- some basic error catching to avoid application crash when errors occur

This commit is contained in:
Mark Vejvoda 2011-01-20 19:47:33 +00:00
parent 685c338f97
commit d32a52a072
1 changed files with 444 additions and 296 deletions

View File

@ -225,183 +225,241 @@ void MainWindow::onClose(wxCloseEvent &event){
// for the mousewheel
void MainWindow::onMouseWheelDown(wxMouseEvent &event) {
wxPaintEvent paintEvent;
zoom*= 1.1f;
zoom= clamp(zoom, 0.1f, 10.0f);
onPaint(paintEvent);
try {
wxPaintEvent paintEvent;
zoom*= 1.1f;
zoom= clamp(zoom, 0.1f, 10.0f);
onPaint(paintEvent);
}
catch(std::runtime_error e) {
std::cout << e.what() << std::endl;
wxMessageDialog(NULL, ToUnicode(e.what()), ToUnicode("Error"), wxOK | wxICON_ERROR).ShowModal();
}
}
void MainWindow::onMouseWheelUp(wxMouseEvent &event) {
wxPaintEvent paintEvent;
zoom*= 0.90909f;
zoom= clamp(zoom, 0.1f, 10.0f);
onPaint(paintEvent);
try {
wxPaintEvent paintEvent;
zoom*= 0.90909f;
zoom= clamp(zoom, 0.1f, 10.0f);
onPaint(paintEvent);
}
catch(std::runtime_error e) {
std::cout << e.what() << std::endl;
wxMessageDialog(NULL, ToUnicode(e.what()), ToUnicode("Error"), wxOK | wxICON_ERROR).ShowModal();
}
}
void MainWindow::onMouseMove(wxMouseEvent &event){
int x= event.GetX();
int y= event.GetY();
wxPaintEvent paintEvent;
try {
int x= event.GetX();
int y= event.GetY();
wxPaintEvent paintEvent;
if(event.LeftIsDown()){
rotX+= clamp(lastX-x, -10, 10);
rotY+= clamp(lastY-y, -10, 10);
onPaint(paintEvent);
}
else if(event.RightIsDown()){
zoom*= 1.0f+(lastX-x+lastY-y)/100.0f;
zoom= clamp(zoom, 0.1f, 10.0f);
onPaint(paintEvent);
}
if(event.LeftIsDown()){
rotX+= clamp(lastX-x, -10, 10);
rotY+= clamp(lastY-y, -10, 10);
onPaint(paintEvent);
}
else if(event.RightIsDown()){
zoom*= 1.0f+(lastX-x+lastY-y)/100.0f;
zoom= clamp(zoom, 0.1f, 10.0f);
onPaint(paintEvent);
}
lastX= x;
lastY= y;
lastX= x;
lastY= y;
}
catch(std::runtime_error e) {
std::cout << e.what() << std::endl;
wxMessageDialog(NULL, ToUnicode(e.what()), ToUnicode("Error"), wxOK | wxICON_ERROR).ShowModal();
}
}
void MainWindow::OnChangeColor(wxCommandEvent &event) {
//wxColour color = colorPicker->GetColour();
wxColourData data;
data.SetChooseFull(true);
for (int i = 0; i < 16; i++)
{
wxColour colour(i*16, i*16, i*16);
data.SetCustomColour(i, colour);
try {
//wxColour color = colorPicker->GetColour();
wxColourData data;
data.SetChooseFull(true);
for (int i = 0; i < 16; i++)
{
wxColour colour(i*16, i*16, i*16);
data.SetCustomColour(i, colour);
}
wxColourDialog dialog(this, &data);
if (dialog.ShowModal() == wxID_OK)
{
wxColourData retData = dialog.GetColourData();
wxColour col = retData.GetColour();
renderer->setBackgroundColor(col.Red()/255.0f, col.Green()/255.0f, col.Blue()/255.0f, col.Alpha()/255.0f);
//wxBrush brush(col, wxSOLID);
//myWindow->SetBackground(brush);
//myWindow->Clear();
//myWindow->Refresh();
}
}
wxColourDialog dialog(this, &data);
if (dialog.ShowModal() == wxID_OK)
{
wxColourData retData = dialog.GetColourData();
wxColour col = retData.GetColour();
renderer->setBackgroundColor(col.Red()/255.0f, col.Green()/255.0f, col.Blue()/255.0f, col.Alpha()/255.0f);
//wxBrush brush(col, wxSOLID);
//myWindow->SetBackground(brush);
//myWindow->Clear();
//myWindow->Refresh();
catch(std::runtime_error e) {
std::cout << e.what() << std::endl;
wxMessageDialog(NULL, ToUnicode(e.what()), ToUnicode("Error"), wxOK | wxICON_ERROR).ShowModal();
}
}
void MainWindow::onMenuFileLoad(wxCommandEvent &event){
string fileName;
try {
string fileName;
fileDialog->SetWildcard(wxT("G3D files (*.g3d)|*.g3d"));
fileDialog->SetMessage(wxT("Selecting Glest Model for current view."));
fileDialog->SetWildcard(wxT("G3D files (*.g3d)|*.g3d"));
fileDialog->SetMessage(wxT("Selecting Glest Model for current view."));
if(fileDialog->ShowModal()==wxID_OK){
modelPathList.clear();
loadModel((const char*)wxFNCONV(fileDialog->GetPath().c_str()));
