- added another option when converting model textures (keepsmallest)
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39bf1b986e
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@ -863,10 +863,11 @@ void printParameterHelp(const char *argv0, bool foundInvalidArgs) {
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printf("\n \t\tWhere x is an optional property name to filter (default shows all).");
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printf("\n \t\texample: %s %s=DebugMode",argv0,GAME_ARGS[GAME_ARG_SHOW_INI_SETTINGS]);
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printf("\n%s=x=textureformat\t\t\tconvert a model file or folder to the current g3d version format.",GAME_ARGS[GAME_ARG_CONVERT_MODELS]);
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printf("\n%s=x=textureformat=keepsmallest\t\t\tconvert a model file or folder to the current g3d version format.",GAME_ARGS[GAME_ARG_CONVERT_MODELS]);
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printf("\n \t\tWhere x is a filename or folder containing the g3d model(s).");
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printf("\n \t\tWhere textureformat is an optional supported texture format to convert to (tga,bmp,png).");
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printf("\n \t\texample: %s %s=techs/megapack/factions/tech/units/castle/models/castle.g3d=png",argv0,GAME_ARGS[GAME_ARG_CONVERT_MODELS]);
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printf("\n \t\tWhere keepsmallest is an optional flag indicating to keep original texture if its filesize is smaller than the converted format.");
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printf("\n \t\texample: %s %s=techs/megapack/factions/tech/units/castle/models/castle.g3d=png=keepsmallest",argv0,GAME_ARGS[GAME_ARG_CONVERT_MODELS]);
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printf("\n%s=x=textureformat\t\t\tconvert a texture file or folder to the format textureformat.",GAME_ARGS[GAME_ARG_CONVERT_TEXTURES]);
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printf("\n \t\tWhere x is a filename or folder containing the texture(s).");
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@ -1813,6 +1814,12 @@ int glestMain(int argc, char** argv) {
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printf("About to convert using texture format [%s]\n",textureFormat.c_str());
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}
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bool keepsmallest = false;
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if(paramPartTokens.size() >= 4 && paramPartTokens[1].length() > 0) {
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keepsmallest = (paramPartTokens[3] == "keepsmallest");
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printf("About to convert using keepsmallest = %d\n",keepsmallest);
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}
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showCursor(true);
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mainWindow->setUseDefaultCursorOnly(true);
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@ -1861,7 +1868,7 @@ int glestMain(int argc, char** argv) {
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Model *model = renderer.newModel(rsGlobal);
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try {
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printf("About to load model [%s]\n",file.c_str());
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printf("About to load model [%s] [%d of %lu]\n",file.c_str(),i,(long int)models.size());
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model->load(file);
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modelLoadedOk = true;
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}
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@ -1871,7 +1878,7 @@ int glestMain(int argc, char** argv) {
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if(modelLoadedOk == true) {
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printf("About to save converted model [%s]\n",file.c_str());
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model->save(file,textureFormat);
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model->save(file,textureFormat,keepsmallest);
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}
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Renderer::getInstance().endModel(rsGlobal, model);
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@ -140,7 +140,8 @@ public:
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void loadV3(int meshIndex, const string &dir, FILE *f, TextureManager *textureManager,bool deletePixMapAfterLoad);
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void load(int meshIndex, const string &dir, FILE *f, TextureManager *textureManager,bool deletePixMapAfterLoad);
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void save(int meshIndex, const string &dir, FILE *f, TextureManager *textureManager,
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string convertTextureToFormat, std::map<string,int> &textureDeleteList);
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string convertTextureToFormat, std::map<string,int> &textureDeleteList,
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bool keepsmallest);
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void deletePixels();
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@ -194,9 +195,9 @@ public:
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//io
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void load(const string &path,bool deletePixMapAfterLoad=false);
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void save(const string &path, string convertTextureToFormat="");
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void save(const string &path, string convertTextureToFormat,bool keepsmallest);
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void loadG3d(const string &path,bool deletePixMapAfterLoad=false);
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void saveG3d(const string &path, string convertTextureToFormat="");
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void saveG3d(const string &path, string convertTextureToFormat,bool keepsmallest);
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void setTextureManager(TextureManager *textureManager) {this->textureManager= textureManager;}
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void deletePixels();
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@ -153,6 +153,7 @@ string replaceAll(string& context, const string& from, const string& to);
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bool removeFile(string file);
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bool renameFile(string oldFile, string newFile);
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void removeFolder(const string path);
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long getFileSize(string filename);
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int getScreenW();
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int getScreenH();
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@ -490,7 +490,8 @@ void Mesh::load(int meshIndex, const string &dir, FILE *f, TextureManager *textu
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}
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void Mesh::save(int meshIndex, const string &dir, FILE *f, TextureManager *textureManager,
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string convertTextureToFormat, std::map<string,int> &textureDeleteList) {
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string convertTextureToFormat, std::map<string,int> &textureDeleteList,
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bool keepsmallest) {
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MeshHeader meshHeader;
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memset(&meshHeader, 0, sizeof(struct MeshHeader));
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@ -521,7 +522,7 @@ void Mesh::save(int meshIndex, const string &dir, FILE *f, TextureManager *textu
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//maps
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uint32 flag= 1;
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for(int i=0; i< meshTextureCount; ++i) {
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for(int i = 0; i < meshTextureCount; ++i) {
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if((meshHeader.textures & flag)) {
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uint8 cMapPath[mapPathSize];
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memset(&cMapPath[0],0,mapPathSize);
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@ -537,6 +538,9 @@ void Mesh::save(int meshIndex, const string &dir, FILE *f, TextureManager *textu
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if(toLower(convertTextureToFormat) != "" &&
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EndsWith(file, "." + convertTextureToFormat) == false) {
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long originalSize = getFileSize(file);
