- added null checks for map editor
This commit is contained in:
parent
f2467faebe
commit
d4370675be
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@ -489,8 +489,10 @@ void MainWindow::onPaint(wxPaintEvent &event) {
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if(panel) panel->Update();
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if(menuBar) menuBar->Update();
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program->renderMap(glCanvas->GetClientSize().x, glCanvas->GetClientSize().y);
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glCanvas->SwapBuffers();
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if(program && glCanvas) {
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program->renderMap(glCanvas->GetClientSize().x, glCanvas->GetClientSize().y);
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glCanvas->SwapBuffers();
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}
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event.Skip();
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}
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@ -155,15 +155,16 @@ Program::Program(int w, int h) {
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Program::~Program() {
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delete map;
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map = NULL;
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}
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int Program::getObject(int x, int y) {
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int i=(x - ofsetX) / cellSize;
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int j= (y + ofsetY) / cellSize;
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if (map->inside(i, j)) {
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if (map && map->inside(i, j)) {
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return map->getObject(i,j);
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}
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else{
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else {
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return 0;
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}
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}
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@ -171,37 +172,37 @@ int Program::getObject(int x, int y) {
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int Program::getResource(int x, int y) {
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int i=(x - ofsetX) / cellSize;
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int j= (y + ofsetY) / cellSize;
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if (map->inside(i, j)) {
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if (map && map->inside(i, j)) {
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return map->getResource(i,j);
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}
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else{
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else {
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return 0;
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}
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}
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// TODO: move editor-specific code from shared_lib to here.
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void Program::glestChangeMapHeight(int x, int y, int Height, int radius) {
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map->glestChangeHeight((x - ofsetX) / cellSize, (y + ofsetY) / cellSize, Height, radius);
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if(map) map->glestChangeHeight((x - ofsetX) / cellSize, (y + ofsetY) / cellSize, Height, radius);
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}
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void Program::pirateChangeMapHeight(int x, int y, int Height, int radius) {
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map->pirateChangeHeight((x - ofsetX) / cellSize, (y + ofsetY) / cellSize, Height, radius);
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if(map) map->pirateChangeHeight((x - ofsetX) / cellSize, (y + ofsetY) / cellSize, Height, radius);
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}
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void Program::changeMapSurface(int x, int y, int surface, int radius) {
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map->changeSurface((x - ofsetX) / cellSize, (y + ofsetY) / cellSize, static_cast<MapSurfaceType>(surface), radius);
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if(map) map->changeSurface((x - ofsetX) / cellSize, (y + ofsetY) / cellSize, static_cast<MapSurfaceType>(surface), radius);
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}
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void Program::changeMapObject(int x, int y, int object, int radius) {
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map->changeObject((x - ofsetX) / cellSize, (y + ofsetY) / cellSize, object, radius);
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if(map) map->changeObject((x - ofsetX) / cellSize, (y + ofsetY) / cellSize, object, radius);
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}
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void Program::changeMapResource(int x, int y, int resource, int radius) {
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map->changeResource((x - ofsetX) / cellSize, (y + ofsetY) / cellSize, resource, radius);
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if(map) map->changeResource((x - ofsetX) / cellSize, (y + ofsetY) / cellSize, resource, radius);
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}
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void Program::changeStartLocation(int x, int y, int player) {
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map->changeStartLocation((x - ofsetX) / cellSize, (y + ofsetY) / cellSize, player);
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if(map) map->changeStartLocation((x - ofsetX) / cellSize, (y + ofsetY) / cellSize, player);
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}
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void Program::setUndoPoint(ChangeType change) {
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@ -240,309 +241,337 @@ bool Program::redo() {
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}
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void Program::renderMap(int w, int h) {
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renderer.renderMap(map, ofsetX, ofsetY, w, h, cellSize, grid);
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if(map) renderer.renderMap(map, ofsetX, ofsetY, w, h, cellSize, grid);
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}
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void Program::setRefAlt(int x, int y) {
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map->setRefAlt((x - ofsetX) / cellSize, (y + ofsetY) / cellSize);