if(fileDialog->ShowModal()==wxID_OK){
modelPathList.clear();
loadModel((const char*)wxFNCONV(fileDialog->GetPath().c_str()));
}
isControlKeyPressed = false;
}
catch(std::runtime_error e) {
std::cout << e.what() << std::endl;
wxMessageDialog(NULL, ToUnicode(e.what()), ToUnicode("Error"), wxOK | wxICON_ERROR).ShowModal();
}
isControlKeyPressed = false;
}
void MainWindow::onMenuFileLoadParticleXML(wxCommandEvent &event){
string fileName;
fileDialog->SetWildcard(wxT("XML files (*.xml)|*.xml"));
try {
string fileName;
fileDialog->SetWildcard(wxT("XML files (*.xml)|*.xml"));
if(isControlKeyPressed == true) {
fileDialog->SetMessage(wxT("Adding Mega-Glest particle to current view."));
}
else {
fileDialog->SetMessage(wxT("Selecting Mega-Glest particle for current view."));
}
if(isControlKeyPressed == true) {
fileDialog->SetMessage(wxT("Adding Mega-Glest particle to current view."));
}
else {
fileDialog->SetMessage(wxT("Selecting Mega-Glest particle for current view."));
}
if(fileDialog->ShowModal()==wxID_OK){
string path = (const char*)wxFNCONV(fileDialog->GetPath().c_str());
loadParticle(path);
if(fileDialog->ShowModal()==wxID_OK){
string path = (const char*)wxFNCONV(fileDialog->GetPath().c_str());
loadParticle(path);
}
isControlKeyPressed = false;
}
catch(std::runtime_error e) {
std::cout << e.what() << std::endl;
wxMessageDialog(NULL, ToUnicode(e.what()), ToUnicode("Error"), wxOK | wxICON_ERROR).ShowModal();
}
isControlKeyPressed = false;
}
void MainWindow::onMenuFileLoadProjectileParticleXML(wxCommandEvent &event){
string fileName;
fileDialog->SetWildcard(wxT("XML files (*.xml)|*.xml"));
try {
string fileName;
fileDialog->SetWildcard(wxT("XML files (*.xml)|*.xml"));
if(isControlKeyPressed == true) {
fileDialog->SetMessage(wxT("Adding Mega-Glest projectile particle to current view."));
}
else {
fileDialog->SetMessage(wxT("Selecting Mega-Glest projectile particle for current view."));
}
if(isControlKeyPressed == true) {
fileDialog->SetMessage(wxT("Adding Mega-Glest projectile particle to current view."));
}
else {
fileDialog->SetMessage(wxT("Selecting Mega-Glest projectile particle for current view."));
}
if(fileDialog->ShowModal()==wxID_OK){
string path = (const char*)wxFNCONV(fileDialog->GetPath().c_str());
loadProjectileParticle(path);
if(fileDialog->ShowModal()==wxID_OK){
string path = (const char*)wxFNCONV(fileDialog->GetPath().c_str());
loadProjectileParticle(path);
}
isControlKeyPressed = false;
}
catch(std::runtime_error e) {
std::cout << e.what() << std::endl;
wxMessageDialog(NULL, ToUnicode(e.what()), ToUnicode("Error"), wxOK | wxICON_ERROR).ShowModal();
}
isControlKeyPressed = false;
}
void MainWindow::onMenuFileLoadSplashParticleXML(wxCommandEvent &event){
string fileName;
fileDialog->SetWildcard(wxT("XML files (*.xml)|*.xml"));
try {
string fileName;
fileDialog->SetWildcard(wxT("XML files (*.xml)|*.xml"));
if(isControlKeyPressed == true) {
fileDialog->SetMessage(wxT("Adding Mega-Glest splash particle to current view."));
}
else {
fileDialog->SetMessage(wxT("Selecting Mega-Glest splash particle for current view."));
}
if(isControlKeyPressed == true) {
fileDialog->SetMessage(wxT("Adding Mega-Glest splash particle to current view."));
}
else {
fileDialog->SetMessage(wxT("Selecting Mega-Glest splash particle for current view."));
}
if(fileDialog->ShowModal()==wxID_OK){
string path = (const char*)wxFNCONV(fileDialog->GetPath().c_str());
loadSplashParticle(path);
if(fileDialog->ShowModal()==wxID_OK){
string path = (const char*)wxFNCONV(fileDialog->GetPath().c_str());
loadSplashParticle(path);
}
isControlKeyPressed = false;
}
catch(std::runtime_error e) {
std::cout << e.what() << std::endl;
wxMessageDialog(NULL, ToUnicode(e.what()), ToUnicode("Error"), wxOK | wxICON_ERROR).ShowModal();
}
isControlKeyPressed = false;
} // is it possible to join loadParticle(), loadProjectileParticle() and loadSplashParticle() to one method?