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long newSize = originalSize;
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string fileExt = extractExtension(file);
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replaceAll(file, "." + fileExt, "." + convertTextureToFormat);
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@ -544,34 +548,53 @@ void Mesh::save(int meshIndex, const string &dir, FILE *f, TextureManager *textu
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if(convertTextureToFormat == "tga") {
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texture->getPixmap()->saveTga(file);
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newSize = getFileSize(file);
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if(keepsmallest == false || newSize <= originalSize) {
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textureDeleteList[texture->getPath()] = textureDeleteList[texture->getPath()] + 1;
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}
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else {
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printf("Texture will not be converted, keeping smallest texture [%s]\n",texture->getPath().c_str());
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textureDeleteList[file] = textureDeleteList[file] + 1;
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}
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}
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else if(convertTextureToFormat == "bmp") {
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texture->getPixmap()->saveBmp(file);
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newSize = getFileSize(file);
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if(keepsmallest == false || newSize <= originalSize) {
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textureDeleteList[texture->getPath()] = textureDeleteList[texture->getPath()] + 1;
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}
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else {
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printf("Texture will not be converted, keeping smallest texture [%s]\n",texture->getPath().c_str());
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textureDeleteList[file] = textureDeleteList[file] + 1;
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}
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}
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//else if(convertTextureToFormat == "jpg") {
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// texture->getPixmap()->saveJpg(file);
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//}
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else if(convertTextureToFormat == "png") {
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texture->getPixmap()->savePng(file);
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newSize = getFileSize(file);
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if(keepsmallest == false || newSize <= originalSize) {
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textureDeleteList[texture->getPath()] = textureDeleteList[texture->getPath()] + 1;
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}
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else {
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throw runtime_error("Unsuppoted texture format: [" + convertTextureToFormat + "]");
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printf("Texture will not be converted, keeping smallest texture [%s]\n",texture->getPath().c_str());
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textureDeleteList[file] = textureDeleteList[file] + 1;
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}
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}
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else {
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throw runtime_error("Unsupported texture format: [" + convertTextureToFormat + "]");
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}
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//textureManager->endTexture(texture);
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Save, load new texture [%s] originalSize [%ld] newSize [%ld]\n",file.c_str(),originalSize,newSize);
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Save, load new texture [%s]\n",file.c_str());
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if(keepsmallest == false || newSize <= originalSize) {
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texture = loadMeshTexture(meshIndex, i, textureManager,file,
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meshTextureChannelCount[i],
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texturesOwned[i],
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false);
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}
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}
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file = extractFileFromDirectoryPath(texture->getPath());
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@ -730,12 +753,13 @@ void Model::load(const string &path, bool deletePixMapAfterLoad) {
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this->fileName = path;
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}
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void Model::save(const string &path, string convertTextureToFormat) {
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void Model::save(const string &path, string convertTextureToFormat,
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bool keepsmallest) {
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string extension= path.substr(path.find_last_of('.')+1);
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if(extension=="g3d" ||extension=="G3D") {
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saveG3d(path,convertTextureToFormat);
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saveG3d(path,convertTextureToFormat,keepsmallest);
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}
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else{
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else {
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throw runtime_error("Unknown model format: " + extension);
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}
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}
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@ -820,10 +844,9 @@ void Model::loadG3d(const string &path, bool deletePixMapAfterLoad) {
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}
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//save a model to a g3d file
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void Model::saveG3d(const string &path, string convertTextureToFormat) {
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void Model::saveG3d(const string &path, string convertTextureToFormat,
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bool keepsmallest) {
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string tempModelFilename = path + "cvt";
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FILE *f= fopen(tempModelFilename.c_str(), "wb");
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if(f == NULL) {
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throw runtime_error("Cant open file for writting: [" + tempModelFilename + "]");
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@ -852,7 +875,8 @@ void Model::saveG3d(const string &path, string convertTextureToFormat) {
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std::map<string,int> textureDeleteList;
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for(uint32 i = 0; i < meshCount; ++i) {
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meshes[i].save(i,tempModelFilename, f, textureManager,
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convertTextureToFormat,textureDeleteList);
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convertTextureToFormat,textureDeleteList,
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keepsmallest);
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}
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removeFile(path);
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@ -1384,6 +1384,12 @@ bool renameFile(string oldFile, string newFile) {
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return (result == 0);
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}
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long getFileSize(string filename) {
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struct stat stbuf;
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stat(filename.c_str(), &stbuf);
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return stbuf.st_size;
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}
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// =====================================
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// ModeInfo
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// =====================================
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