- added another option when converting model textures (keepsmallest)

This commit is contained in:
Mark Vejvoda 2011-03-13 09:57:04 +00:00
parent 39bf1b986e
commit d0a95b1ff5
5 changed files with 68 additions and 29 deletions

View File

@ -863,10 +863,11 @@ void printParameterHelp(const char *argv0, bool foundInvalidArgs) {
printf("\n \t\tWhere x is an optional property name to filter (default shows all).");
printf("\n \t\texample: %s %s=DebugMode",argv0,GAME_ARGS[GAME_ARG_SHOW_INI_SETTINGS]);
printf("\n%s=x=textureformat\t\t\tconvert a model file or folder to the current g3d version format.",GAME_ARGS[GAME_ARG_CONVERT_MODELS]);
printf("\n%s=x=textureformat=keepsmallest\t\t\tconvert a model file or folder to the current g3d version format.",GAME_ARGS[GAME_ARG_CONVERT_MODELS]);
printf("\n \t\tWhere x is a filename or folder containing the g3d model(s).");
printf("\n \t\tWhere textureformat is an optional supported texture format to convert to (tga,bmp,png).");
printf("\n \t\texample: %s %s=techs/megapack/factions/tech/units/castle/models/castle.g3d=png",argv0,GAME_ARGS[GAME_ARG_CONVERT_MODELS]);
printf("\n \t\tWhere keepsmallest is an optional flag indicating to keep original texture if its filesize is smaller than the converted format.");
printf("\n \t\texample: %s %s=techs/megapack/factions/tech/units/castle/models/castle.g3d=png=keepsmallest",argv0,GAME_ARGS[GAME_ARG_CONVERT_MODELS]);
printf("\n%s=x=textureformat\t\t\tconvert a texture file or folder to the format textureformat.",GAME_ARGS[GAME_ARG_CONVERT_TEXTURES]);
printf("\n \t\tWhere x is a filename or folder containing the texture(s).");
@ -1813,6 +1814,12 @@ int glestMain(int argc, char** argv) {
printf("About to convert using texture format [%s]\n",textureFormat.c_str());
}
bool keepsmallest = false;
if(paramPartTokens.size() >= 4 && paramPartTokens[1].length() > 0) {
keepsmallest = (paramPartTokens[3] == "keepsmallest");
printf("About to convert using keepsmallest = %d\n",keepsmallest);
}
showCursor(true);
mainWindow->setUseDefaultCursorOnly(true);
@ -1861,7 +1868,7 @@ int glestMain(int argc, char** argv) {
Model *model = renderer.newModel(rsGlobal);
try {
printf("About to load model [%s]\n",file.c_str());
printf("About to load model [%s] [%d of %lu]\n",file.c_str(),i,(long int)models.size());
model->load(file);
modelLoadedOk = true;
}
@ -1871,7 +1878,7 @@ int glestMain(int argc, char** argv) {
if(modelLoadedOk == true) {
printf("About to save converted model [%s]\n",file.c_str());
model->save(file,textureFormat);
model->save(file,textureFormat,keepsmallest);
}
Renderer::getInstance().endModel(rsGlobal, model);

View File

@ -140,7 +140,8 @@ public:
void loadV3(int meshIndex, const string &dir, FILE *f, TextureManager *textureManager,bool deletePixMapAfterLoad);
void load(int meshIndex, const string &dir, FILE *f, TextureManager *textureManager,bool deletePixMapAfterLoad);
void save(int meshIndex, const string &dir, FILE *f, TextureManager *textureManager,
string convertTextureToFormat, std::map<string,int> &textureDeleteList);
string convertTextureToFormat, std::map<string,int> &textureDeleteList,
bool keepsmallest);
void deletePixels();
@ -194,9 +195,9 @@ public:
//io
void load(const string &path,bool deletePixMapAfterLoad=false);
void save(const string &path, string convertTextureToFormat="");
void save(const string &path, string convertTextureToFormat,bool keepsmallest);
void loadG3d(const string &path,bool deletePixMapAfterLoad=false);
void saveG3d(const string &path, string convertTextureToFormat="");
void saveG3d(const string &path, string convertTextureToFormat,bool keepsmallest);
void setTextureManager(TextureManager *textureManager) {this->textureManager= textureManager;}
void deletePixels();

View File

@ -153,6 +153,7 @@ string replaceAll(string& context, const string& from, const string& to);
bool removeFile(string file);
bool renameFile(string oldFile, string newFile);
void removeFolder(const string path);
long getFileSize(string filename);
int getScreenW();
int getScreenH();