void MainWindow::onMenuFileSaveScreenshot(wxCommandEvent &event) {
string path = "screens/";
if(isdir(path.c_str()) == true) {
//Config &config= Config::getInstance();
//string fileFormat = config.getString("ScreenShotFileType","png");
string fileFormat = "png";
try {
string path = "screens/";
if(isdir(path.c_str()) == true) {
//Config &config= Config::getInstance();
//string fileFormat = config.getString("ScreenShotFileType","png");
string fileFormat = "png";
for(int i=0; i < 1000; ++i) {
path = "screens/";
path += string("screen") + intToStr(i) + string(".") + fileFormat;
FILE *f= fopen(path.c_str(), "rb");
if(f == NULL) {
renderer->saveScreen(path);
break;
}
else {
fclose(f);
for(int i=0; i < 1000; ++i) {
path = "screens/";
path += string("screen") + intToStr(i) + string(".") + fileFormat;
FILE *f= fopen(path.c_str(), "rb");
if(f == NULL) {
renderer->saveScreen(path);
break;
}
else {
fclose(f);
}
}
}
}
catch(std::runtime_error e) {
std::cout << e.what() << std::endl;
wxMessageDialog(NULL, ToUnicode(e.what()), ToUnicode("Error"), wxOK | wxICON_ERROR).ShowModal();
}
}
void MainWindow::onMenuFileClearAll(wxCommandEvent &event) {
modelPathList.clear();
particlePathList.clear();
particleProjectilePathList.clear();
particleSplashPathList.clear(); // as above
try {
modelPathList.clear();
particlePathList.clear();
particleProjectilePathList.clear();
particleSplashPathList.clear(); // as above
timer->Stop();
renderer->end();
timer->Stop();
renderer->end();
unitParticleSystems.clear();
unitParticleSystemTypes.clear();
unitParticleSystems.clear();
unitParticleSystemTypes.clear();
projectileParticleSystems.clear();
projectileParticleSystemTypes.clear();
splashParticleSystems.clear(); // as above
splashParticleSystemTypes.clear();
projectileParticleSystems.clear();
projectileParticleSystemTypes.clear();
splashParticleSystems.clear(); // as above
splashParticleSystemTypes.clear();
delete model;
model = NULL;
delete model;
model = NULL;
loadModel("");
loadParticle("");
loadProjectileParticle("");
loadSplashParticle(""); // as above
loadModel("");
loadParticle("");
loadProjectileParticle("");
loadSplashParticle(""); // as above
GetStatusBar()->SetStatusText(ToUnicode(statusbarText.c_str()));
timer->Start(100);
isControlKeyPressed = false;
GetStatusBar()->SetStatusText(ToUnicode(statusbarText.c_str()));
timer->Start(100);
isControlKeyPressed = false;
}
catch(std::runtime_error e) {
std::cout << e.what() << std::endl;
wxMessageDialog(NULL, ToUnicode(e.what()), ToUnicode("Error"), wxOK | wxICON_ERROR).ShowModal();
}
}
void MainWindow::onMenuFileExit(wxCommandEvent &event) {
@ -513,7 +571,7 @@ void MainWindow::loadParticle(string path) {
}
catch(std::runtime_error e) {
std::cout << e.what() << std::endl;
wxMessageBox( ToUnicode(e.what()), wxT("Not a Mega-Glest particle XML file, or broken"), wxICON_ERROR);
wxMessageDialog(NULL, ToUnicode(e.what()), ToUnicode("Not a Mega-Glest particle XML file, or broken"), wxOK | wxICON_ERROR).ShowModal();
}
timer->Start(100);
}
@ -619,7 +677,7 @@ void MainWindow::loadProjectileParticle(string path) {
}
catch(std::runtime_error e) {
std::cout << e.what() << std::endl;
wxMessageBox( ToUnicode(e.what()), wxT("Not a Mega-Glest projectile particle XML file, or broken"), wxICON_ERROR);
wxMessageDialog(NULL, ToUnicode(e.what()), ToUnicode("Not a Mega-Glest projectile particle XML file, or broken"), wxOK | wxICON_ERROR).ShowModal();
}
timer->Start(100);
}
@ -718,145 +776,223 @@ void MainWindow::loadSplashParticle(string path) { // uses ParticleSystemTypeSp
}
catch(std::runtime_error e) {
std::cout << e.what() << std::endl;