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if(map) map->setRefAlt((x - ofsetX) / cellSize, (y + ofsetY) / cellSize);
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}
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void Program::flipX() {
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map->flipX();
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if(map) map->flipX();
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}
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void Program::flipY() {
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map->flipY();
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if(map) map->flipY();
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}
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void Program::mirrorX() { // copy left to right
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int w=map->getW();
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int h=map->getH();
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for (int i = 0; i < w/2; i++) {
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for (int j = 0; j < h; j++) {
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map->copyXY(w-i-1,j , i,j);
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if(map) {
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int w=map->getW();
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int h=map->getH();
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for (int i = 0; i < w/2; i++) {
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for (int j = 0; j < h; j++) {
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map->copyXY(w-i-1,j , i,j);
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}
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}
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}
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// move players
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for (int i = 0; i < map->getMaxFactions(); ++i) // first remove players from target corner
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if (map->getStartLocationX(i) >= w/2) map->changeStartLocation(0,0,i);
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for (int i = 0; i < map->getMaxFactions(); ++i) {
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if((map->getStartLocationX(i) < w/2) && (map->getStartLocationX(i)!=0 || map->getStartLocationY(i)!=0)) // any startpositions to copy?
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for (int ii = 0; ii < map->getMaxFactions(); ++ii)
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if(map->getStartLocationX(ii)==0 && map->getStartLocationY(ii)==0) { // first free one
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map->changeStartLocation(w-map->getStartLocationX(i)-1, map->getStartLocationY(i), ii);
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break;
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}
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// move players
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for (int i = 0; i < map->getMaxFactions(); ++i) // first remove players from target corner
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if (map->getStartLocationX(i) >= w/2) map->changeStartLocation(0,0,i);
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for (int i = 0; i < map->getMaxFactions(); ++i) {
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if((map->getStartLocationX(i) < w/2) && (map->getStartLocationX(i)!=0 || map->getStartLocationY(i)!=0)) // any startpositions to copy?
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for (int ii = 0; ii < map->getMaxFactions(); ++ii)
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if(map->getStartLocationX(ii)==0 && map->getStartLocationY(ii)==0) { // first free one
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map->changeStartLocation(w-map->getStartLocationX(i)-1, map->getStartLocationY(i), ii);
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break;
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}
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}
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}
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}
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void Program::mirrorY() { // copy top to bottom
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int w=map->getW();
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int h=map->getH();
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for (int i = 0; i < w; i++) {
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for (int j = 0; j < h/2; j++) {
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map->copyXY(i,h-j-1 , i,j);
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if(map) {
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int w=map->getW();
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int h=map->getH();
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for (int i = 0; i < w; i++) {
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for (int j = 0; j < h/2; j++) {
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map->copyXY(i,h-j-1 , i,j);
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}
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}
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}
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// move players
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for (int i = 0; i < map->getMaxFactions(); ++i) // first remove players from target corner
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if (map->getStartLocationY(i) >= h/2) map->changeStartLocation(0,0,i);
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for (int i = 0; i < map->getMaxFactions(); ++i) {
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if((map->getStartLocationY(i) < h/2) && (map->getStartLocationX(i)!=0 || map->getStartLocationY(i)!=0)) // any startpositions to copy?
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for (int ii = 0; ii < map->getMaxFactions(); ++ii)
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if(map->getStartLocationX(ii)==0 && map->getStartLocationY(ii)==0) { // first free one
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map->changeStartLocation(map->getStartLocationX(i), h-map->getStartLocationY(i)-1, ii);
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break;
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}
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// move players
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for (int i = 0; i < map->getMaxFactions(); ++i) // first remove players from target corner
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if (map->getStartLocationY(i) >= h/2) map->changeStartLocation(0,0,i);
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for (int i = 0; i < map->getMaxFactions(); ++i) {
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if((map->getStartLocationY(i) < h/2) && (map->getStartLocationX(i)!=0 || map->getStartLocationY(i)!=0)) // any startpositions to copy?
