../
|
||||
install -m 644 glest.ini %{buildroot}%{_datadir}/%{name}/glest.ini
|
||||
install -m 644 glestkeys.ini %{buildroot}%{_datadir}/%{name}/glestkeys.ini
|
||||
#install -m 644 servers.ini %{buildroot}%{_datadir}/%{name}/servers.ini
|
||||
mkdir -p %{buildroot}%{_datadir}/applications
|
||||
install -m 644 $RPM_SOURCE_DIR/%{name}.desktop %{buildroot}%{_datadir}/applications/
|
||||
mkdir -p %{buildroot}%{_datadir}/pixmaps
|
||||
install -m 644 $RPM_SOURCE_DIR/%{name}.png %{buildroot}%{_datadir}/pixmaps
|
||||
|
||||
%clean
|
||||
rm -rf %{buildroot}
|
||||
|
||||
%files
|
||||
%defattr(-, root, root)
|
||||
%{_bindir}/%{name}
|
||||
%{_bindir}/megaglest_configurator
|
||||
%{_bindir}/megaglest_editor
|
||||
%{_bindir}/megaglest_g3dviewer
|
||||
%dir %{_datadir}/%{name}/
|
||||
%{_datadir}/%{name}/*
|
||||
%{_datadir}/pixmaps/%{name}.png
|
||||
%{_datadir}/applications/%{name}.desktop
|
||||
|
||||
%changelog
|
|
@ -0,0 +1,83 @@
|
|||
#
|
||||
# spec file for package megaglest-data (Version 3.5.2 )
|
||||
#
|
||||
# Copyright 2008 SUSE LINUX Products GmbH, Nuernberg, Germany.
|
||||
#
|
||||
# All modifications and additions to the file contributed by third parties
|
||||
# remain the property of their copyright owners, unless otherwise agreed
|
||||
# upon. The license for this file, and modifications and additions to the
|
||||
# file, is the same license as for the pristine package itself (unless the
|
||||
# license for the pristine package is not an Open Source License, in which
|
||||
# case the license is the MIT License). An "Open Source License" is a
|
||||
# license that conforms to the Open Source Definition (Version 1.9)
|
||||
# published by the Open Source Initiative
|
||||
#
|
||||
# Please submit bugfixes or comments via http://bugs.opensuse.org
|
||||
#
|
||||
|
||||
# norootforbuild
|
||||
|
||||
Name: megaglest-data
|
||||
Version: 3.6.0
|
||||
Release: 0.1
|
||||
License: Any permissive
|
||||
Summary: Data files for MegaGlest
|
||||
Url: http://www.megaglest.org/
|
||||
Group: Amusements/Games/Strategy/Real Time
|
||||
Source: %{name}-%{version}.tar.bz2
|
||||
Requires: megaglest >= %{version}
|
||||
%if 0%{?suse_version}
|
||||
BuildRequires: fdupes
|
||||
%endif
|
||||
Obsoletes: glest-data
|
||||
Obsoletes: glest-megapack
|
||||
BuildRoot: %{_tmppath}/%{name}-%{version}-build
|
||||
BuildArch: noarch
|
||||
|
||||
%description
|
||||
Data files required for playing MegaGlest.
|
||||
|
||||
Authors:
|
||||
--------
|
||||
MARTINO FIGUEROA <game@glest.org>
|
||||
JOSE GONZALEZ <game@glest.org>
|
||||
TUCHO FERNANDEZ <game@glest.org>
|
||||
JOSE ZANNI <game@glest.org>
|
||||
MARCOS CARUNCHO <game@glest.org>
|
||||
Matthias Braun <matze@braunis.de>
|
||||
Karl Robillard <krobbillard@san.rr.com>
|
||||
Titus Tscharntke <info@titusgames.de>
|
||||
Mark Vejvoda <mark_vejvoda@hotmail.com
|
||||
|
||||
%prep
|
||||
%setup -n . -D -T
|
||||
|
||||
%build
|
||||
exit 0
|
||||
|
||||
%install
|
||||
mkdir -p %{buildroot}%{_datadir}/megaglest
|
||||
pushd %{buildroot}%{_datadir}/megaglest
|
||||
tar xjf %{SOURCE0}
|
||||
# get rid of unwanted files
|
||||
find . -name "*~" -exec rm {} \;
|
||||
find . -name "*\.bak" -exec rm {} \;
|
||||
for i in $(find . -name "*.G3D"); do
|
||||
rename G3D g3d $i
|
||||
done
|
||||
popd
|
||||
|
||||
iconv -f iso-8859-15 -t utf-8 %{buildroot}%{_datadir}/megaglest/docs/README.data-license.txt > README
|
||||
%if 0%{?suse_version}
|
||||
%fdupes -s $RPM_BUILD_ROOT
|
||||
%endif
|
||||
|
||||
%clean
|
||||
rm -rf %{buildroot}
|
||||
|
||||
%files
|
||||
%defattr(-, root, root)
|
||||
%doc README
|
||||
%{_datadir}/megaglest/
|
||||
|
||||
%changelog
|
|
@ -0,0 +1,2 @@
|
|||
megaglest
|
||||
megaglest_*
|
|
@ -0,0 +1,2 @@
|
|||
Release/
|
||||
|
|
@ -0,0 +1 @@
|
|||
windows_deps/
|
|
@ -0,0 +1 @@
|
|||
!build/
|
|
@ -0,0 +1,2 @@
|
|||
g2xml
|
||||
xml2g
|
|
@ -1,23 +0,0 @@
|
|||
#!/bin/sh
|
||||
#
|
||||
# Clean up translations pulled from Transifex
|
||||
# Should be applied only to resources in the 'Joomla' format
|
||||
# (Currently that's the case for all resources.)
|
||||
# ----------------------------------------------------------------------------
|
||||
# Written by Tom Reynolds <tomreyn@megaglest.org>
|
||||
# Copyright (c) 2012 Tom Reynolds under GNU GPL v3.0
|
||||
|
||||
for file in `find . -type f -name *.lng`
|
||||
do
|
||||
# Rewrite " to "
|
||||
# Remove blank space off beginning (behind '=') and end of translated strings because they belong into the code instead, and because Transifex would double them.
|
||||
sed -i \
|
||||
-e 's/"/"/g' \
|
||||
-e 's/^\([^=]*\)=\s*/\1=/' \
|
||||
-e 's/\s*$//' \
|
||||
-e 's/ */ /g' \
|
||||
-e 's/⏎/\\n/g' \
|
||||
-e 's/ \\n/\\n/g' \
|
||||
-e 's/\\n /\\n/g' \
|
||||
$file
|
||||
done
|
Loading…
Reference in New Issue