wxMessageBox( ToUnicode(e.what()), wxT("Not a Mega-Glest splash particle XML file, or broken"), wxICON_ERROR);
wxMessageDialog(NULL, ToUnicode(e.what()), ToUnicode("Not a Mega-Glest projectile particle XML file, or broken"), wxOK | wxICON_ERROR).ShowModal();
}
timer->Start(100);
}
void MainWindow::onMenuModeNormals(wxCommandEvent &event){
renderer->toggleNormals();
menuMode->Check(miModeNormals, renderer->getNormals());
try {
renderer->toggleNormals();
menuMode->Check(miModeNormals, renderer->getNormals());
}
catch(std::runtime_error e) {
std::cout << e.what() << std::endl;
wxMessageDialog(NULL, ToUnicode(e.what()), ToUnicode("Error"), wxOK | wxICON_ERROR).ShowModal();
}
}
void MainWindow::onMenuModeWireframe(wxCommandEvent &event){
renderer->toggleWireframe();
menuMode->Check(miModeWireframe, renderer->getWireframe());
try {
renderer->toggleWireframe();
menuMode->Check(miModeWireframe, renderer->getWireframe());
}
catch(std::runtime_error e) {
std::cout << e.what() << std::endl;
wxMessageDialog(NULL, ToUnicode(e.what()), ToUnicode("Error"), wxOK | wxICON_ERROR).ShowModal();
}
}
void MainWindow::onMenuModeGrid(wxCommandEvent &event){
renderer->toggleGrid();
menuMode->Check(miModeGrid, renderer->getGrid());
try {
renderer->toggleGrid();
menuMode->Check(miModeGrid, renderer->getGrid());
}
catch(std::runtime_error e) {
std::cout << e.what() << std::endl;
wxMessageDialog(NULL, ToUnicode(e.what()), ToUnicode("Error"), wxOK | wxICON_ERROR).ShowModal();
}
}
void MainWindow::onMenuSpeedSlower(wxCommandEvent &event){
speed /= 1.5f;
if(speed < 0) {
speed = 0;
}
try {
speed /= 1.5f;
if(speed < 0) {
speed = 0;
}
string statusTextValue = statusbarText + " animation speed: " + floatToStr(speed * 1000.0);
GetStatusBar()->SetStatusText(ToUnicode(statusTextValue.c_str()));
string statusTextValue = statusbarText + " animation speed: " + floatToStr(speed * 1000.0);
GetStatusBar()->SetStatusText(ToUnicode(statusTextValue.c_str()));
}
catch(std::runtime_error e) {
std::cout << e.what() << std::endl;
wxMessageDialog(NULL, ToUnicode(e.what()), ToUnicode("Error"), wxOK | wxICON_ERROR).ShowModal();
}
}
void MainWindow::onMenuSpeedFaster(wxCommandEvent &event){
speed *= 1.5f;
if(speed > 1) {
speed = 1;
}
try {
speed *= 1.5f;
if(speed > 1) {
speed = 1;
}
string statusTextValue = statusbarText + " animation speed: " + floatToStr(speed * 1000.0 );
GetStatusBar()->SetStatusText(ToUnicode(statusTextValue.c_str()));
string statusTextValue = statusbarText + " animation speed: " + floatToStr(speed * 1000.0 );
GetStatusBar()->SetStatusText(ToUnicode(statusTextValue.c_str()));
}
catch(std::runtime_error e) {
std::cout << e.what() << std::endl;
wxMessageDialog(NULL, ToUnicode(e.what()), ToUnicode("Error"), wxOK | wxICON_ERROR).ShowModal();
}
}
// set menu checkboxes to what player color is used
void MainWindow::onMenuColorRed(wxCommandEvent &event){
playerColor= Renderer::pcRed;
menuCustomColor->Check(miColorRed, true);
menuCustomColor->Check(miColorBlue, false);
menuCustomColor->Check(miColorGreen, false);
menuCustomColor->Check(miColorYellow, false);
menuCustomColor->Check(miColorWhite, false);
menuCustomColor->Check(miColorCyan, false);
menuCustomColor->Check(miColorOrange, false);
menuCustomColor->Check(miColorMagenta, false);
void MainWindow::onMenuColorRed(wxCommandEvent &event) {
try {
playerColor= Renderer::pcRed;
menuCustomColor->Check(miColorRed, true);
menuCustomColor->Check(miColorBlue, false);
menuCustomColor->Check(miColorGreen, false);
menuCustomColor->Check(miColorYellow, false);
menuCustomColor->Check(miColorWhite, false);