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for (int ii = 0; ii < map->getMaxFactions(); ++ii)
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if(map->getStartLocationX(ii)==0 && map->getStartLocationY(ii)==0) { // first free one
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map->changeStartLocation(map->getStartLocationX(i), h-map->getStartLocationY(i)-1, ii);
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break;
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}
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}
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}
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}
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void Program::mirrorXY() { // copy leftbottom to topright, can handle non-sqaure maps
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int w=map->getW();
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int h=map->getH();
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if (h==w) {
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for (int i = 0; i < w-1; i++) {
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for (int j = i+1; j < h; j++) {
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map->copyXY(j,i , i,j);
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}
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}
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}
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// Non-sqaure maps:
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else if (h < w) { // copy horizontal strips
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int s=w/h; // 2 if twice as wide as heigh
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for (int i = 0; i < w/s-1; i++) {
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for (int j = i+1; j < h; j++) {
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for (int p = 0; p < s; p++) map->copyXY(j*s+p,i , i*s+p,j);
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}
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}
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}
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else { // copy vertical strips
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int s=h/w; // 2 if twice as heigh as wide
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for (int i = 0; i < w-1; i++) {
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for (int j = i+1; j < h/s; j++) {
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for (int p = 0; p < s; p++) map->copyXY(j,i*s+p , i,j*s+p);
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}
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}
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}
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if(map) {
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int w=map->getW();
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int h=map->getH();
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if (h==w) {
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for (int i = 0; i < w-1; i++) {
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for (int j = i+1; j < h; j++) {
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map->copyXY(j,i , i,j);
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}
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}
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}
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// Non-sqaure maps:
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else if (h < w) { // copy horizontal strips
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int s=w/h; // 2 if twice as wide as heigh
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for (int i = 0; i < w/s-1; i++) {
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for (int j = i+1; j < h; j++) {
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for (int p = 0; p < s; p++) map->copyXY(j*s+p,i , i*s+p,j);
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}
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}
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}
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else { // copy vertical strips
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int s=h/w; // 2 if twice as heigh as wide
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for (int i = 0; i < w-1; i++) {
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for (int j = i+1; j < h/s; j++) {
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for (int p = 0; p < s; p++) map->copyXY(j,i*s+p , i,j*s+p);
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}
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}
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}
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// move players
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for (int i = 0; i < map->getMaxFactions(); ++i) // first remove players from target corner
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if (map->getStartLocationX(i) > map->getStartLocationY(i)) map->changeStartLocation(0,0,i);
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for (int i = 0; i < map->getMaxFactions(); ++i) {
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if(map->getStartLocationX(i) < map->getStartLocationY(i)) // any startpositions to copy?
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for (int ii = 0; ii < map->getMaxFactions(); ++ii)
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if(map->getStartLocationX(ii)==0 && map->getStartLocationY(ii) == 0) { // first free one
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map->changeStartLocation(map->getStartLocationY(i)*w/h, map->getStartLocationX(i)*h/w, ii);
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break;
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}
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// move players
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for (int i = 0; i < map->getMaxFactions(); ++i) // first remove players from target corner
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if (map->getStartLocationX(i) > map->getStartLocationY(i)) map->changeStartLocation(0,0,i);
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for (int i = 0; i < map->getMaxFactions(); ++i) {
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if(map->getStartLocationX(i) < map->getStartLocationY(i)) // any startpositions to copy?
