- another attempt to fix keyboard menu for windows
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9104141efe
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@ -476,25 +476,30 @@ void MenuStateOptions::mouseClick(int x, int y, MouseButton mouseButton){
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saveConfig();
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saveConfig();
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mainMenu->setState(new MenuStateRoot(program, mainMenu));
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mainMenu->setState(new MenuStateRoot(program, mainMenu));
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return;
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}
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}
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else if(buttonAbort.mouseClick(x, y)){
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else if(buttonAbort.mouseClick(x, y)){
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soundRenderer.playFx(coreData.getClickSoundA());
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soundRenderer.playFx(coreData.getClickSoundA());
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mainMenu->setState(new MenuStateRoot(program, mainMenu));
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mainMenu->setState(new MenuStateRoot(program, mainMenu));
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return;
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}
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}
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else if(buttonAutoConfig.mouseClick(x, y)){
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else if(buttonAutoConfig.mouseClick(x, y)){
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soundRenderer.playFx(coreData.getClickSoundA());
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soundRenderer.playFx(coreData.getClickSoundA());
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Renderer::getInstance().autoConfig();
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Renderer::getInstance().autoConfig();
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saveConfig();
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saveConfig();
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mainMenu->setState(new MenuStateOptions(program, mainMenu));
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mainMenu->setState(new MenuStateOptions(program, mainMenu));
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return;
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}
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}
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else if(buttonVideoInfo.mouseClick(x, y)){
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else if(buttonVideoInfo.mouseClick(x, y)){
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soundRenderer.playFx(coreData.getClickSoundA());
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soundRenderer.playFx(coreData.getClickSoundA());
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mainMenu->setState(new MenuStateGraphicInfo(program, mainMenu));
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mainMenu->setState(new MenuStateGraphicInfo(program, mainMenu));
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return;
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}
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}
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else if(buttonKeyboardSetup.mouseClick(x, y)){
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else if(buttonKeyboardSetup.mouseClick(x, y)){
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soundRenderer.playFx(coreData.getClickSoundA());
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soundRenderer.playFx(coreData.getClickSoundA());
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mainMenu->setState(new MenuStateKeysetup(program, mainMenu)); // open keyboard shortcuts setup screen
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mainMenu->setState(new MenuStateKeysetup(program, mainMenu)); // open keyboard shortcuts setup screen
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//showMessageBox("Not implemented yet", "Keyboard setup", false);
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//showMessageBox("Not implemented yet", "Keyboard setup", false);
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return;
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}
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}
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else if(labelPlayerName.mouseClick(x, y) && ( activeInputLabel != &labelPlayerName )){
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else if(labelPlayerName.mouseClick(x, y) && ( activeInputLabel != &labelPlayerName )){
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setActiveInputLable(&labelPlayerName);
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setActiveInputLable(&labelPlayerName);
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