menuCustomColor->Check(miColorCyan, false);
menuCustomColor->Check(miColorOrange, false);
menuCustomColor->Check(miColorMagenta, false);
}
catch(std::runtime_error e) {
std::cout << e.what() << std::endl;
wxMessageDialog(NULL, ToUnicode(e.what()), ToUnicode("Error"), wxOK | wxICON_ERROR).ShowModal();
}
}
void MainWindow::onMenuColorBlue(wxCommandEvent &event){
playerColor= Renderer::pcBlue;
menuCustomColor->Check(miColorRed, false);
menuCustomColor->Check(miColorBlue, true);
menuCustomColor->Check(miColorGreen, false);
menuCustomColor->Check(miColorYellow, false);
menuCustomColor->Check(miColorWhite, false);
menuCustomColor->Check(miColorCyan, false);
menuCustomColor->Check(miColorOrange, false);
menuCustomColor->Check(miColorMagenta, false);
void MainWindow::onMenuColorBlue(wxCommandEvent &event) {
try {
playerColor= Renderer::pcBlue;
menuCustomColor->Check(miColorRed, false);
menuCustomColor->Check(miColorBlue, true);
menuCustomColor->Check(miColorGreen, false);
menuCustomColor->Check(miColorYellow, false);
menuCustomColor->Check(miColorWhite, false);
menuCustomColor->Check(miColorCyan, false);
menuCustomColor->Check(miColorOrange, false);
menuCustomColor->Check(miColorMagenta, false);
}
catch(std::runtime_error e) {
std::cout << e.what() << std::endl;
wxMessageDialog(NULL, ToUnicode(e.what()), ToUnicode("Error"), wxOK | wxICON_ERROR).ShowModal();
}
}
void MainWindow::onMenuColorGreen(wxCommandEvent &event){
playerColor= Renderer::pcGreen;
menuCustomColor->Check(miColorRed, false);
menuCustomColor->Check(miColorBlue, false);
menuCustomColor->Check(miColorGreen, true);
menuCustomColor->Check(miColorYellow, false);
menuCustomColor->Check(miColorWhite, false);
menuCustomColor->Check(miColorCyan, false);
menuCustomColor->Check(miColorOrange, false);
menuCustomColor->Check(miColorMagenta, false);
void MainWindow::onMenuColorGreen(wxCommandEvent &event) {
try {
playerColor= Renderer::pcGreen;
menuCustomColor->Check(miColorRed, false);
menuCustomColor->Check(miColorBlue, false);
menuCustomColor->Check(miColorGreen, true);
menuCustomColor->Check(miColorYellow, false);
menuCustomColor->Check(miColorWhite, false);
menuCustomColor->Check(miColorCyan, false);
menuCustomColor->Check(miColorOrange, false);
menuCustomColor->Check(miColorMagenta, false);
}
catch(std::runtime_error e) {
std::cout << e.what() << std::endl;
wxMessageDialog(NULL, ToUnicode(e.what()), ToUnicode("Error"), wxOK | wxICON_ERROR).ShowModal();
}
}
void MainWindow::onMenuColorYellow(wxCommandEvent &event){
playerColor= Renderer::pcYellow;
menuCustomColor->Check(miColorRed, false);
menuCustomColor->Check(miColorBlue, false);
menuCustomColor->Check(miColorGreen, false);
menuCustomColor->Check(miColorYellow, true);
menuCustomColor->Check(miColorWhite, false);
menuCustomColor->Check(miColorCyan, false);
menuCustomColor->Check(miColorOrange, false);
menuCustomColor->Check(miColorMagenta, false);
void MainWindow::onMenuColorYellow(wxCommandEvent &event) {
try {
playerColor= Renderer::pcYellow;
menuCustomColor->Check(miColorRed, false);
menuCustomColor->Check(miColorBlue, false);
menuCustomColor->Check(miColorGreen, false);
menuCustomColor->Check(miColorYellow, true);
menuCustomColor->Check(miColorWhite, false);
menuCustomColor->Check(miColorCyan, false);
menuCustomColor->Check(miColorOrange, false);
menuCustomColor->Check(miColorMagenta, false);
}
catch(std::runtime_error e) {
std::cout << e.what() << std::endl;
wxMessageDialog(NULL, ToUnicode(e.what()), ToUnicode("Error"), wxOK | wxICON_ERROR).ShowModal();
}
}
void MainWindow::onMenuColorWhite(wxCommandEvent &event){
playerColor= Renderer::pcWhite;