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for (int ii = 0; ii < map->getMaxFactions(); ++ii)
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if(map->getStartLocationX(ii)==0 && map->getStartLocationY(ii) == 0) { // first free one
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map->changeStartLocation(map->getStartLocationY(i)*w/h, map->getStartLocationX(i)*h/w, ii);
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break;
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}
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}
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}
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}
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void Program::rotatecopyX() {
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int w=map->getW();
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int h=map->getH();
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for (int i = 0; i < w/2; i++) {
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for (int j = 0; j < h; j++) {
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map->copyXY(w-i-1,h-j-1 , i,j);
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if(map) {
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int w=map->getW();
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int h=map->getH();
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for (int i = 0; i < w/2; i++) {
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for (int j = 0; j < h; j++) {
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map->copyXY(w-i-1,h-j-1 , i,j);
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}
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}
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}
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// move players
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for (int i = 0; i < map->getMaxFactions(); ++i) // first remove players from target corner
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if (map->getStartLocationX(i) >= w/2) map->changeStartLocation(0,0,i);
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for (int i = 0; i < map->getMaxFactions(); ++i) {
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if((map->getStartLocationX(i) < w/2) && (map->getStartLocationX(i)!=0 || map->getStartLocationY(i)!=0)) // any startpositions to copy?
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for (int ii = 0; ii < map->getMaxFactions(); ++ii)
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if(map->getStartLocationX(ii)==0 && map->getStartLocationY(ii)==0) { // first free one
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map->changeStartLocation(w-map->getStartLocationX(i)-1, h-map->getStartLocationY(i)-1, ii);
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break;
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}
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// move players
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for (int i = 0; i < map->getMaxFactions(); ++i) // first remove players from target corner
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if (map->getStartLocationX(i) >= w/2) map->changeStartLocation(0,0,i);
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for (int i = 0; i < map->getMaxFactions(); ++i) {
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if((map->getStartLocationX(i) < w/2) && (map->getStartLocationX(i)!=0 || map->getStartLocationY(i)!=0)) // any startpositions to copy?
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for (int ii = 0; ii < map->getMaxFactions(); ++ii)
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if(map->getStartLocationX(ii)==0 && map->getStartLocationY(ii)==0) { // first free one
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map->changeStartLocation(w-map->getStartLocationX(i)-1, h-map->getStartLocationY(i)-1, ii);
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break;
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}
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}
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}
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}
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void Program::rotatecopyY() {
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int w=map->getW();
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int h=map->getH();
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for (int i = 0; i < w; i++) {
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for (int j = 0; j < h/2; j++) {
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map->copyXY(w-i-1,h-j-1 , i,j);
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if(map) {
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int w=map->getW();
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int h=map->getH();
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for (int i = 0; i < w; i++) {
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for (int j = 0; j < h/2; j++) {
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map->copyXY(w-i-1,h-j-1 , i,j);
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}
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}
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}
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// move players
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for (int i = 0; i < map->getMaxFactions(); ++i) // first remove players from target corner
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if (map->getStartLocationY(i) >= h/2) map->changeStartLocation(0,0,i);
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for (int i = 0; i < map->getMaxFactions(); ++i) {
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if((map->getStartLocationY(i) < h/2) && (map->getStartLocationX(i)!=0 || map->getStartLocationY(i)!=0)) // any startpositions to copy?
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for (int ii = 0; ii < map->getMaxFactions(); ++ii)
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if(map->getStartLocationX(ii)==0 && map->getStartLocationY(ii)==0) { // first free one
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map->changeStartLocation(w-map->getStartLocationX(i)-1, h-map->getStartLocationY(i)-1, ii);
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break;
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}
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// move players
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for (int i = 0; i < map->getMaxFactions(); ++i) // first remove players from target corner
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if (map->getStartLocationY(i) >= h/2) map->changeStartLocation(0,0,i);
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for (int i = 0; i < map->getMaxFactions(); ++i) {
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if((map->getStartLocationY(i) < h/2) && (map->getStartLocationX(i)!=0 || map->getStartLocationY(i)!=0)) // any startpositions to copy?
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for (int ii = 0; ii < map->getMaxFactions(); ++ii)
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if(map->getStartLocationX(ii)==0 && map->getStartLocationY(ii)==0) { // first free one
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map->changeStartLocation(w-map->getStartLocationX(i)-1, h-map->getStartLocationY(i)-1, ii);
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break;
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}
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}
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}
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}
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void Program::rotatecopyXY() {
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int w=map->getW();
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int h=map->getH();
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int sw=w/h; if(sw<1) sw=1; // x-squares per y
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int sh=h/w; if(sh<1) sh=1; // y-squares per x
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if (sh==1)
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for (int j = 0; j < h-1; j++) { // row by row!