View File

@ -490,7 +490,8 @@ void Mesh::load(int meshIndex, const string &dir, FILE *f, TextureManager *textu
}
void Mesh::save(int meshIndex, const string &dir, FILE *f, TextureManager *textureManager,
string convertTextureToFormat, std::map<string,int> &textureDeleteList) {
string convertTextureToFormat, std::map<string,int> &textureDeleteList,
bool keepsmallest) {
MeshHeader meshHeader;
memset(&meshHeader, 0, sizeof(struct MeshHeader));
@ -521,7 +522,7 @@ void Mesh::save(int meshIndex, const string &dir, FILE *f, TextureManager *textu
//maps
uint32 flag= 1;
for(int i=0; i< meshTextureCount; ++i) {
for(int i = 0; i < meshTextureCount; ++i) {
if((meshHeader.textures & flag)) {
uint8 cMapPath[mapPathSize];
memset(&cMapPath[0],0,mapPathSize);
@ -537,6 +538,9 @@ void Mesh::save(int meshIndex, const string &dir, FILE *f, TextureManager *textu
if(toLower(convertTextureToFormat) != "" &&
EndsWith(file, "." + convertTextureToFormat) == false) {
long originalSize = getFileSize(file);
long newSize = originalSize;
string fileExt = extractExtension(file);
replaceAll(file, "." + fileExt, "." + convertTextureToFormat);
@ -544,34 +548,53 @@ void Mesh::save(int meshIndex, const string &dir, FILE *f, TextureManager *textu
if(convertTextureToFormat == "tga") {
texture->getPixmap()->saveTga(file);
textureDeleteList[texture->getPath()] = textureDeleteList[texture->getPath()] + 1;
newSize = getFileSize(file);
if(keepsmallest == false || newSize <= originalSize) {
textureDeleteList[texture->getPath()] = textureDeleteList[texture->getPath()] + 1;
}
else {
printf("Texture will not be converted, keeping smallest texture [%s]\n",texture->getPath().c_str());
textureDeleteList[file] = textureDeleteList[file] + 1;
}
}
else if(convertTextureToFormat == "bmp") {
texture->getPixmap()->saveBmp(file);
textureDeleteList[texture->getPath()] = textureDeleteList[texture->getPath()] + 1;
newSize = getFileSize(file);
if(keepsmallest == false || newSize <= originalSize) {
textureDeleteList[texture->getPath()] = textureDeleteList[texture->getPath()] + 1;
}
else {
printf("Texture will not be converted, keeping smallest texture [%s]\n",texture->getPath().c_str());
textureDeleteList[file] = textureDeleteList[file] + 1;
}
}
//else if(convertTextureToFormat == "jpg") {
// texture->getPixmap()->saveJpg(file);
//}
else if(convertTextureToFormat == "png") {
texture->getPixmap()->savePng(file);
textureDeleteList[texture->getPath()] = textureDeleteList[texture->getPath()] + 1;
newSize = getFileSize(file);
if(keepsmallest == false || newSize <= originalSize) {
textureDeleteList[texture->getPath()] = textureDeleteList[texture->getPath()] + 1;
}
else {
printf("Texture will not be converted, keeping smallest texture [%s]\n",texture->getPath().c_str());
textureDeleteList[file] = textureDeleteList[file] + 1;
}
}
else {
throw runtime_error("Unsuppoted texture format: [" + convertTextureToFormat + "]");
throw runtime_error("Unsupported texture format: [" + convertTextureToFormat + "]");
}
//textureManager->endTexture(texture);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Save, load new texture [%s] originalSize [%ld] newSize [%ld]\n",file.c_str(),originalSize,newSize);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Save, load new texture [%s]\n",file.c_str());
texture = loadMeshTexture(meshIndex, i, textureManager,file,
meshTextureChannelCount[i],
texturesOwned[i],
false);
if(keepsmallest == false || newSize <= originalSize) {
texture = loadMeshTexture(meshIndex, i, textureManager,file,
meshTextureChannelCount[i],
texturesOwned[i],
false);
}
}
file = extractFileFromDirectoryPath(texture->getPath());
@ -730,12 +753,13 @@ void Model::load(const string &path, bool deletePixMapAfterLoad) {
this->fileName = path;
}
void Model::save(const string &path, string convertTextureToFormat) {
void Model::save(const string &path, string convertTextureToFormat,
bool keepsmallest) {
string extension= path.substr(path.find_last_of('.')+1);
if(extension=="g3d" ||extension=="G3D") {
saveG3d(path,convertTextureToFormat);
saveG3d(path,convertTextureToFormat,keepsmallest);
}
else{
else {
throw runtime_error("Unknown model format: " + extension);
}
}
@ -820,10 +844,9 @@ void Model::loadG3d(const string &path, bool deletePixMapAfterLoad) {
}
//save a model to a g3d file
void Model::saveG3d(const string &path, string convertTextureToFormat) {
void Model::saveG3d(const string &path, string convertTextureToFormat,
bool keepsmallest) {
string tempModelFilename = path + "cvt";
FILE *f= fopen(tempModelFilename.c_str(), "wb");
if(f == NULL) {
throw runtime_error("Cant open file for writting: [" + tempModelFilename + "]");
@ -852,7 +875,8 @@ void Model::saveG3d(const string &path, string convertTextureToFormat) {
std::map<string,int> textureDeleteList;
for(uint32 i = 0; i < meshCount; ++i) {
meshes[i].save(i,tempModelFilename, f, textureManager,
convertTextureToFormat,textureDeleteList);
convertTextureToFormat,textureDeleteList,
keepsmallest);
}
removeFile(path);

View File

@ -1384,6 +1384,12 @@ bool renameFile(string oldFile, string newFile) {
return (result == 0);
}
long getFileSize(string filename) {
struct stat stbuf;
stat(filename.c_str(), &stbuf);
return stbuf.st_size;
}
// =====================================
// ModeInfo
// =====================================