menuCustomColor->Check(miColorRed, false);
menuCustomColor->Check(miColorBlue, false);
menuCustomColor->Check(miColorGreen, false);
menuCustomColor->Check(miColorYellow, false);
menuCustomColor->Check(miColorWhite, true);
menuCustomColor->Check(miColorCyan, false);
menuCustomColor->Check(miColorOrange, false);
menuCustomColor->Check(miColorMagenta, false);
void MainWindow::onMenuColorWhite(wxCommandEvent &event) {
try {
playerColor= Renderer::pcWhite;
menuCustomColor->Check(miColorRed, false);
menuCustomColor->Check(miColorBlue, false);
menuCustomColor->Check(miColorGreen, false);
menuCustomColor->Check(miColorYellow, false);
menuCustomColor->Check(miColorWhite, true);
menuCustomColor->Check(miColorCyan, false);
menuCustomColor->Check(miColorOrange, false);
menuCustomColor->Check(miColorMagenta, false);
}
catch(std::runtime_error e) {
std::cout << e.what() << std::endl;
wxMessageDialog(NULL, ToUnicode(e.what()), ToUnicode("Error"), wxOK | wxICON_ERROR).ShowModal();
}
}
void MainWindow::onMenuColorCyan(wxCommandEvent &event){
playerColor= Renderer::pcCyan;
menuCustomColor->Check(miColorRed, false);
menuCustomColor->Check(miColorBlue, false);
menuCustomColor->Check(miColorGreen, false);
menuCustomColor->Check(miColorYellow, false);
menuCustomColor->Check(miColorWhite, false);
menuCustomColor->Check(miColorCyan, true);
menuCustomColor->Check(miColorOrange, false);
menuCustomColor->Check(miColorMagenta, false);
void MainWindow::onMenuColorCyan(wxCommandEvent &event) {
try {
playerColor= Renderer::pcCyan;
menuCustomColor->Check(miColorRed, false);
menuCustomColor->Check(miColorBlue, false);
menuCustomColor->Check(miColorGreen, false);
menuCustomColor->Check(miColorYellow, false);
menuCustomColor->Check(miColorWhite, false);
menuCustomColor->Check(miColorCyan, true);
menuCustomColor->Check(miColorOrange, false);
menuCustomColor->Check(miColorMagenta, false);
}
catch(std::runtime_error e) {
std::cout << e.what() << std::endl;
wxMessageDialog(NULL, ToUnicode(e.what()), ToUnicode("Error"), wxOK | wxICON_ERROR).ShowModal();
}
}
void MainWindow::onMenuColorOrange(wxCommandEvent &event){
playerColor= Renderer::pcOrange;
menuCustomColor->Check(miColorRed, false);
menuCustomColor->Check(miColorBlue, false);
menuCustomColor->Check(miColorGreen, false);
menuCustomColor->Check(miColorYellow, false);
menuCustomColor->Check(miColorWhite, false);
menuCustomColor->Check(miColorCyan, false);
menuCustomColor->Check(miColorOrange, true);
menuCustomColor->Check(miColorMagenta, false);
void MainWindow::onMenuColorOrange(wxCommandEvent &event) {
try {
playerColor= Renderer::pcOrange;
menuCustomColor->Check(miColorRed, false);
menuCustomColor->Check(miColorBlue, false);
menuCustomColor->Check(miColorGreen, false);
menuCustomColor->Check(miColorYellow, false);
menuCustomColor->Check(miColorWhite, false);
menuCustomColor->Check(miColorCyan, false);
menuCustomColor->Check(miColorOrange, true);
menuCustomColor->Check(miColorMagenta, false);
}
catch(std::runtime_error e) {
std::cout << e.what() << std::endl;
wxMessageDialog(NULL, ToUnicode(e.what()), ToUnicode("Error"), wxOK | wxICON_ERROR).ShowModal();
}
}
void MainWindow::onMenuColorMagenta(wxCommandEvent &event){
playerColor= Renderer::pcMagenta;
menuCustomColor->Check(miColorRed, false);
menuCustomColor->Check(miColorBlue, false);
menuCustomColor->Check(miColorGreen, false);
menuCustomColor->Check(miColorYellow, false);
menuCustomColor->Check(miColorWhite, false);
menuCustomColor->Check(miColorCyan, false);
menuCustomColor->Check(miColorOrange, false);
menuCustomColor->Check(miColorMagenta, true);
