- some debug comments removed
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parent
3e53b69676
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df688c3ede
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@ -292,22 +292,22 @@ void MenuStateConnectedGame::mouseMove(int x, int y, const MouseState *ms){
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void MenuStateConnectedGame::render(){
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try {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
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if (!settingsReceivedFromServer) return;
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
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Renderer &renderer= Renderer::getInstance();
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
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int i;
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renderer.renderButton(&buttonDisconnect);
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//renderer.renderButton(&buttonPlayNow);
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
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for(i=0; i<GameConstants::maxPlayers; ++i){
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renderer.renderLabel(&labelPlayers[i]);
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@ -327,7 +327,7 @@ void MenuStateConnectedGame::render(){
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}
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}
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}
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
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renderer.renderLabel(&labelStatus);
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renderer.renderLabel(&labelInfo);
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@ -364,6 +364,8 @@ void MenuStateConnectedGame::update()
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const int pingFrequency = 5;
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if(difftime(time(NULL),lastNetworkSend) >= pingFrequency) {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] about to sendPingMessage...\n",__FILE__,__FUNCTION__,__LINE__);
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lastNetworkSend = time(NULL);
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clientInterface->sendPingMessage(pingFrequency, time(NULL));
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}
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@ -497,7 +499,7 @@ void MenuStateConnectedGame::update()
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hasFactions = loadFactions(gameSettings,false);
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}
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] hasFactions = %d, currentFactionName [%s]\n",__FILE__,__FUNCTION__,__LINE__,hasFactions,currentFactionName.c_str());
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] hasFactions = %d, currentFactionName [%s]\n",__FILE__,__FUNCTION__,__LINE__,hasFactions,currentFactionName.c_str());
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// map
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maps.push_back(formatString(gameSettings->getMap()));
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@ -507,7 +509,7 @@ void MenuStateConnectedGame::update()
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currentMap = gameSettings->getMap();
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}
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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// FogOfWar
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if(gameSettings->getFogOfWar()){
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@ -527,7 +529,7 @@ void MenuStateConnectedGame::update()
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listBoxTeams[i].setEditable(false);
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}
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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if(hasFactions == true) {
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] errorOnMissingData = %d\n",__FILE__,__FUNCTION__,__LINE__,errorOnMissingData);
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@ -112,9 +112,10 @@ void NetworkInterface::DisplayErrorMessage(string sErr, bool closeSocket) {
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}
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void NetworkInterface::clearChatInfo() {
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] chatTextList.size() = %d\n",__FILE__,__FUNCTION__,__LINE__,chatTextList.size());
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//SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] chatTextList.size() = %d\n",__FILE__,__FUNCTION__,__LINE__,chatTextList.size());
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if(chatTextList.size() > 0) {
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] chatTextList.size() = %d\n",__FILE__,__FUNCTION__,__LINE__,chatTextList.size());
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chatTextList.clear();
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}
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}
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