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for (int i = j*sw; i < w; i++) {
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map->copyXY(i,j , w-i-1,h-j-1);
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}
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}
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else
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for (int i = 0; i <w; i++) { // column for colum!
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for (int j = h-1-i*sh; j >= 0; j--) {
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map->copyXY(w-i-1,j , i,h-j-1);
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}
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}
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if(map) {
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int w=map->getW();
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int h=map->getH();
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int sw=w/h; if(sw<1) sw=1; // x-squares per y
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int sh=h/w; if(sh<1) sh=1; // y-squares per x
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if (sh==1)
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for (int j = 0; j < h-1; j++) { // row by row!
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for (int i = j*sw; i < w; i++) {
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map->copyXY(i,j , w-i-1,h-j-1);
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}
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}
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else
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for (int i = 0; i <w; i++) { // column for colum!
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for (int j = h-1-i*sh; j >= 0; j--) {
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map->copyXY(w-i-1,j , i,h-j-1);
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}
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}
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// move players
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||||
for (int i = 0; i < map->getMaxFactions(); ++i) // first remove players from target corner
|
||||
if (map->getStartLocationX(i) > map->getStartLocationY(i)) map->changeStartLocation(0,0,i);
|
||||
for (int i = 0; i < map->getMaxFactions(); ++i) {
|
||||
if(map->getStartLocationX(i) < map->getStartLocationY(i)) // any startpositions to copy?
|
||||
for (int ii = 0; ii < map->getMaxFactions(); ++ii)
|
||||
if(map->getStartLocationX(ii)==0 && map->getStartLocationY(ii) == 0) { // first free one
|
||||
map->changeStartLocation(w-map->getStartLocationX(i)-1, h-map->getStartLocationY(i)-1, ii);
|
||||
break;
|
||||
}
|
||||
// move players
|
||||
for (int i = 0; i < map->getMaxFactions(); ++i) // first remove players from target corner
|
||||
if (map->getStartLocationX(i) > map->getStartLocationY(i)) map->changeStartLocation(0,0,i);
|
||||
for (int i = 0; i < map->getMaxFactions(); ++i) {
|
||||
if(map->getStartLocationX(i) < map->getStartLocationY(i)) // any startpositions to copy?
|
||||
