*added split(s,d) function for strings

*reading unit xml healthbar node
*adjusted hpbars
This commit is contained in:
titison 2014-10-29 00:50:45 +01:00
parent 034b6066be
commit de5135bfaf
6 changed files with 114 additions and 25 deletions

View File

@ -5223,9 +5223,6 @@ void Game::render3d(){
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %lld [renderObjects]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
//renderOnTopBars (aka Healthbars)
renderer.renderOnTopBars();
//objects
renderer.renderObjects(avgRenderFps);
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %lld [renderObjects]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
@ -5254,6 +5251,9 @@ void Game::render3d(){
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %lld [renderUnits]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
//renderOnTopBars (aka Healthbars)
renderer.renderOnTopBars();
//particles
renderer.renderParticleManager(rsGame);
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %lld [renderParticleManager]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,renderFps,chrono.getMillis());

View File

@ -5634,11 +5634,33 @@ void Renderer::renderOnTopBars(){
for(int visibleUnitIndex = 0;
visibleUnitIndex < (int)qCache.visibleQuadUnitList.size(); ++visibleUnitIndex) {
Unit *unit = qCache.visibleQuadUnitList[visibleUnitIndex];
Vec3f currVec= unit->getCurrVectorFlat();
if(unit->getType()->getMaxEp() > 0) {
renderSelectionHpBar((currVec+Vec3f(0,unit->getType()->getHeight(),0)),unit->getType()->getSize(),unit->getHpRatio(),0.08,unit->getEpRatio());
} else {
renderSelectionHpBar((currVec+Vec3f(0,unit->getType()->getHeight(),0)),unit->getType()->getSize(),unit->getHpRatio(),0.05);
if(unit->isAlive() && unit->getType()->isHealthbarEnabled()
&& ((unit->getType()->getHealthbarVisible()&hbvAlways)
|| ((unit->getType()->getHealthbarVisible()&hbvDamaged) && unit->getHp()!=unit->getType()->getMaxHp())
|| ((unit->getType()->getHealthbarVisible()&hbvSelected) && game->getGui()->isSelected(unit)))) {
Vec3f currVec= unit->getCurrVectorFlat();
float thickness;
if(unit->getType()->getHealthbarHeight()==-100.0f) {
currVec.y+=unit->getType()->getHeight()+1;
} else {
currVec.y+=unit->getType()->getHealthbarHeight();
}
if(unit->getType()->getHealthbarThickness()==-1.0f) {
if(unit->getType()->getMaxEp() > 0 && unit->getType()->isHealthbarShowEp()) {
thickness=0.08f;
} else {
thickness=0.05f;
}
} else {
thickness=unit->getType()->getHealthbarThickness();
}
if(unit->getType()->getMaxEp() > 0 && unit->getType()->isHealthbarShowEp()) {
renderSelectionHpBar(currVec,unit->getType()->getSize(),unit->getHpRatio(),thickness,unit->getEpRatio());
} else {
renderSelectionHpBar(currVec,unit->getType()->getSize(),unit->getHpRatio(),thickness);
}
}
}
}
@ -8253,13 +8275,12 @@ void Renderer::enableProjectiveTexturing() {
void Renderer::renderSelectionHpBar(Vec3f v, int size, float hp, float height, float ep) {
Vec3f rightVector;
Vec3f upVector;
Vec3f posUpVector=Vec3f(0,1,0);
v+=posUpVector;
v.y+=1;
float modelview[16];
float width=size/2+0.5f;
float width=(float)size/6+0.25f;
float red;
float green;
float brightness=0.6f;
float brightness=0.7f;
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
@ -8269,12 +8290,6 @@ void Renderer::renderSelectionHpBar(Vec3f v, int size, float hp, float height, f
rightVector= Vec3f(modelview[0], modelview[4], modelview[8]);
upVector= Vec3f(modelview[1], modelview[5], modelview[9]);
// vertexBuffer[bufferIndex] = pos - (rightVector - upVector) * size;
// vertexBuffer[bufferIndex+1] = pos - (rightVector + upVector) * size;
// vertexBuffer[bufferIndex+2] = pos + (rightVector - upVector) * size;
// vertexBuffer[bufferIndex+3] = pos + (rightVector + upVector) * size;
//printf("size:%f\n",size);
hp=hp*2-1;
ep=ep*2-1;
@ -8286,7 +8301,7 @@ void Renderer::renderSelectionHpBar(Vec3f v, int size, float hp, float height, f
green=brightness+hp*brightness;
}
glColor4f(red,green,0.0f,1.0f);
glColor4f(red,green,0.0f,0.4f);
glBegin(GL_QUADS);
if(ep < -2.0f) {
glVertex3fv((v - (rightVector*width - upVector*height)).ptr());
@ -8296,20 +8311,20 @@ void Renderer::renderSelectionHpBar(Vec3f v, int size, float hp, float height, f
} else {
glVertex3fv((v - (rightVector*width - upVector*height)).ptr());
glVertex3fv((v - (rightVector*width + upVector*height*0.1f)).ptr());
glVertex3fv((v + (rightVector*hp*width - upVector*height*0.1f)).ptr());
glVertex3fv((v - (rightVector*width + upVector*height*0.0f)).ptr());
glVertex3fv((v + (rightVector*hp*width - upVector*height*0.0f)).ptr());
glVertex3fv((v + (rightVector*hp*width + upVector*height)).ptr());
glColor4f(brightness/2,brightness/2,brightness,1.0f);
glVertex3fv((v - (rightVector*width + upVector*height*0.1f)).ptr());
glColor4f(brightness,0,brightness,0.4f);
glVertex3fv((v - (rightVector*width + upVector*height*0.0f)).ptr());
glVertex3fv((v - (rightVector*width + upVector*height)).ptr());
glVertex3fv((v + (rightVector*ep*width - upVector*height)).ptr());
glVertex3fv((v + (rightVector*ep*width - upVector*height*0.1f)).ptr());
glVertex3fv((v + (rightVector*ep*width - upVector*height*0.0f)).ptr());
printf("Found Ep Unit\n");
}
glEnd();
glColor4f(red+0.1f,green+0.1f,0.1f,1.0f);
glColor4f(red+0.1f,green+0.1f,0.1f,0.5f);
glBegin(GL_LINE_LOOP);
glVertex3fv((v - (rightVector*width - upVector*height)).ptr());
glVertex3fv((v - (rightVector*width + upVector*height)).ptr());

