- fast caching of interpolation data
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d610650624
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@ -1315,12 +1315,12 @@ void Renderer::renderObjects(const int renderFps, const int worldFrameCount) {
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glEnable(GL_COLOR_MATERIAL);
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glAlphaFunc(GL_GREATER, 0.5f);
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int thisTeamIndex= world->getThisTeamIndex();
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modelRenderer->begin(true, true, false);
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int thisTeamIndex= world->getThisTeamIndex();
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PosQuadIterator pqi(map, visibleQuad, Map::cellScale);
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while(pqi.next()){
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const Vec2i pos= pqi.getPos();
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const Vec2i &pos= pqi.getPos();
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if(map->isInside(pos)){
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@ -1329,7 +1329,7 @@ void Renderer::renderObjects(const int renderFps, const int worldFrameCount) {
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if(sc->isExplored(thisTeamIndex) && o!=NULL){
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const Model *objModel= sc->getObject()->getModel();
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Vec3f v= o->getPos();
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const Vec3f &v= o->getConstPos();
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//ambient and diffuse color is taken from cell color
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float fowFactor= fowTex->getPixmap()->getPixelf(pos.x/Map::cellScale, pos.y/Map::cellScale);
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@ -32,6 +32,9 @@ private:
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//std::map<std::string, Vec3f *> cacheVertices;
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//std::map<std::string, Vec3f *> cacheNormals;
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std::map<float, std::map<bool, Vec3f *> > cacheVertices;
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std::map<float, std::map<bool, Vec3f *> > cacheNormals;
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public:
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InterpolationData(const Mesh *mesh);
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~InterpolationData();
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@ -215,8 +215,8 @@ void ModelRendererGl::renderMeshNormals(const Mesh *mesh){
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glBegin(GL_LINES);
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for(int i= 0; i<mesh->getIndexCount(); ++i){
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Vec3f vertex= mesh->getInterpolationData()->getVertices()[mesh->getIndices()[i]];
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Vec3f normal= vertex + mesh->getInterpolationData()->getNormals()[mesh->getIndices()[i]];
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const Vec3f &vertex= mesh->getInterpolationData()->getVertices()[mesh->getIndices()[i]];
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const Vec3f &normal= vertex + mesh->getInterpolationData()->getNormals()[mesh->getIndices()[i]];
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glVertex3fv(vertex.ptr());
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glVertex3fv(normal.ptr());
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@ -39,24 +39,30 @@ InterpolationData::InterpolationData(const Mesh *mesh){
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normals= new Vec3f[mesh->getVertexCount()];
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}
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//cacheVertices.clear();
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//cacheNormals.clear();
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cacheVertices.clear();
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cacheNormals.clear();
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}
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InterpolationData::~InterpolationData(){
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delete [] vertices;
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delete [] normals;
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/*
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for(std::map<std::string, Vec3f *>::iterator iterVert = cacheVertices.begin();
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for(std::map<float, std::map<bool, Vec3f *> >::iterator iterVert = cacheVertices.begin();
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iterVert != cacheVertices.end(); iterVert++) {
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delete [] iterVert->second;
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for(std::map<bool, Vec3f *>::iterator iterVert2 = iterVert->second.begin();
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iterVert2 != iterVert->second.end(); iterVert2++) {
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delete [] iterVert2->second;
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}
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}
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for(std::map<std::string, Vec3f *>::iterator iterVert = cacheNormals.begin();
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for(std::map<float, std::map<bool, Vec3f *> >::iterator iterVert = cacheNormals.begin();
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iterVert != cacheNormals.end(); iterVert++) {
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delete [] iterVert->second;
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for(std::map<bool, Vec3f *>::iterator iterVert2 = iterVert->second.begin();
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iterVert2 != iterVert->second.end(); iterVert2++) {
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delete [] iterVert2->second;
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}
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}
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*/
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}
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void InterpolationData::update(float t, bool cycle){
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@ -71,21 +77,22 @@ void InterpolationData::updateVertices(float t, bool cycle) {
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uint32 vertexCount= mesh->getVertexCount();
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if(frameCount > 1) {
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/*
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std::string lookupKey = floatToStr(t) + "_" + boolToStr(cycle);
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std::map<std::string, Vec3f *>::iterator iterFind = cacheVertices.find(lookupKey);
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std::map<float, std::map<bool, Vec3f *> >::iterator iterFind = cacheVertices.find(t);
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if(iterFind != cacheVertices.end()) {
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for(uint32 j=0; j< vertexCount; ++j){
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vertices[j] = iterFind->second[j];
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std::map<bool, Vec3f *>::iterator iterFind2 = iterFind->second.find(cycle);
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if(iterFind2 != iterFind->second.end()) {
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//for(uint32 j=0; j< vertexCount; ++j){
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// vertices[j] = iterFind2->second[j];
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//}
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memcpy(vertices,iterFind2->second,sizeof(Vec3f) * vertexCount);
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return;
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}
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return;
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}
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else {
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cacheVertices[lookupKey] = new Vec3f[vertexCount];
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iterFind = cacheVertices.find(lookupKey);
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}
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*/
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cacheVertices[t][cycle] = new Vec3f[vertexCount];
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const Vec3f *meshVertices= mesh->getVertices();
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//misc vars
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@ -102,7 +109,8 @@ void InterpolationData::updateVertices(float t, bool cycle) {
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//interpolate vertices
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for(uint32 j=0; j<vertexCount; ++j){
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vertices[j]= meshVertices[prevFrameBase+j].lerp(localT, meshVertices[nextFrameBase+j]);
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// iterFind->second[j] = vertices[j];
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cacheVertices[t][cycle][j] = vertices[j];
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}
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}
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}
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@ -114,20 +122,21 @@ void InterpolationData::updateNormals(float t, bool cycle){
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uint32 vertexCount= mesh->getVertexCount();
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if(frameCount > 1) {
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/*
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std::string lookupKey = floatToStr(t) + "_" + boolToStr(cycle);
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std::map<std::string, Vec3f *>::iterator iterFind = cacheNormals.find(lookupKey);
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std::map<float, std::map<bool, Vec3f *> >::iterator iterFind = cacheNormals.find(t);
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if(iterFind != cacheNormals.end()) {
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for(uint32 j=0; j<vertexCount; ++j) {
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normals[j] = iterFind->second[j];
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std::map<bool, Vec3f *>::iterator iterFind2 = iterFind->second.find(cycle);
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if(iterFind2 != iterFind->second.end()) {
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//for(uint32 j=0; j< vertexCount; ++j){
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// normals[j] = iterFind2->second[j];
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//}
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memcpy(normals,iterFind2->second,sizeof(Vec3f) * vertexCount);
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return;
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}
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return;
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}
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else {
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cacheNormals[lookupKey] = new Vec3f[mesh->getVertexCount()];
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iterFind = cacheNormals.find(lookupKey);
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}
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*/
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cacheNormals[t][cycle] = new Vec3f[vertexCount];
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const Vec3f *meshNormals= mesh->getNormals();
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//misc vars
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@ -144,7 +153,8 @@ void InterpolationData::updateNormals(float t, bool cycle){
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//interpolate vertices
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for(uint32 j=0; j<vertexCount; ++j){
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normals[j]= meshNormals[prevFrameBase+j].lerp(localT, meshNormals[nextFrameBase+j]);
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// iterFind->second[j] = normals[j];
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cacheNormals[t][cycle][j] = normals[j];
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}
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}
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}
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