- lessen pathfinder max nodes to see if this gives better performance

This commit is contained in:
Mark Vejvoda 2011-03-19 01:31:49 +00:00
parent 505abbd1ec
commit d21eeeae07
2 changed files with 2 additions and 2 deletions

View File

@ -39,7 +39,7 @@ namespace Glest{ namespace Game{
const int PathFinder::maxFreeSearchRadius = 10; const int PathFinder::maxFreeSearchRadius = 10;
//const int PathFinder::pathFindNodesMax= 400; //const int PathFinder::pathFindNodesMax= 400;
int PathFinder::pathFindNodesMax = 350; int PathFinder::pathFindNodesMax = 300;
const int PathFinder::pathFindRefresh = 10; const int PathFinder::pathFindRefresh = 10;
const int PathFinder::pathFindBailoutRadius = 20; const int PathFinder::pathFindBailoutRadius = 20;

View File

@ -299,7 +299,7 @@ void World::updateAllFactionUnits() {
} }
} }
if(workThreadsFinished == false) { if(workThreadsFinished == false) {
sleep(0); //sleep(0);
} }
else { else {
break; break;