View File

@ -88,6 +88,11 @@ UnitType::UnitType() : ProducibleType() {
meetingPointImage = NULL;
lightColor= Vec3f(0.f);
light= false;
healthbar= false;
healthbarShowEp= true;
healthbarheight= -100.0f;
healthbarthickness=-1.0f;
healthbarVisible=hbvUndefined; //TODO Implement default
multiSelect= false;
commandable= true;
armorType= NULL;
@ -446,6 +451,40 @@ void UnitType::loaddd(int id,const string &dir, const TechTree *techTree,
}
}
//healthbar
if(parametersNode->hasChild("healthbar")) {
const XmlNode *HealthbarNode= parametersNode->getChild("healthbar");
healthbar= HealthbarNode->getAttribute("enabled")->getBoolValue();
if(healthbar){
if(HealthbarNode->hasAttribute("show-ep")) {
healthbarShowEp= HealthbarNode->getAttribute("show-ep")->getBoolValue();
}
if(HealthbarNode->hasAttribute("height")) {
healthbarheight= HealthbarNode->getAttribute("height")->getFloatValue();
}
if(HealthbarNode->hasAttribute("thickness")) {
healthbarthickness= HealthbarNode->getAttribute("thickness")->getFloatValue(0.f, 1.f);
}
if(HealthbarNode->hasAttribute("visible")) {
string healthbarVisibleString=HealthbarNode->getAttribute("visible")->getValue();
healthbarVisible=hbvUndefined;
vector<string> v=split(healthbarVisibleString,"|");
for (int i = 0; i < (int)v.size(); ++i) {
string current=trim(v[i]);
if(current=="always") {
healthbarVisible=healthbarVisible|hbvAlways;
} else if(current=="selected") {
healthbarVisible=healthbarVisible|hbvSelected;
} else if(current=="damaged") {
healthbarVisible=healthbarVisible|hbvDamaged;
} else {
throw megaglest_runtime_error("Unknown Healthbar Visible Option: " + current, validationMode);
}
}
}
}
}
//light
const XmlNode *lightNode= parametersNode->getChild("light");
light= lightNode->getAttribute("enabled")->getBoolValue();

View File

@ -116,6 +116,13 @@ enum UnitClass {
typedef vector<UnitParticleSystemType*> DamageParticleSystemTypes;
enum HealthbarVisible {
hbvUndefined=0,
hbvAlways=1,
hbvDamaged=2,
hbvSelected=4
};
enum UnitCountsInVictoryConditions {
ucvcNotSet,
ucvcTrue,
@ -170,6 +177,11 @@ private:
const ArmorType *armorType;
bool light;
Vec3f lightColor;
bool healthbar;
bool healthbarShowEp;
float healthbarheight;
float healthbarthickness;
int healthbarVisible;
bool multiSelect;
bool commandable;
int sight;
@ -256,6 +268,11 @@ public:
inline bool getLight() const {return light;}
inline bool getRotationAllowed() const {return rotationAllowed;}
inline Vec3f getLightColor() const {return lightColor;}
inline bool isHealthbarEnabled() const {return healthbar;}
inline bool isHealthbarShowEp() const {return healthbarShowEp;}
inline float getHealthbarHeight() const {return healthbarheight;}
inline float getHealthbarThickness() const {return healthbarthickness;}
inline int getHealthbarVisible() const {return healthbarVisible;}
inline bool getMultiSelect() const {return multiSelect;}
inline bool isCommandable() const {return commandable;}
inline int getSight() const {return sight;}

View File

@ -13,6 +13,7 @@
#define _SHARED_UTIL_UTIL_H_
#include <string>
#include <vector>
#include <fstream>
#include <map>
#include "thread.h"
@ -226,6 +227,7 @@ string cutLastFile(const string &s);
string cutLastExt(const string &s);
string ext(const string &s);
string replaceBy(const string &s, char c1, char c2);
vector<string> split(string s,string d);
string toLower(const string &s);
void copyStringToBuffer(char *buffer, int bufferSize, const string& s);

View File

@ -709,6 +709,22 @@ string replaceBy(const string &s, char c1, char c2){
return rs;
}
vector<string> split(string s,string d) {
vector<string> results;
size_t lastOffset = 0;
while(true)
{
size_t offset = s.find_first_of(d, lastOffset);
results.push_back(s.substr(lastOffset, offset - lastOffset));
if (offset == string::npos)
break;
else
lastOffset = offset + d.size(); //skip the delimiter
}
return results;
}
string toLower(const string &s){
string rs= s;