for (int ii = 0; ii < map->getMaxFactions(); ++ii)
|
||||
if(map->getStartLocationX(ii)==0 && map->getStartLocationY(ii) == 0) { // first free one
|
||||
map->changeStartLocation(w-map->getStartLocationX(i)-1, h-map->getStartLocationY(i)-1, ii);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Program::rotatecopyCorner() { // rotate top left 1/4 to top right 1/4
|
||||
int w=map->getW();
|
||||
int h=map->getH();
|
||||
if (h==w) {
|
||||
for (int i = 0; i < w/2; i++) {
|
||||
for (int j = 0; j < h/2; j++) {
|
||||
map->copyXY(w-j-1,i , i,j);
|
||||
}
|
||||
}
|
||||
}
|
||||
// Non-sqaure maps:
|
||||
else if (h < w) { // copy horizontal strips
|
||||
int s=w/h; // 2 if twice as wide as heigh
|
||||
for (int i = 0; i < w/s/2; i++) {
|
||||
for (int j = 0; j < h/2; j++) {
|
||||
for (int p = 0; p < s; p++) map->copyXY(w-j*s-1-p,i , i*s+p,j);
|
||||
}
|
||||
}
|
||||
}
|
||||
else { // copy vertical strips
|
||||
int s=h/w; // 2 if twice as heigh as wide
|
||||
for (int i = 0; i < w/2; i++) {
|
||||
for (int j = 0; j < h/s/2; j++) {
|
||||
for (int p = 0; p < s; p++) map->copyXY(w-j-1,i*s+p , i,j*s+p);
|
||||
}
|
||||
}
|
||||
}
|
||||
if(map) {
|
||||
int w=map->getW();
|
||||
int h=map->getH();
|
||||
if (h==w) {
|
||||
for (int i = 0; i < w/2; i++) {
|
||||
for (int j = 0; j < h/2; j++) {
|
||||
map->copyXY(w-j-1,i , i,j);
|
||||
}
|
||||
}
|
||||
}
|
||||
// Non-sqaure maps:
|
||||
else if (h < w) { // copy horizontal strips
|
||||
int s=w/h; // 2 if twice as wide as heigh
|
||||
for (int i = 0; i < w/s/2; i++) {
|
||||
for (int j = 0; j < h/2; j++) {
|
||||
for (int p = 0; p < s; p++) map->copyXY(w-j*s-1-p,i , i*s+p,j);
|
||||
}
|
||||
}
|
||||
}
|
||||
else { // copy vertical strips
|
||||
int s=h/w; // 2 if twice as heigh as wide
|
||||
for (int i = 0; i < w/2; i++) {
|
||||
for (int j = 0; j < h/s/2; j++) {
|
||||
for (int p = 0; p < s; p++) map->copyXY(w-j-1,i*s+p , i,j*s+p);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// move players
|
||||
for (int i = 0; i < map->getMaxFactions(); ++i) // first remove players from target corner
|
||||
if (map->getStartLocationX(i) >= w/2 && map->getStartLocationY(i) < h/2) map->changeStartLocation(0,0,i);
|
||||
for (int i = 0; i < map->getMaxFactions(); ++i) {
|
||||
if((map->getStartLocationX(i) < w/2 && map->getStartLocationY(i) < h/2) && (map->getStartLocationX(i)!=0 || map->getStartLocationY(i)!=0)) // any startpositions to copy?
|
||||
for (int ii = 0; ii < map->getMaxFactions(); ++ii)
|
||||
if(map->getStartLocationX(ii)==0 && map->getStartLocationY(ii)==0) { // first free one
|
||||
map->changeStartLocation(w-map->getStartLocationY(i)*w/h-1, map->getStartLocationX(i)*h/w, ii);
|
||||
break;
|
||||
}
|
||||
// move players
|
||||
for (int i = 0; i < map->getMaxFactions(); ++i) // first remove players from target corner
|
||||
if (map->getStartLocationX(i) >= w/2 && map->getStartLocationY(i) < h/2) map->changeStartLocation(0,0,i);
|
||||
for (int i = 0; i < map->getMaxFactions(); ++i) {
|
||||
if((map->getStartLocationX(i) < w/2 && map->getStartLocationY(i) < h/2) && (map->getStartLocationX(i)!=0 || map->getStartLocationY(i)!=0)) // any startpositions to copy?