void MainWindow::onMenuColorMagenta(wxCommandEvent &event) {
try {
playerColor= Renderer::pcMagenta;
menuCustomColor->Check(miColorRed, false);
menuCustomColor->Check(miColorBlue, false);
menuCustomColor->Check(miColorGreen, false);
menuCustomColor->Check(miColorYellow, false);
menuCustomColor->Check(miColorWhite, false);
menuCustomColor->Check(miColorCyan, false);
menuCustomColor->Check(miColorOrange, false);
menuCustomColor->Check(miColorMagenta, true);
}
catch(std::runtime_error e) {
std::cout << e.what() << std::endl;
wxMessageDialog(NULL, ToUnicode(e.what()), ToUnicode("Error"), wxOK | wxICON_ERROR).ShowModal();
}
}
void MainWindow::onTimer(wxTimerEvent &event){
void MainWindow::onTimer(wxTimerEvent &event) {
wxPaintEvent paintEvent;
anim = anim + speed;
@ -866,7 +1002,7 @@ void MainWindow::onTimer(wxTimerEvent &event){
onPaint(paintEvent);
}
string MainWindow::getModelInfo(){
string MainWindow::getModelInfo() {
string str;
if(model!=NULL){
@ -881,90 +1017,102 @@ string MainWindow::getModelInfo(){
void MainWindow::onKeyDown(wxKeyEvent &e) {
// std::cout << "e.ControlDown() = " << e.ControlDown() << " e.GetKeyCode() = " << e.GetKeyCode() << " isCtrl = " << (e.GetKeyCode() == WXK_CONTROL) << std::endl;
try {
// std::cout << "e.ControlDown() = " << e.ControlDown() << " e.GetKeyCode() = " << e.GetKeyCode() << " isCtrl = " << (e.GetKeyCode() == WXK_CONTROL) << std::endl;
// Note: This ctrl-key handling is buggy since it never resests when ctrl is released later, so I reset it at end of loadcommands for now.
if(e.ControlDown() == true || e.GetKeyCode() == WXK_CONTROL) {
isControlKeyPressed = true;
}
else {
isControlKeyPressed = false;
}
// std::cout << "isControlKeyPressed = " << isControlKeyPressed << std::endl;
// here also because + and - hotkeys don't work for numpad automaticly
if (e.GetKeyCode() == 388) {
speed *= 1.5f; //numpad+
if(speed > 1.0) {
speed = 1.0;
// Note: This ctrl-key handling is buggy since it never resests when ctrl is released later, so I reset it at end of loadcommands for now.
if(e.ControlDown() == true || e.GetKeyCode() == WXK_CONTROL) {
isControlKeyPressed = true;
}
else {
isControlKeyPressed = false;
}
string statusTextValue = statusbarText + " animation speed: " + floatToStr(speed * 1000.0);
GetStatusBar()->SetStatusText(ToUnicode(statusTextValue.c_str()));
// std::cout << "isControlKeyPressed = " << isControlKeyPressed << std::endl;
// here also because + and - hotkeys don't work for numpad automaticly
if (e.GetKeyCode() == 388) {
speed *= 1.5f; //numpad+
if(speed > 1.0) {
speed = 1.0;
}
string statusTextValue = statusbarText + " animation speed: " + floatToStr(speed * 1000.0);
GetStatusBar()->SetStatusText(ToUnicode(statusTextValue.c_str()));
}
else if (e.GetKeyCode() == 390) {
speed /= 1.5f; //numpad-
if(speed < 0) {
speed = 0;
}
string statusTextValue = statusbarText + " animation speed: " + floatToStr(speed * 1000.0);
GetStatusBar()->SetStatusText(ToUnicode(statusTextValue.c_str()));
}
else if (e.GetKeyCode() == 87) {
glClearColor(0.6f, 0.6f, 0.6f, 1.0f); //w key //backgroundcolor constant 0.3 -> 0.6
else if (e.GetKeyCode() == 390) {
speed /= 1.5f; //numpad-
if(speed < 0) {
speed = 0;
}
string statusTextValue = statusbarText + " animation speed: " + floatToStr(speed * 1000.0);
GetStatusBar()->SetStatusText(ToUnicode(statusTextValue.c_str()));
}
else if (e.GetKeyCode() == 87) {
glClearColor(0.6f, 0.6f, 0.6f, 1.0f); //w key //backgroundcolor constant 0.3 -> 0.6
}
}
// some posibility to adjust brightness:
/*
else if (e.GetKeyCode() == 322) { // Ins - Grid
gridBrightness += 0.1f; if (gridBrightness >1.0) gridBrightness =1.0;
