From d2f2b26739b6ded2b11e50d3353eaee9623a113e Mon Sep 17 00:00:00 2001 From: Mark Vejvoda Date: Mon, 21 Oct 2013 06:30:25 +0000 Subject: [PATCH] bugfix for slow crc issue detected, was not clearing a buffer, but network crc should play fine now. --- source/glest_game/type_instances/faction.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/source/glest_game/type_instances/faction.cpp b/source/glest_game/type_instances/faction.cpp index 1bd8e4d6..d5f8dcdf 100644 --- a/source/glest_game/type_instances/faction.cpp +++ b/source/glest_game/type_instances/faction.cpp @@ -2323,6 +2323,7 @@ void Faction::addCRC_DetailsForWorldFrame(int worldFrameCount,bool isNetworkServ unit->getRandom()->clearLastCaller(); unit->clearNetworkCRCDecHpList(); + unit->clearParticleInfo(); } if(crcWorldFrameDetails.size() > MAX_FRAME_CACHE) {