|
||||
for (int ii = 0; ii < map->getMaxFactions(); ++ii)
|
||||
if(map->getStartLocationX(ii)==0 && map->getStartLocationY(ii)==0) { // first free one
|
||||
map->changeStartLocation(w-map->getStartLocationY(i)*w/h-1, map->getStartLocationX(i)*h/w, ii);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Program::shiftLeft() {
|
||||
int w=map->getW()-1;
|
||||
int h=map->getH();
|
||||
for (int i=0; i<w; i++)
|
||||
for (int j=0; j<h; j++)
|
||||
map->copyXY(i,j , i+1,j);
|
||||
for (int i = 0; i < map->getMaxFactions(); ++i) // move players
|
||||
map->changeStartLocation(map->getStartLocationX(i)-1, map->getStartLocationY(i), i); // it allready check limits
|
||||
if(map) {
|
||||
int w=map->getW()-1;
|
||||
int h=map->getH();
|
||||
for (int i=0; i<w; i++)
|
||||
for (int j=0; j<h; j++)
|
||||
map->copyXY(i,j , i+1,j);
|
||||
for (int i = 0; i < map->getMaxFactions(); ++i) // move players
|
||||
map->changeStartLocation(map->getStartLocationX(i)-1, map->getStartLocationY(i), i); // it allready check limits
|
||||
}
|
||||
}
|
||||
void Program::shiftRight() {
|
||||
int w=map->getW()-1;
|
||||
int h=map->getH();
|
||||
for (int i=w; i>0; i--)
|
||||
for (int j=0; j<h; j++)
|
||||
map->copyXY(i,j , i-1,j);
|
||||
for (int i = 0; i < map->getMaxFactions(); ++i) // move players
|
||||
if (map->getStartLocationX(i) != 0 || map->getStartLocationY(i) != 0) // don't move the unset ones
|
||||
map->changeStartLocation(map->getStartLocationX(i)+1, map->getStartLocationY(i), i); // it allready check limits
|
||||
if(map) {
|
||||
int w=map->getW()-1;
|
||||
int h=map->getH();
|
||||
for (int i=w; i>0; i--)
|
||||
for (int j=0; j<h; j++)
|
||||
map->copyXY(i,j , i-1,j);
|
||||
for (int i = 0; i < map->getMaxFactions(); ++i) // move players
|
||||
if (map->getStartLocationX(i) != 0 || map->getStartLocationY(i) != 0) // don't move the unset ones
|
||||
map->changeStartLocation(map->getStartLocationX(i)+1, map->getStartLocationY(i), i); // it allready check limits
|
||||
}
|
||||
}
|
||||
void Program::shiftUp() {
|
||||
int w=map->getW();
|
||||
int h=map->getH()-1;
|
||||
for (int i=0; i<w; i++)
|
||||
for (int j=0; j<h; j++)
|
||||
map->copyXY(i,j , i,j+1);
|
||||
for (int i = 0; i < map->getMaxFactions(); ++i) // move players
|
||||
map->changeStartLocation(map->getStartLocationX(i), map->getStartLocationY(i)-1, i); // it allready check limits
|
||||
if(map) {
|
||||
int w=map->getW();
|
||||
int h=map->getH()-1;
|
||||
for (int i=0; i<w; i++)
|
||||
for (int j=0; j<h; j++)
|
||||
map->copyXY(i,j , i,j+1);
|
||||
for (int i = 0; i < map->getMaxFactions(); ++i) // move players
|
||||
map->changeStartLocation(map->getStartLocationX(i), map->getStartLocationY(i)-1, i); // it allready check limits
|
||||
}
|
||||
}
|
||||
void Program::shiftDown() {
|
||||
int w=map->getW();
|
||||
int h=map->getH()-1;
|
||||
for (int i=0; i<w; i++)
|
||||
for (int j=h; j>0; j--)
|
||||
map->copyXY(i,j , i,j-1);
|
||||
for (int i = 0; i < map->getMaxFactions(); ++i) // move players
|
||||
if (map->getStartLocationX(i) != 0 || map->getStartLocationY(i) != 0) // don't move the unset ones
|
||||
map->changeStartLocation(map->getStartLocationX(i), map->getStartLocationY(i)+1, i); // it allready check limits
|
||||
if(map) {
|
||||
int w=map->getW();
|
||||
int h=map->getH()-1;
|
||||
for (int i=0; i<w; i++)
|
||||
for (int j=h; j>0; j--)
|
||||
map->copyXY(i,j , i,j-1);
|
||||
for (int i = 0; i < map->getMaxFactions(); ++i) // move players
|
||||