// some posibility to adjust brightness:
/*
else if (e.GetKeyCode() == 322) { // Ins - Grid
gridBrightness += 0.1f; if (gridBrightness >1.0) gridBrightness =1.0;
}
else if (e.GetKeyCode() == 127) { // Del
gridBrightness -= 0.1f; if (gridBrightness <0) gridBrightness =0;
}
*/
else if (e.GetKeyCode() == 313) { // Home - Background
backBrightness += 0.1f; if (backBrightness >1.0) backBrightness=1.0;
glClearColor(backBrightness, backBrightness, backBrightness, 1.0f);
}
else if (e.GetKeyCode() == 312) { // End
backBrightness -= 0.1f; if (backBrightness<0) backBrightness=0;
glClearColor(backBrightness, backBrightness, backBrightness, 1.0f);
}
else if (e.GetKeyCode() == 366) { // PgUp - Lightning of model
lightBrightness += 0.1f; if (lightBrightness >1.0) lightBrightness =1.0;
Vec4f ambientNEW= Vec4f(lightBrightness, lightBrightness, lightBrightness, 1.0f);
glLightfv(GL_LIGHT0,GL_AMBIENT, ambientNEW.ptr());
}
else if (e.GetKeyCode() == 367) { // pgDn
lightBrightness -= 0.1f; if (lightBrightness <0) lightBrightness =0;
Vec4f ambientNEW= Vec4f(lightBrightness, lightBrightness, lightBrightness, 1.0f);
glLightfv(GL_LIGHT0,GL_AMBIENT, ambientNEW.ptr());
}
}
else if (e.GetKeyCode() == 127) { // Del
gridBrightness -= 0.1f; if (gridBrightness <0) gridBrightness =0;
}
*/
else if (e.GetKeyCode() == 313) { // Home - Background
backBrightness += 0.1f; if (backBrightness >1.0) backBrightness=1.0;
glClearColor(backBrightness, backBrightness, backBrightness, 1.0f);
}
else if (e.GetKeyCode() == 312) { // End
backBrightness -= 0.1f; if (backBrightness<0) backBrightness=0;
glClearColor(backBrightness, backBrightness, backBrightness, 1.0f);
}
else if (e.GetKeyCode() == 366) { // PgUp - Lightning of model
lightBrightness += 0.1f; if (lightBrightness >1.0) lightBrightness =1.0;
Vec4f ambientNEW= Vec4f(lightBrightness, lightBrightness, lightBrightness, 1.0f);
glLightfv(GL_LIGHT0,GL_AMBIENT, ambientNEW.ptr());
}
else if (e.GetKeyCode() == 367) { // pgDn
lightBrightness -= 0.1f; if (lightBrightness <0) lightBrightness =0;
Vec4f ambientNEW= Vec4f(lightBrightness, lightBrightness, lightBrightness, 1.0f);
glLightfv(GL_LIGHT0,GL_AMBIENT, ambientNEW.ptr());
catch(std::runtime_error e) {
std::cout << e.what() << std::endl;
wxMessageDialog(NULL, ToUnicode(e.what()), ToUnicode("Error"), wxOK | wxICON_ERROR).ShowModal();
}
}
void MainWindow::onMenuRestart(wxCommandEvent &event){
// std::cout << "pressed R (restart particle animation)" << std::endl;
renderer->end();
void MainWindow::onMenuRestart(wxCommandEvent &event) {
try {
// std::cout << "pressed R (restart particle animation)" << std::endl;
renderer->end();
unitParticleSystems.clear();
unitParticleSystemTypes.clear();
projectileParticleSystems.clear();
projectileParticleSystemTypes.clear();
splashParticleSystems.clear(); // as above
splashParticleSystemTypes.clear();
unitParticleSystems.clear();
unitParticleSystemTypes.clear();
projectileParticleSystems.clear();
projectileParticleSystemTypes.clear();
splashParticleSystems.clear(); // as above
splashParticleSystemTypes.clear();
loadModel("");
loadParticle("");
loadProjectileParticle("");
loadSplashParticle(""); // as above
loadModel("");
loadParticle("");
loadProjectileParticle("");
loadSplashParticle(""); // as above
renderer->initModelManager();
renderer->initTextureManager();
renderer->initModelManager();
renderer->initTextureManager();
}
catch(std::runtime_error e) {
std::cout << e.what() << std::endl;
wxMessageDialog(NULL, ToUnicode(e.what()), ToUnicode("Error"), wxOK | wxICON_ERROR).ShowModal();
}
}
BEGIN_EVENT_TABLE(MainWindow, wxFrame)