real camera movement!

This commit is contained in:
Titus Tscharntke 2011-04-10 21:38:29 +00:00
parent 3e3b774dd5
commit daf8f42f7e
2 changed files with 28 additions and 4 deletions

View File

@ -95,6 +95,7 @@ Game::Game(Program *program, const GameSettings *gameSettings):
renderNetworkStatus= false; renderNetworkStatus= false;
speed= sNormal; speed= sNormal;
showFullConsole= false; showFullConsole= false;
cameraKeyboardDirection=camNone;
Object::setStateCallback(&gui); Object::setStateCallback(&gui);
@ -1300,6 +1301,7 @@ void Game::mouseMove(int x, int y, const MouseState *ms) {
else { else {
//main window //main window
//if(Window::isKeyDown() == false) //if(Window::isKeyDown() == false)
if(cameraKeyboardDirection == camNone)
{ {
if (y < 10) { if (y < 10) {
gameCamera.setMoveZ(-scrollSpeed); gameCamera.setMoveZ(-scrollSpeed);
@ -1434,18 +1436,22 @@ void Game::keyDown(char key) {
//move camera left //move camera left
else if(key == configKeys.getCharKey("CameraModeLeft")) { else if(key == configKeys.getCharKey("CameraModeLeft")) {
gameCamera.setMoveX(-1); gameCamera.setMoveX(-1);
cameraKeyboardDirection=camLeft;
} }
//move camera right //move camera right
else if(key == configKeys.getCharKey("CameraModeRight")) { else if(key == configKeys.getCharKey("CameraModeRight")) {
gameCamera.setMoveX(1); gameCamera.setMoveX(1);
cameraKeyboardDirection=camRight;
} }
//move camera up //move camera up
else if(key == configKeys.getCharKey("CameraModeUp")) { else if(key == configKeys.getCharKey("CameraModeUp")) {
gameCamera.setMoveZ(1); gameCamera.setMoveZ(1);
cameraKeyboardDirection=camUp;
} }
//move camera down //move camera down
else if(key == configKeys.getCharKey("CameraModeDown")) { else if(key == configKeys.getCharKey("CameraModeDown")) {
gameCamera.setMoveZ(-1); gameCamera.setMoveZ(-1);
cameraKeyboardDirection=camDown;
} }
//change camera mode //change camera mode
else if(key == configKeys.getCharKey("FreeCameraMode")) { else if(key == configKeys.getCharKey("FreeCameraMode")) {
@ -1568,13 +1574,22 @@ void Game::keyUp(char key){
key == configKeys.getCharKey("CameraRotateUp")) { key == configKeys.getCharKey("CameraRotateUp")) {
gameCamera.setMoveY(0); gameCamera.setMoveY(0);
} }
else if(key == configKeys.getCharKey("CameraModeUp") || else if(key == configKeys.getCharKey("CameraModeUp") && cameraKeyboardDirection == camUp){
key == configKeys.getCharKey("CameraModeDown")) {
gameCamera.setMoveZ(0); gameCamera.setMoveZ(0);
cameraKeyboardDirection= camNone;
} }
else if(key == configKeys.getCharKey("CameraModeLeft") || else if(key == configKeys.getCharKey("CameraModeDown") && cameraKeyboardDirection == camDown){
key == configKeys.getCharKey("CameraModeRight")) { gameCamera.setMoveZ(0);
cameraKeyboardDirection= camNone;
}
else if(key == configKeys.getCharKey("CameraModeLeft") && cameraKeyboardDirection == camLeft){
gameCamera.setMoveX(0); gameCamera.setMoveX(0);
cameraKeyboardDirection= camNone;
}
else if(key == configKeys.getCharKey("CameraModeRight") && cameraKeyboardDirection == camRight){
gameCamera.setMoveX(0);
cameraKeyboardDirection= camNone;
} }
} }
} }

View File

@ -63,6 +63,14 @@ private:
typedef vector<Ai*> Ais; typedef vector<Ai*> Ais;
typedef vector<AiInterface*> AiInterfaces; typedef vector<AiInterface*> AiInterfaces;
enum CameraKeyboardDirection{
camNone,
camLeft,
camRight,
camUp,
camDown
};
private: private:
//main data //main data
World world; World world;
@ -88,6 +96,7 @@ private:
bool showFullConsole; bool showFullConsole;
bool mouseMoved; bool mouseMoved;
float scrollSpeed; float scrollSpeed;
CameraKeyboardDirection cameraKeyboardDirection;
Speed speed; Speed speed;
GraphicMessageBox mainMessageBox; GraphicMessageBox mainMessageBox;
GraphicMessageBox errorMessageBox; GraphicMessageBox errorMessageBox;