if (map->getStartLocationX(i) != 0 || map->getStartLocationY(i) != 0) // don't move the unset ones
|
||||
map->changeStartLocation(map->getStartLocationX(i), map->getStartLocationY(i)+1, i); // it allready check limits
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Program::randomizeMapHeights() {
|
||||
map->randomizeHeights();
|
||||
if(map) map->randomizeHeights();
|
||||
}
|
||||
|
||||
void Program::randomizeMap() {
|
||||
map->randomize();
|
||||
if(map) map->randomize();
|
||||
}
|
||||
|
||||
void Program::switchMapSurfaces(int surf1, int surf2) {
|
||||
map->switchSurfaces(static_cast<MapSurfaceType>(surf1), static_cast<MapSurfaceType>(surf2));
|
||||
if(map) map->switchSurfaces(static_cast<MapSurfaceType>(surf1), static_cast<MapSurfaceType>(surf2));
|
||||
}
|
||||
|
||||
void Program::reset(int w, int h, int alt, int surf) {
|
||||
undoStack.clear();
|
||||
redoStack.clear();
|
||||
map->reset(w, h, (float) alt, static_cast<MapSurfaceType>(surf));
|
||||
if(map) map->reset(w, h, (float) alt, static_cast<MapSurfaceType>(surf));
|
||||
}
|
||||
|
||||
void Program::resize(int w, int h, int alt, int surf) {
|
||||
map->resize(w, h, (float) alt, static_cast<MapSurfaceType>(surf));
|
||||
if(map) map->resize(w, h, (float) alt, static_cast<MapSurfaceType>(surf));
|
||||
}
|
||||
|
||||
void Program::resetFactions(int maxFactions) {
|
||||
map->resetFactions(maxFactions);
|
||||
if(map) map->resetFactions(maxFactions);
|
||||
}
|
||||
|
||||
bool Program::setMapTitle(const string &title) {
|
||||
if (map->getTitle() != title) {
|
||||
map->setTitle(title);
|
||||
return true;
|
||||
if(map) {
|
||||
if (map->getTitle() != title) {
|
||||
map->setTitle(title);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Program::setMapDesc(const string &desc) {
|
||||
if (map->getDesc() != desc) {
|
||||
map->setDesc(desc);
|
||||
return true;
|
||||
if(map) {
|
||||
if (map->getDesc() != desc) {
|
||||
map->setDesc(desc);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Program::setMapAuthor(const string &author) {
|
||||
if (map->getAuthor() != author) {
|
||||
map->setAuthor(author);
|
||||
return true;
|
||||
if(map) {
|
||||
if (map->getAuthor() != author) {
|
||||
map->setAuthor(author);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
@ -553,15 +582,16 @@ void Program::setOfset(int x, int y) {
|
|||
}
|
||||
|
||||
void Program::incCellSize(int i) {
|
||||
if(map) {
|
||||
int minInc = 2 - cellSize;
|
||||
|
||||
int minInc = 2 - cellSize;
|
||||
|
||||
if (i < minInc) {
|
||||
i = minInc;
|
||||
if (i < minInc) {
|
||||
i = minInc;
|
||||
}
|
||||
cellSize += i;
|
||||
ofsetX -= (map->getW() * i) / 2;
|
||||
ofsetY += (map->getH() * i) / 2;
|
||||
}
|
||||
cellSize += i;
|
||||
ofsetX -= (map->getW() * i) / 2;
|
||||
ofsetY += (map->getH() * i) / 2;
|
||||
}
|
||||
|
||||
void Program::resetOfset() {
|
||||
|
@ -576,7 +606,7 @@ bool Program::setGridOnOff() {
|
|||
}
|
||||
|
||||
void Program::setMapAdvanced(int altFactor, int waterLevel) {
|
||||
map->setAdvanced(altFactor, waterLevel);
|
||||
if(map) map->setAdvanced(altFactor, waterLevel);
|
||||
}
|
||||
|
||||
void Program::loadMap(const string &path) {
|
||||
|
@ -586,7 +616,7 @@ void Program::loadMap(const string &path) {
|
|||
}
|
||||
|
||||
void Program::saveMap(const string &path) {
|
||||
map->saveToFile(path);
|
||||
if(map) map->saveToFile(path);
|
||||
}
|
||||
|
||||
}// end namespace
|
||||
|
|
Loading…
Reference in New Issue
Block a user